irriadin said:
Yea, I agree. I uninstalled it (it was
this one, in case anyone's curious). The effects were a little too strong, but it does come with several different installation options, and I'm pretty sure I opted for the high contrast one. I might try one of the less strong options and see what it looks like, but I'm not optimistic.
I like the ingenuity of hijacking a shader-based anti-aliasing method in an attempt to enhance fidelity, but the unfixable problem here is that Gamebryo/Creation Engine is not using deferred rendering and as such FXAA will always suck (it's better than no AA at all, but far worse than MSAA in this instance, which is why Bethesda only enables it on Medium).
Furthermore, the engine's artwork and ranges really weren't designed for this kind of extreme modification so there will almost always be problems of one kind or another. For example, one can't just slap a load of colours onto the screen and call it Tone Mapping, like they're doing here. For a brief bit of actual Tone Mapping, and an example, check this out:
http://www.mycrysis.com/sites/default/files/support/download/c2_dx11_ultra_upgrade.
I'd like to be proven wrong, and for a lot of people these will injectors will be fantastic, and that's great. That's the ultimate goal of course, but for people like me who run silly systems loaded with three GTX 580s we
really don't want to compromise IQ.
For me, the best result would be high quality versions of the existing textures from Bethesda, which undoubtedly exist, though it would require Bethesda to swallow their pride and admit they were silly proclaiming that the "game's just that optimised!" In the perfect world there'd be a fix to make 8000 distance textures as sharp as 1000 distance textures also (not perfect, soft shadows should be standard in all games by now), but I'm doubtful that would happen as it appears to be a limitation of the engine.