VanillaCakeIsBurning
Member
They realized that tanks and healers will put up with whatever so there's no point in developing new jobs for those kinds of players to enjoy anymore.
Just more DPS jobs from this point on.
Samurai's a DPS instead of tank, so I'm going to look into leveling that first since whatever I level to the cap first will likely be my main since I'll have the most progress on it compared to everything else. Tanks getting treated like a third wheel makes this more attractive.
Heavensward was great for tanks because we got Dark Knight which is a lot more fun to play than Paladin and arguably Warrior. For tank players looking to play a new tanking job they get nothing this expansion (same for healers).
The combat revamp is just code for some potency and cd time changes. They are not going to be drastically different from how they are now, in other words Paladin is still going to suck and you're just going to have two choices (Warrior and Dark Knight) if you want to play and have fun at the same time as a tank.
Just more DPS jobs from this point on.
Samurai's a DPS instead of tank, so I'm going to look into leveling that first since whatever I level to the cap first will likely be my main since I'll have the most progress on it compared to everything else. Tanks getting treated like a third wheel makes this more attractive.
Heavensward was great for tanks because we got Dark Knight which is a lot more fun to play than Paladin and arguably Warrior. For tank players looking to play a new tanking job they get nothing this expansion (same for healers).
The combat revamp is just code for some potency and cd time changes. They are not going to be drastically different from how they are now, in other words Paladin is still going to suck and you're just going to have two choices (Warrior and Dark Knight) if you want to play and have fun at the same time as a tank.