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The Evil Within PC Performance Thread

Pretty disappointed with the performance at 1440p with 2 780 TIs (I realize that the second card is absolutely useless)

With that being said, when I get my Gsync monitor later this week, a lot of the problems should be gone :D

Although this might change in the near future with a driver update, I'm fairly certain that G-Sync does not support OpenGL games at this time.
I've been unable to enable G-Sync mode for RAGE, Wolfenstein:The New Order or Quake Live.
 
zeF5mlU.jpg
This game looks amazing in Nvidia Surround
 
Oh definitely but while PC gaming is having an influx of people dipping their toes in the water no one can expect them to get a handle if their system will run a certain game without prior knowledge. That's something you can learn from experience or listening to the right people. Though as with all things in life aptitude isn't a given in every subject or hobby so it might take longer for some than it does others but we should still respect that and help them learn at a pace they feel comfortable.

That... is definitely a valid point, you're absolutely right.
 
Although this might change in the near future with a driver update, I'm fairly certain that G-Sync does not support OpenGL games at this time.
I've been unable to enable G-Sync mode for RAGE, Wolfenstein:The New Order or Quake Live.
Oh wow, that's pretty disappointing. Oh well, the 30 FPS in this game feels smooth enough so I'll deal with it until 60 performance is either patched or I upgrade to the 980Ti whenever that hits.
 
Oh wow, that's pretty disappointing. Oh well, the 30 FPS in this game feels smooth enough so I'll deal with it until 60 performance is either patched or I upgrade to the 980Ti whenever that hits.

I have a 780 Ti and I'm hoping that 1440p remains a solid locked 30 for the whole game with all settings set to max. I might try 4k with SMAA off.
 
That... is definitely a valid point, you're absolutely right.

I'll keep this brief as it's kind of distracting away from the topic of the thread but you're right in one common reaction. When recommended specs get released, regardless if they are inflated or not, if these are above what some people have the response does sometimes lead to 'What The Evil Within requires 4gb VRAM and is locked to 30fps? I'm getting the console version' where the more balanced response should be 'I'll hold off preordering now and wait for some user feedback on how it scales across a range of PC hardware'. 60fps looks obtainable at 1920x1080 on a range of CPU and GPU combos but be interesting to see if there are any issues with both the framerate and VRAM usage at later points in the game.
 
I have a 780 Ti and I'm hoping that 1440p remains a solid locked 30 for the whole game with all settings set to max. I might try 4k with SMAA off.
I'm up to 3200x1800 and still holding strong at 30 FPS and SMAA. Can go higher but anything above 3200x1800 looks horrible and I don't know why. Flickering abound and it looks like the Xbox One sharpening filter. Really weird!

Are the people who are saying 60 FPS is consistent at max settings otherwise? SSAO, reflections, shadows high etc?
 
VRAM usage (by Afterburner)

1920x1080 : ~1.7GB
2880x1620 : ~2.1GB
3840x2160 : ~2.6GB


Performance

2500K @ 5Ghz + GTX 970 @ 1500/7600

Maxed out + SMAA

*First playable area (check the screenshot below) :

1920x1080 - 50fps
2880x1620 - 45fps
3840x2160 - 30fps

evilwithin-2014-10-14zsa7i.jpg



*Inside the building :


1920x1080 - 94fps
2880x1620 - 55fps
3840x2160 - 35fps

Amazing! Looks better than I expected...
 
I'm actually shocked at how few bad textures I've seen. I mean it's not like a Crytek game where every texture is stunning but there's been nothing like the embedded pencil from Wolfenstein.
 
Tried unlocking the framerate cap today on my 2GB GTX-670. No matter what I tried, I couldn't get the game to run at a consistent 60fps so I guess that's my limitation. It's in the high 50s indoors but outside of buildings it can range anywhere from 30 to 55. Might just lock it at 30 and play it "as intended"
lol ;_;
 
So just to be clear, recommended specs where greatly exaggerated?
How's a GTX 760 going to perform with the game?

Judging by Unreal's post it would seem it could handle stable 60fps in closed environments but not in that first area, at 1080p.
 
So is there anything I can do to get at least 30fps on my computer
RqEPN6J.png

CPU: Sandy Bridge i7 2600
GPU: GTX 650 SC 2gb (344.11)
8gb ram

I tried running with all settings low windowed at 1600x900 and it was barely breaking around 15~20fps. Am I screwed or is there some way to get this to work in my favor.
 
Tried unlocking the framerate cap today on my 2GB GTX-670. No matter what I tried, I couldn't get the game to run at a consistent 60fps so I guess that's my limitation. It's in the high 50s indoors but outside of buildings it can range anywhere from 30 to 55. Might just lock it at 30 and play it "as intended"
lol ;_;

Does it snap between 60 and 30fps ie frametimes at 16.7ms and 33.3ms or does it go to like 40ish as well? Might be worth trying to unlock the framerate completely and then use Afterburner to cap it to 60.
 
So the consensus is that unlocking to 60FPS works but there are places where the framerate drops like crazy?

Is that what they wanted to fix in a later patch?
Can we start a petition to make it a setting instead of calling the console or configuring it in an autoexec.cfg?
 
I get inconsistant frames no matter which setting I use. It won't hold at 60 and bounces between 80 and 120. High FPS but stuttery. Fwiw, the first areas ran nice and smooth but performance has been choppy since.

ETA: 780ti classy/i7 2600k/16|GB

Edit 2: What's really pissing me off atm is not being able to get rid of the prompts. I have everything turned off but it insists on remining me GAME hopefully it can be fixed and navigating the menus is so noisy. I don't have keypad tones on my phone and don't want BONG! when I move around the menus.
 
Is there a benchmark graph for this game anywhere?

Want to know how it runs on a single gtx 660 maxed out at 1080p. As long as it can hold 30fps minimum with a bit of AA I'll be satisfied since there wont be any SLI for this game.
 
For those wondering about how well their laptops will run it, I have some impressions from the first chapter. My laptop's main specs are:

CPU: Intel i7-3635QM quad core with a clockspeed of 2.4 GHz, can be boosted to 3.2 GHz
GPU: AMD Radeon HD 8870M 2G GDDR5 with a clockspeed of 725 MHz, can be boosted to 775 MHz
Ram: 12 GB DDR3

For some reason the camera becomes strange and zooms on the corner when I run it at 1080p, so I'm running it at 900P instead. All graphical setting are enabled with shadows set at high and using FXAA.
The opening area gave it a lot of trouble with the framerate hovering between 20-25 FPS. Once we got indoor it seems to run mostly at 30 FPS with occasional dips to 28 FPS. Don't think it can handle 60 FPS so I'll leave that option off.
Of course I haven't run into any enemies so this could change as I go forward.
 
Skipping intro videos works the same way it did in Rage with +com_SkipIntroVideo 1 command.

+set com_allowconsole 1 +com_SkipIntroVideo 1 is how my Launch Options look like.
 
How are mouse & keyboard controls?
The keyboard layout makes sense for the most part, and you can have controls mapped to 2 different keys. Customization is great!

Not having any issues with the mouse aim either, but it's hard to tell given the game has heavy recoil. I am popping headshots with relative ease.
 
The keyboard layout makes sense for the most part, and you can have controls mapped to 2 different keys. Customization is great!

Not having any issues with the mouse aim either, but it's hard to tell given the game has heavy recoil. I am popping headshots with relative ease.

Sounds good, thanks.
 
Does it snap between 60 and 30fps ie frametimes at 16.7ms and 33.3ms or does it go to like 40ish as well? Might be worth trying to unlock the framerate completely and then use Afterburner to cap it to 60.

According to id's internal framerate/time counter it doesn't really snap but hovers around 23-26ms. Never went above 33.3ms tho.
 
According to id's internal framerate/time counter it doesn't really snap but hovers around 23-26ms. Never went above 33.3ms tho.

Uhhhh what's that? 43-38fps? Is that a full load on the GPU or high CPU usage? Best setting I would think to change would be reflections. The Screen Space Reflections setting in Wolfenstien TNO was a large performance cost and a good first port of call. Though it was either on or off.
 
So the consensus is that unlocking to 60FPS works but there are places where the framerate drops like crazy?

Is that what they wanted to fix in a later patch?
Can we start a petition to make it a setting instead of calling the console or configuring it in an autoexec.cfg?
Depends how confident they are on fixing 60fps bugs.

"Fully playable, although there may be quirks (we’re going to fix these)"
 
780ti
4770k at 4.5

Played for a few hours at 3200x1800 everything maxed with SMAA and no dips below 30fps. Tried lower settings at 60fps but there is definitely some sort of stuttering going on when the framerate is locked to 60. Game feels good at 30fps and I'm also incredibly impressed by the visuals. Really nice looking game.
 
Although this might change in the near future with a driver update, I'm fairly certain that G-Sync does not support OpenGL games at this time.
I've been unable to enable G-Sync mode for RAGE, Wolfenstein:The New Order or Quake Live.

I have GSYNC working in all those games but can't get it working in The Evil Within.
 
Uhhhh what's that? 43-38fps? Is that a full load on the GPU or high CPU usage? Best setting I would think to change would be reflections. The Screen Space Reflections setting in Wolfenstien TNO was a large performance cost and a good first port of call. Though it was either on or off.

Yeah, something along those lines in outdoor areas. As I mentioned, I already tried turning off everything to see if I could get a consistent 60fps but it doesn't seem to help. Well, it's no biggie, I'm happy that I can run it at a consistent 30fps with everything turned on after all that FUD and since I'm playing with a gamepad anyway it doesn't bother me that much.
 
Is steam overlay working for everyone else? Tried to turn off MSI Afterburner and RivaTuner Statistic Server, ShadowPlay is turned off as well. Rolled back to "stable" steam client from beta....no luck. Verifying game cache now.
 
Is there anyone running this with specs comparable to:

560ti 1gb
i5 2500k @ 4ghz
8gb ram

I'm trying to figure out if this will run at 30fps at say 720p. If not I might have to go for the Ps3 version!
 
Is there a benchmark graph for this game anywhere?

Want to know how it runs on a single gtx 660 maxed out at 1080p. As long as it can hold 30fps minimum with a bit of AA I'll be satisfied since there wont be any SLI for this game.

GTX 660
8 GB RAM
i7 3770k @4.1GHz


In 1080p with FXAA and letterbox runs 40-45 average, without letterbox (R_forceaspectratio 1.8) it gets 28-35 average, the default aspect ratio can actually ease performance for lower cards
 
Is steam overlay working for everyone else? Tried to turn off MSI Afterburner and RivaTuner Statistic Server, ShadowPlay is turned off as well. Rolled back to "stable" steam client from beta....no luck. Verifying game cache now.

I can access the overlay I just can't navigate it.

I am popping headshots with relative ease.

This is why I went with a controller.

Might use a mouse on Akumu, we'll see.
 
Is steam overlay working for everyone else? Tried to turn off MSI Afterburner and RivaTuner Statistic Server, ShadowPlay is turned off as well. Rolled back to "stable" steam client from beta....no luck. Verifying game cache now.

I turned Custom Direct3D support "on" in Rivatuner and it works.
 
How are mouse & keyboard controls?

Excellent. Perfect even. The mouse responds consistently and the buttons are mapped smartly. Menus are driven well by the mouse and automatically let you use WASD to scroll through entries rather than needing an entire new set of bindings.
 
Excellent. Perfect even. The mouse responds consistently and the buttons are mapped smartly. Menus are driven well by the mouse and automatically let you use WASD to scroll through entries rather than needing an entire new set of bindings.

I thought the mouse in the menus felt HORRIFIC. I hate to caps words, but man that is the only way to describe it.
 
I have GSYNC working in all those games but can't get it working in The Evil Within.

At the risk of a derail, how did you do this, please? For me, G-Sync mode will not enable when playing those games and only those games, using the ROG Swift display. The 40 odd DirectX games I've tried have all worked.
 
GTX 660
8 GB RAM
i7 3770k @4.1GHz


In 1080p with FXAA and letterbox runs 40-45 average, without letterbox (R_forceaspectratio 1.8) it gets 28-35 average, the default aspect ratio can actually ease performance for lower cards

Awesome. Just what I wanted to hear.

Are there any AA options other than FXAA though...?
 
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