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The full FFXIV Stormblood trailler

The trailer has me hyped like every other FFXIV trailer. Watching it again made me realise that Othard is the origins of the Au Ra race so I hope there's some lore about them in the game along with Yugiri's story.

One of the new zones they announced is a plains-like area home to many Au Ra tribes, so there should definitely be some lore.

Just to make sure, we're getting new zones on both the main continent and this new one, correct?

Right. They said you'll be moving between both continents throughout the story, and have already shown new zones on each continent.
 
This is so tempting, almost worth starting a new account but ill wait and see when I run out of things to play this year.

Sam has me disappointed, wanted tank not dps.
 
Honestly as a tanking main if they fix what needs to be done for tanks. Parry, odd timers on skills, disparity of utility skills, TP starving and general balance between the trio then fuck it. I'm 100% in.

I was never going to swap out of tanks and they realized that with DRK. Tanks from 2.0 were tanks in 3.0 as they said in the keynote. SAM tank wouldn't introduce much more tanks into the role so w/e. Give me mass changes in the 3 tank jobs I already play to death and I'm golden.

Yeah this is where I was at when I quit. Now I'm going to play catch up during my week off in march.
 
Honestly as a tanking main if they fix what needs to be done for tanks. Parry, odd timers on skills, disparity of utility skills, TP starving and general balance between the trio then fuck it. I'm 100% in.

I was never going to swap out of tanks and they realized that with DRK. Tanks from 2.0 were tanks in 3.0 as they said in the keynote. SAM tank wouldn't introduce much more tanks into the role so w/e. Give me mass changes in the 3 tank jobs I already play to death and I'm golden.

There were a few days right when Heavensward released where DPS was the adventurer in need for roulettes. But yeah, I 100% understand why they just added the 2 DPS. I think SAM as a tank might've helped for a handful of levels before people got it to 60 and just kinda stopped--which is what happened with DRK. People hit 50 and decided they didn't like the job, so the DPS queues returned to normal.

Hell, I'm still undecided on if I'm going to level my DRK or RDM first. It largely depends on the theorycrafted mechanics we'll get when the servers go down for the expac maintenance. I imagine a lot of people are in the same boat.
 
Samurai is a new DPS? Hmm any details anywhere? Cant wait!

The TL;DR:

- Massive single-target damage
- Uses "far eastern-inspired" techniques (uses iaido/quick draw as a specific example)
- Has three forms/stances that it switches between
- Can charge energy in the katana to do a big-ass haymaker of an attack
- I will be playing it
 
This is so tempting, almost worth starting a new account but ill wait and see when I run out of things to play this year.

Sam has me disappointed, wanted tank not dps.

You, me, and a ton of other people. Who would have thought they would add two more jobs to a role that is already overpopulated. My hype has basically deflated now. I'm sitting here as a tank wondering what I even have to look forward to. Honestly, it makes me wanna just un-sub till they get their heads out of their asses. Hope DPS enjoys their 3 hour queues.
 
RDM and SAM are looking damn good, but I can't wait to see what kind of changes are in store for BLM.

FIRE5!

nuke2.jpg
 
You, me, and a ton of other people. Who would have thought they would add two more jobs to a role that is already overpopulated. My hype has basically deflated now. I'm sitting here as a tank wondering what I even have to look forward to. Honestly, it makes me wanna just un-sub till they get their heads out of their asses. Hope DPS enjoys their 3 hour queues.

Your hype is deflated, mine is through the ceiling. I've wanted Samurai DPS since 1.0. Not Stormblood, not Heavensward, not A Realm Reborn, 1.0. So, about four years, give or take. And I specifically thought "man it would be awesome if they did iaijutsu". And Yoshi-P has delivered on both fronts.

Perhaps they should have added another tank, but I am damn happy it ain't Samurai.
 
You, me, and a ton of other people. Who would have thought they would add two more jobs to a role that is already overpopulated. My hype has basically deflated now. I'm sitting here as a tank wondering what I even have to look forward to. Honestly, it makes me wanna just un-sub till they get their heads out of their asses. Hope DPS enjoys their 3 hour queues.

They seem to be having trouble making a tank that differs from Paladin and Warrior, since those two seem to be the BEST models for tanking. Anything else becomes less efficient and more gimmicky.
 
They seem to be having trouble making a tank that differs from Paladin and Warrior, since those two seem to be the BEST models for tanking. Anything else becomes less efficient and more gimmicky.

Not to mention they haven't even properly balanced the tanks they have now, let alone adding anymore. Warrior is essentially Tank Jesus and Paladins could use some help, which thankfully they seem to be getting.
 
Having to wait till Monday to be able to call and have them deal with this security token problem is garbage service. But the new xpac looks amazing.
 
Your hype is deflated, mine is through the ceiling. I've wanted Samurai DPS since 1.0. Not Stormblood, not Heavensward, not A Realm Reborn, 1.0. So, about four years, give or take. And I specifically thought "man it would be awesome if they did iaijutsu". And Yoshi-P has delivered on both fronts.

Perhaps they should have added another tank, but I am damn happy it ain't Samurai.

Samurai DPS isn't that bad. I was a SAM in FFXI, so its not that unexpected. Its just everyone was expecting a Samurai tank after announcing RDM. Samurai DPS. Not what I wanted, but aight. But, to then have no other jobs planned is a load of bull. Their reasoning for doing it just tells me they just don't really care. Why should I care to sub if they don't care about our roles.
 
ARR was good but Heavensward and the on going support is the best thing to happen to Final Fantasy since its prime. 3.5 was wonderful, can't wait to see the bang they send it off with.

Hope Stormblood keeps the high pedigree up. The only thing I lament is that going from FFXV (which I enjoyed, for what it was) to the Far Edge of Fate plotting is that I don't think the ongoing series will ever hit that high note again without this team stepping in and helping out. This team understands the prime of Final Fantasy in a way that is almost frightening.
 
While the Sam looks great I was hoping for some Ronin Warrior look for the job. I'm a bit disappointed that the Turtle Beast Tribe arent Quadavs.
 
To anyone saying, "but new skills!" or "but they have to balance what's already there first!" Why doesn't that apply to DPS? Its my understanding that DPS classes are pretty lopsided in terms of damage and usefulness, but throwing two more jobs onto that pile is A-Okay? And everyone gets new skills, so that's hardly a reason to shut out new tank or healer jobs.

I hate this mentality that a job basically isn't a "real" job unless it's DPS. Tons of people complained that Dark Knight was stolen away from them, as if it's not a fully designed job with great animations and SFX. There's zero reason to have BOTH jobs be DPS except to placate the people that can't handle any sort of responsibility or not seeing big damage numbers. 4/6 of the new jobs added to the game have been DPS. That is in no way fair.

As a tank main, my hype just deflated like crazy. I still love the story and so want to see that, but the focus on the lowest common denominator along with the shitty excuses really pisses me off. I would've been fine with dancer as healer, and no new tank job. Feels like a slap in the face for an already catered to demographic getting a double helping of love. Why should I expect anything different next expac? Because I seriously doubt they'll do healer and tank only next time.
 
Why are they in a Chinese style city but...

But what? Why is a white guy a Samurai? Because that guy is the standard player character placeholder since 1.0. He's been an Archer, a Warrior, A Dragoon and in this opening a Monk and a Samurai.

To anyone saying, "but new skills!" or "but they have to balance what's already there first!" Why doesn't that apply to DPS? Its my understanding that DPS classes are pretty lopsided in terms of damage and usefulness, but throwing two more jobs onto that pile is A-Okay? And everyone gets new skills, so that's hardly a reason to shut out new tank or healer jobs.

I hate this mentality that a job basically isn't a "real" job unless it's DPS. Tons of people complained that Dark Knight was stolen away from them, as if it's not a fully designed job with great animations and SFX. There's zero reason to have BOTH jobs be DPS except to placate the people that can't handle any sort of responsibility or not seeing big damage numbers. 4/6 of the new jobs added to the game have been DPS. That is in no way fair.

As a tank main, my hype just deflated like crazy. I still love the story and so want to see that, but the focus on the lowest common denominator along with the shitty excuses really pisses me off. I would've been fine with dancer as healer, and no new tank job. Feels like a slap in the face for an already catered to demographic getting a double helping of love. Why should I expect anything different next expac? Because I seriously doubt they'll do healer and tank only next time.

They said they went double DPS because DPS players stayed playing DPS and Tank and Healer players kept playing Tank and DPS which kind of seems silly to me. Why would they add Tank and Healer in the next expansion if Tanks and Healers already have rolls to play like they do now and will (by their logic) keep playing them?

Fair enough if they can't work on three jobs per expansion, but why bother making both jobs fill the same roll? Oooooh one might use magic and be "support" in the same way a BRD is "support", so special.
 
Since there's a sale on Steam for FFXIV, If I have an account on PS4, is there any downside to getting the PC version too? Would everything transfer over? I assume it's not a cross play where you can go back and forth.
You have to buy both the game and expansions on each platform. You can totally log into one the log out and log into the other version. The only downside is settings, UI, gear sets don't transfer so if I equip something and assign it to my gear set and log in on PC, I'll be wearing the item but it won't be in my gear set.
 
I was expecting to see more story in the trailer, instead they showed only a bunch of locations. They're trying to sell the expansion more on exploration of new places than setting a story like they did with Heavensward.

Anyway, still don't understand why have an entire chinese styled city in a fantasy world where you can have a lot more of creative design. I think can appeal to some players but it's a trope we've already seen too many times.
 
I was expecting to see more story in the trailer, instead they showed only a bunch of locations. They're trying to sell the expansion more on exploration of new places than setting a story like they did with Heavensward.

Anyway, still don't understand why have an entire chinese styled city in a fantasy world where you can have a lot more of creative design. I think can appeal to some players but it's a trope we've already seen too many times.

They can't very well base a trailer on story when we haven't yet seen the conclusion in 3.56. I'm sure a lot of it is spoilery, just like the final Heavensward trailer was for 2.55.

They'll come out with a more story-focused trailer after the final 3.x patch, just like they did last time.
 
I love Red Mages so much but Samurai looks very cool and sounds fun to play, too. Also, the monks from the beginning of the video look great.

How about some character designs along these lines for the next mainline Final Fantasy, SE? I think you'd be pleasantly surprised how well it would go over with just about everyone with a pair of eyeballs.
 
They can't very well base a trailer on story when we haven't yet seen the conclusion in 3.56. I'm sure a lot of it is spoilery, just like the final Heavensward trailer was for 2.55.

They'll come out with a more story-focused trailer after the final 3.x patch, just like they did last time.

I think the trailer is already enough long to be a complete version of it. For Heavensward they followed the same pattern: teaser and the full one, like they already did for Stormblood. They can add a recap of sort of the events in the main quest but this won't add anything to the incoming story of the expansion. Anyway the undersea palace remind me a lot of Okami.
 
I tried getting back into the game during the most recent free weekend. I had stopped playing a little while after I beat all of the Heavensward story content. Ran the initial Alex raids and did some primal fights, then left.

Coming back, I had no idea what to do, couldn't even find where to begin the story again to continue through the added content. Granted I didn't try very hard but it all felt so foreign to me. I would love to come back and play some, especially since the new expansion looks awesome, but I don't think I have the time to devote to it, or the hard disk space =)
 
The only problem with this logic is it excuses any reduction in content.

"They can't keep making three dungeons per patch"
"They can't keep making three classes"
"They can't keep making that many beast tribes."
"They can't keep making that many primals..."

This expansion supposedly had a much larger budget than Heavensward, so to get "less" is a bummer.

Well, no. I'd bet it's a lot harder to develop a job and balance it with all the others than it is to develop a dungeon or beast tribe. We already see some jobs not balanced well and left getting left behind some, if they keep adding a bunch of classes with each expansion it's only going to get worse. I think they fucked up by having three new ones in HW, now people are going to want three every expansion and I don't think that sustainable. I feel they'll eventually start running out of jobs to make that feel unique. And then what's the point of making new ones if they'll play similar to an existing one?

Also, we're not getting less.
 
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