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The Evil Within PC Performance Thread

I Prefer SMAA to FXAA so can deal with it if I have to I guess.

Is there any way to force MSAA?

r_multisamples x (where x is your desired amount of samples) should work, although with the focus on post-processing AA methods I wouldn't be surprised if it's been disabled.
 
I thought the mouse in the menus felt HORRIFIC. I hate to caps words, but man that is the only way to describe it.

It only feels a little laggy on the main menu for some reason. Have had no issues with the save menu or inventory, but again it's a credit to them that they make things like options (scrolling fields like the keybinding area) able to be navigated with wasd so you don't really have to find new keys for them.
 
SLI does't work (idTech 5 needs to go away), but you should easily be able to get 1080p 60fps with what you have.

Do you want 30 FPS and ultra wide aspect ratio or that plus options to change it?
Do you want to pay more for the game or less?
Do you want to use mouse and keyboard?

PC, no question.

Sub 30fps framerate or mostly 60fps/locked 30fps.

Difficult choice.

THe answer with that set up will always be PC, now way you are being serious.

Thanks guys. Yes, I was actually being serious as I didn't read the whole thread and some of the stuff seems a bit broken. But I guess it can be fixed with tweaks or mods and the PS4 version is not better.
I am not a fan of variable framerates, so I would probably play this at 30fps with a ton of downsampling.
 
Can anybody please try if r_multisamples console command works
as it worked on Wolfenstein New Order and if it can be enhanced trough inspector with supersampling.

Thanx.
 
You are all set to use DSR with your new 970. Has never been easier.

edit: Unless this game has aspect ratio issue that prevent it from being easy.

It doesn't have any aspect ratio issues. You just have to make sure the 'Disable Scaling on high DPI displays' setting is checked off in compatibility options on the exe.

Now if only they'd fix the framepacing issues and if Nvidia could get it working with Gsync.
 
Rock solid 30fps. Game looks great!

2560x1440 + SMAA and everything else maxed.

AMD FX 8120 @ 4.6ghz
NVIDIA GTX 680 2GB VRAM
12GB RAM
 
Well locking to 60 is kind of weird for me, I guess since I have a 120hz monitor it makes the FPS not be able to lock @ 60?

Also do we have to enter the FPS command each time we load the game, it doesnt seem to save the setting :(
 
Well locking to 60 is kind of weird for me, I guess since I have a 120hz monitor it makes the FPS not be able to lock @ 60?

Also do we have to enter the FPS command each time we load the game, it doesnt seem to save the setting :(

You can recall the last console command even after restarting the game. So it's only 3 keys. Insert -> Up Arrow -> Enter.

Not much hassle
 
As far as I know removing black bars just crops/zooms the image and with no verical fov command available I wonder if using the free camera you can set it far away from the main character back and be able to widen the camera angle.
 
What did you guys expect would happen when you shorten the aspect ratio, lol?

The real issue is there's no FOV setting (or is there?), not that you lose horizontal area when going to a less wide ratio, that should be obvious.
 
You can recall the last console command even after restarting the game. So it's only 3 keys. Insert -> Up Arrow -> Enter.

Not much hassle

Or just add it as a launch command.

What did you guys expect would happen when you shorten the aspect ratio, lol?

The real issue is there's no FOV setting (or is there?), not that you lose horizontal area when going to a less wide ratio, that should be obvious.



Yeah, as it stands removing the black bars is impossible, all the commands do is move the view within the existing frame, cropping as it goes.

IQ remains through the changes artsi.
 
Does the black bar removal do anything bad to the IQ? I mean is the zoom done as a "postprocess effect" or is it rendering the zoomed image in full resolution?
 
You can recall the last console command even after restarting the game. So it's only 3 keys. Insert -> Up Arrow -> Enter.

Not much hassle

Got it, was hoping maybe there would be some sort of cfg file we could have execute automatically.

Or just add it as a launch command.

I wasn't aware I could do this, can we enter multiple lines in the steam prefs?

I assume it would look something like this...

"+com_allowconsole 1 r_swapinterval -1 r_forceaspectratio 0 +com_skipIntroVideo 1"

Would this work?
 
Does the black bar removal do anything bad to the IQ? I mean is the zoom done as a "postprocess effect" or is it rendering the zoomed image in full resolution?
Well, as it stands, it seems like it simply crops the left and right of the screen and zooms (eliminating black bars in the process). So the FOV becomes even more narrow.
 
Got it, was hoping maybe there would be some sort of cfg file we could have execute automatical.



I wasn't aware I could do this, can we enter multiple lines in the steam prefs?

I assume it would look something like this...

"+com_allowconsole 1 r_swapinterval -1 r_forceaspectratio 0 +com_skipIntroVideo 1"

Would this work?

Does skipintrovideo work? I hate the splash screens ha. Mine just says allow console and swapinterval but it works.

ETA: Can confirm +com_allowconsole 1 +R_swapinterval -1 +com_skipIntroVideo 1 launch option is fine.
 
At the risk of a derail, how did you do this, please? For me, G-Sync mode will not enable when playing those games and only those games, using the ROG Swift display. The 40 odd DirectX games I've tried have all worked.

I didn't do anything special man, just launched the games and my monitor went into GSYNC mode. I'm on the ROG Swift too so the little light turns red at the bottom.
 
So before I buy this game, what kind of performance can I expect?

3.8ghz i7
AMD Radeon 6870 1GB
16GB RAM
Windows 8 x64

1080p at 30fps is fine for me as long as its locked. Anything above is a bonus.
 
I didn't do anything special man, just launched the games and my monitor went into GSYNC mode. I'm on the ROG Swift too so the little light turns red at the bottom.

Thanks for the reply. More research has uncovered that this is probably related to SLI and 60Hz. Even though it's disabled for Wolf, G-Sync doesn't seem to enable for that game unless you disable SLI globally in the NVCP.
Others have also stated that G-Sync mode does not work in Wolf unless you set the display to 60Hz (the horror).
Furthermore, it seems that with OpenGL games, G-Sync support is per-title, because each game can ship with its own OpenGL library. This might explain why people are having no luck with The Evil Within.
 
NhWgUuD.png
 
Well, as it stands, it seems like it simply crops the left and right of the screen and zooms (eliminating black bars in the process). So the FOV becomes even more narrow.

Hmm, alright, so for now, maybe just unlock the framerate, but leave everything else.
 
Thanks for the reply. More research has uncovered that this is probably related to SLI and 60Hz. Even though it's disabled for Wolf, G-Sync doesn't seem to enable for that game unless you disable SLI globally in the NVCP.
Others have also stated that G-Sync mode does not work in Wolf unless you set the display to 60Hz (the horror).
Furthermore, it seems that with OpenGL games, G-Sync support is per-title, because each game can ship with its own OpenGL library. This might explain why people are having no luck with The Evil Within.

I haven't tried that specific combo of settings yet (SLI off in NVCP and 60 hz) but given the performance levels in this game (locked mostly with relatively common drops), even if g-sync was capping out around 60 it'd be a big help to smooth out those drops.

But the bigger issue is definitely frame pacing.
 
What are the differences between FXAA, MLAA, SMAA?

FXAA and MLAA are blur filters that "target" high contrast areas (like edges). They also hit high contrast areas like textures, too, so they're very reductive to image quality. They're more or less the same, just use whichever one you like the "look" of.

SMAA is beast mode MLAA, has a bigger performance hit, but detects edges better and blurs much less. You should use this one if possible.
 
After playing chapter 2 it looks like 720p will be resolution my laptop can handle best, as wide open areas seem to take a big tole on it. Whenever I play indoors though I think I'll switch back to 900p.
 
FXAA and MLAA are blur filters that "target" high contrast areas (like edges). They also hit high contrast areas like textures, too, so they're very reductive to image quality. They're more or less the same, just use whichever one you like the "look" of.

SMAA is beast mode MLAA, has a bigger performance hit, but detects edges better and blurs much less. You should use this one if possible.

Thanks for the answer.

Im using SMAA and the games FPS varied between 40-70 FPS. That's a suprise after all the stuff Ive heard about performance problems and VRAM problems.
 
To be honest, performance doesn't be inline with how the game looks. A 970 pumping out 50FPS at 1080p? What a joke, judging from the screen...nothing impressive going on there.
 
What should I expect performance wise? 1080p Monitor.

I7 3930k @ 4GHz
32GB Ram
SLI 2x Nvidia 670 2GB


Really getting worried with the VRAM.
 
AMD 7970 + i7 2700K 4.3Ghz

Max settings (FXAA) with no motion blur.

Indoor areas: most of the time 60fps with some dips to the 50's
Outdoor areas: most of the time 45-50fps

Force aspect ratio I'm using "1.9" seems like the sweet spot. "1.8" is too zoomed in and "2" the black bars are still too big.

The game's amazing so far. Loving it. :)
 
Man these PC ports to start this gen off are something else. Am I reading correctly that a GTX 970 is only managing 50 fps @ 1080p? LOL

The game doesn't look extraordinary. We are not talking a Crysis here.

After Mordor on PC, I think I'm going to avoid the PC ports for games coming this fall. Hopefully Witcher 3 will be a proper PC-first game.
 
Man these PC ports to start this gen off are something else. Am I reading correctly that a GTX 970 is only managing 50 fps @ 1080p? LOL

The game doesn't look extraordinary. We are not talking a Crysis here.

After Mordor on PC, I think I'm going to avoid the PC ports for games coming this fall. Hopefully Witcher 3 will be a proper PC-first game.

...Only if you are looking into a bonfire.

I was only able to dial the FPS down to 50 when I was pushing 4K.


Yea it's slightly worrying.

DR3 should be added to the dodgy list too.

Look at Alien Isolation or Dragon Age Inquisition, I'm assuming due to the minimum requirements. If the port is done well, then it will look phenomenal and run on a toaster.

It's just lack of funding for the PC version. Shadow of Mordor has incredibly unoptimized texture streaming, and The Evil Within has too many issues to list.
 
Man these PC ports to start this gen off are something else. Am I reading correctly that a GTX 970 is only managing 50 fps @ 1080p? LOL

The game doesn't look extraordinary. We are not talking a Crysis here.

After Mordor on PC, I think I'm going to avoid the PC ports for games coming this fall. Hopefully Witcher 3 will be a proper PC-first game.
Yea it's slightly worrying.

DR3 should be added to the dodgy list too.
 
GTX 570 (1280MB VRAM)
i5 750 @3.7Ghz
8GB RAM
SSD

Max settings, 1080p, except no AA (I'd rather have a few more frames). Film Grain and Motion Blur off. FPS cap at 60.

Played the first 2 Chapters, and it runs way better than I expected: Smooth fps really, and no painful spiking (yet). Lowest FPS probably barely over 30, whereas it occasionally caps at 60fps, but almost always around the mid 40s, which doesn't bother me at all despite high mouse sensitivity.

5-10second loading time at most, generally fast.

I'm happily surprised actually, and feel like I got rather lucky, given my CPU is over 4 years old, and my GPU probably 3+ years.

So far it's great, if the performance continues this well throughout the whole game I'll be very happy! There's also been no noticeable adverse effects from the 60fps cap yet, and I haven't experienced any crashes/glitches/bugs.

Biggest complaint is the black bars/FOV, but I can live with them, I just find it feels a bit too claustrophobic for my tastes. Another thing that might bother people is, for me, the default FPS cap is 40 rather than the advertised 30. I assume this is due to my monitor being 120hz, but it might make keeping a rock solid, capped fps, more difficult.
 
The console versions sputter between 20-30 FPS all the time. Any midrange card can play this at 1080P, 30 FPS and any higher end card is reaching near 4K without dipping under 30. Who knows what the issue with 60 FPS is, but it's not an awful port and certainly miles better than the other options. Not to mention the wonderful amount of customization for the controls and unique interface.

Man these PC ports to start this gen off are something else. Am I reading correctly that a GTX 970 is only managing 50 fps @ 1080p? LOL

The game doesn't look extraordinary. We are not talking a Crysis here.

After Mordor on PC, I think I'm going to avoid the PC ports for games coming this fall. Hopefully Witcher 3 will be a proper PC-first game.
Mordor is an excellent port, very scalable.
 
After Mordor on PC, I think I'm going to avoid the PC ports for games coming this fall. Hopefully Witcher 3 will be a proper PC-first game.

Mordor was a good PC game. What makes you think it's not a proper PC-first game? What about Alien Isolation? What about Borderlands TPS?
If you're going to avoid PC ports this fall does that mean you're not going to play them at all or do you have a console to play them on?
 
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