Count me in the camp that can't get fov to actually stick all the time. I'd also love to know a fixkvn said:I would also like to know this.
Count me in the camp that can't get fov to actually stick all the time. I'd also love to know a fixkvn said:I would also like to know this.
Lennington said:He did.
His point stands though. Randomly jamming photographic textures into the game isn't going to look good or cohesive at all.
Most of the visual mods out right now are absolutely shite (the sharpening and antialiasing one is awful yet somehow popular) but the good ones will come eventually.
TheOctagon said:Oh, you're in a deep, dark hole now, son. May as well be a grave.
spk said:
Lennington said:Most of the visual mods out right now are absolutely shite (the sharpening and antialiasing one is awful yet somehow popular) but the good ones will come eventually.
/*======================================================================================
"USER" ADJUSTABLE SETTINGS
======================================================================================*/
// TODO: Normalize values to be on a human range scale, whole numbers prefered, decimals usable for micro adjustments
// These values should have min/max limit checks included in their functions, so that the end user doesn't get crazy results
/*------------------------------------------------------------------------------
FILTER SELECTION
------------------------------------------------------------------------------*/
// Comment to deactivate an effect.
// Example: To disable the tonemap effect, use // in front of #define USE_TONEMAP
#define USE_ANTI_ALIASING
//#define USE_PRE_SHARPEN
//#define USE_BLOOM
//#define USE_TECHNICOLOR
#define USE_TONEMAP
//#define USE_SEPIA
//#define USE_VIGNETTE
//#define USE_POST_SHARPEN
//#define USE_FINAL_LIMITER
/*------------------------------------------------------------------------------
FXAA SHADER
------------------------------------------------------------------------------*/
// Set values to calculate the amount of Anti Aliasing applied
float fxaaQualitySubpix = 0; // Default: 0.75 Raise to increase amount of blur
float fxaaQualityEdgeThreshold = 0; // Lower the value for more smoothing
float fxaaQualityEdgeThresholdMin = 0; // Lower the value for more smoothing
/*------------------------------------------------------------------------------
PRE_SHARPEN
------------------------------------------------------------------------------*/
//For higher precision in the calculation of contour, requires slightly more processing power
bool highQualitySharpen = 0; //0 = Disable | 1 = Enable
// Set values to calculate the amount of AA produced blur to consider for the sharpening pass
#define Average 0.8
#define CoefBlur 2
// Set values of the sharpening amount
#define SharpenEdge 0.2
#define Sharpen_val0 1.4
/*------------------------------------------------------------------------------
BLOOM
------------------------------------------------------------------------------*/
// Number of samples per pixel taken for the Bloom effect. Don't set it to high! 4 = 25spp, 8 = 81spp, 16 = 289spp
#define NUM_SAMPLES2 4 // Must be set with a value dividable by 2
float BloomPreset = 5; // Disabled = 0 (Valid Preset Values = 1 to 9) Preset value 1 to 9 takes control over the next 3 settings.
float BloomThreshold = 1; // The min. level at which the effect starts (Valid Values = 1 to 9, use decimals for finetuning)
float BloomWidth = 1; // Sets the width of the effect (Valid Values = 1 to 9, use decimals for finetuning)
float BloomPower = 1; // The power of the effect (Valid Values = 1 to 9, use decimals for finetuning)
/*------------------------------------------------------------------------------
TECHNICOLOR
------------------------------------------------------------------------------*/
#define TechniAmount 0.30 // 1.00 = Max
#define TechniPower 4.5 // lower values = whitening
// lower values = stronger channel
#define redNegativeAmount 1.0 // 1.00 = Max
#define greenNegativeAmount 1.0 // 1.00 = Max
#define blueNegativeAmount 1.0 // 1.00 = Max
/*------------------------------------------------------------------------------
TONEMAP
------------------------------------------------------------------------------*/
#define Gamma 1.00
#define Exposure 0.00
#define Saturation 1.00 // use negative values for less saturation.
#define BlueShift 0.15 // Higher = more blue in image.
#define Bleach 0.00 // Bleach bypass, higher = stronger effect
#define Defog 0.10 // Strength of Lens Colors.
#define FogColor float4(0.05, 0.15, 0.0, 0.0) //Lens-style color filters for Blue, Red, Yellow, White.
/*------------------------------------------------------------------------------
SEPIA
------------------------------------------------------------------------------*/
#define Tan // Color Tone, available tones can be seen in ColorTones.PNG (Do not use spaces in the name!)
#define SepiaPower 0.5 // 1.00 = Max
/*------------------------------------------------------------------------------
VIGNETTE
------------------------------------------------------------------------------*/
// Vignette effect, process by which there is loss in clarity towards the corners and sides of the image, like a picture frame
#define VignetteCenter float2(0.500, 0.500) // Center of screen for effect.
#define VignetteRadius 1.00 // lower values = stronger radial effect from center
#define VignetteAmount -0.70 // Strength of black. -2.00 = Max Black, 1.00 = Max White.
/*------------------------------------------------------------------------------
POST_SHARPEN
------------------------------------------------------------------------------*/
// Controls additional sharpening applied after previous processing. Strength should be max 0.25!
float Sharpen = 0.05;
/*------------------------------------------------------------------------------
FINAL_LIMITER
------------------------------------------------------------------------------*/
// Controls the strenght of the limiter. 1.000 for default setting
int LimiterStrenght = 1.000;
Durante said:I just played Skyrim in 3D. HOLY CRAP. Climbing mountains, the snowstorms, Dragons in the distance, wow. Pretty damn awesome. This is easily one of my favourite games in terms of 3D now.
I adjusted convergence so that when I have a spell readied my fingertips are at the screen plane. I find that gives me the best trade-off between pop-out and sanity, but I'd like to hear from other 3D users what they settled on.
The only problem is the framerate in some of the cities, since you really can't drop much below 60 (30 effective) for a smooth picture.
Kyaw said:The FXAA Injector is pretty good to spice up the colours if you hated the cold, bleak and dull look.
Lennington said:He did.
His point stands though. Randomly jamming photographic textures into the game isn't going to look good or cohesive at all.
Most of the visual mods out right now are absolutely shite (the sharpening and antialiasing one is awful yet somehow popular) but the good ones will come eventually.
eastmen said:I wouldn't blame AMD on this one , the engine is extremely old and really they should have added support for quad core and greater cpus and made it large address aware
That's awesome. Where can I get this? Can't seem to find it.Sutton Dagger said:This is the only texture you need to make Skyrim the perfect game.
http://www.skyrimnexus.com/downloads/images/51-1-1321333217.jpg
Sarcasm said:If your refering to gamebyro, they aren't using gamebyro.
It's the first result when you search for moon on Skyrimnexus.. http://www.skyrimnexus.com/downloads/file.php?id=51Dityrink said:That's awesome. Where can I get this? Can't seem to find it.
Ilive1up said:do you people, honestly, stop and look at the ground below you and notice the graphical fidelity?
Mutagenic said:There is a lot of info in the OP so I'm sorry to ask this if it's been mentioned, but is there a way to set FOV permanently yet, rather than having it reset when pulling up the map, etc.?
spk said:It's the first result when you search for moon on Skyrimnexus.. http://www.skyrimnexus.com/downloads/file.php?id=51
It doesn't retain those settings after looking at the map.CabbageRed said:"FOV
Thanks to Aptos (tested/confirmed byPazuzu9)
Add the following to the MyDocuments Skyrim.ini under [Display]
fDefaultWorldFOV=XX (ex.fDefaultWorldFOV=85)
fDefault1stPersonFOV=XX.XXXX (ex.fDefault1stPersonFOV=85.0000)
fDefaultFOV=XX.XXXX"
INDIGO_CYCLOPS said:Wow I really like those screens using the injector. I tried it but didn't notice a difference. Now that there are some setting out there ill mess with it.
Baiano19 said:What the hell... I just got a Asus G74SX and I can't run the game like this : http://www.youtube.com/watch?v=dqkqxdYsYAo&feature=related
Hell, even on low and the FPS is choppy as hell. What gives?
The enemy health appears at the top of the screen? Or do you want numbers or something...Nekrono said:Is there a mod or something to show how much damage you do to the enemy?
I'm not sure why LiquidMetal put that last fDefaultFOV=XX.XXXX line in the OP. I only have the first two lines in my skyrim.ini file...CabbageRed said:"FOV
Thanks to Aptos (tested/confirmed byPazuzu9)
Add the following to the MyDocuments Skyrim.ini under [Display]
fDefaultWorldFOV=XX (ex.fDefaultWorldFOV=85)
fDefault1stPersonFOV=XX.XXXX (ex.fDefault1stPersonFOV=85.0000)
fDefaultFOV=XX.XXXX"
Yes, I want numbers, I want to see how much I'm hitting for.Pazuzu9 said:The enemy health appears at the top of the screen? Or do you want numbers or something...
Ilive1up said:do you people, honestly, stop and look at the ground below you and notice the graphical fidelity?
The Himmelsrand Custom Shader Suite was designed to build on Skyrim's natural atmosphere and lighting, adding a few touches to round off the image and boost contrast, crispness and colours to achieve an even more lifelike result.
Build on Timothy Lotte's popular FX Anti-Aliasing injection, it is not however meant to anti-alias the image. Skyrim comes with exactly that technique inbuild and the results leave nothing to improve.
The freeware injection does allow performance friendly inclusion of other post processing effects though - easy to use and customizable.
The following enhancements are included:
Pre-Sharpening - adjusted to balance the slight fuzzyness introduced by Skyrim's FXAA solution
Tonemapping - complete colour pass to increase contrast and dynamic range without
change in saturation. Changes in gamma and exposure are adjusted to give rich
lighting in both indoor and outdoor locations.
Vignetting - Probably familiar to most through movies vignetting introduces a slight
gradualy darkening band around the edges of the image, "forcing" the frame
Post-Sharpening - a final sharpening pass to increase the felt resolution of textures and smaller
object details
I agree, but some people seem to prefer the world to have that drab, washed out look to it. Makes it more "authentic, high fantasy" or something._tetsuo_ said:Injector screens look good.
Sarcasm said:If your refering to gamebyro, they aren't using gamebyro.
Bungieware said:
BoobPhysics101 said:Wow, that's some horrific black crush going on. You lose so much fidelity on the bow, for example.
Way too overdone. I'd love to see one of these done by someone who knows how to properly balance colors and contrast.
Sutton Dagger said:Why isn't this working for me? I changed it in the Skyrim.ini in mydocuments but it hasn't changed a thing?
Bungieware said:You can tweak those settings yourself. Looking at both screens I'm not seeing this loss of fidelity on the bow.
It looks far better with less saturation and sharpness. Try it.Bungieware said:Another FXAA Injector comparison. It's not realistic by any means, but I don't think I can go back to playing without it now. Vanilla just looks really washed out to me.
]
spk said:
BoobPhysics101 said:Not sure, how do you know it's not working?
Comment it out/disable it in the filesIzayoi said:Is there a way to use the FXAA injector without actually using the FXAA part?
BoobPhysics101 said:Yeah, but I don't have an artist's eye. There are some professionals out there that really know their shit and could use that FXAA to make some incredible color rendering changes. I am not one of those people.
Look up 'black crush'. That's what's going on in that scene.
HooYaH said:Just tried this one. It looks really nice and natural.
HooYaH said:Just tried this one. It looks really nice and natural.
Yeah I need to turn up my gamma it looks a bit too dark for me. I tried out the texture pack just to see and well...Confidence Man said:I like this one. Night is actually dark and it doesn't jack up the colors.
spk said: