Diprosalic said:do you get codes to redeem on steam for every game or how does it work?
Diprosalic said:do you get codes to redeem on steam for every game or how does it work?
Yep, except Cortex Command because the game is still a work in progress.Oli said:Do the Bundle #2 games have Steam activation too?
Chesskid1 said:where did you read this? didn't see it on twitter.
and do you guys think it will hit 2 million? things slowed way way down.
Wired said:Quick, someone donate $260000
Chesskid1 said:where did you read this? didn't see it on twitter.
and do you guys think it will hit 2 million? things slowed way way down.
Hopefully you're right and hopefully they'll add a game I dont' already have this time =pTruespeed said:It's a pattern I noticed. I think they offered HB 1 when they reached 1 million and then they offered Atom Zombie Smasher when they hit 1.5 million so the algorithm says something must happen at 2 Million. The pattern is never wrong. Do not question the pattern. Accept the pattern.
Cogs got a "netbook version" for Windows: Cogs GO.Ratrat said:How many of these will run on a netbook? I know vvvvvvv and Machinarium do...
vitacola said:Cogs got a "netbook version" for Windows: Cogs GO.
Osmos will probably work. Same for Braid and And Yet It Moves.
But I don't know exactly. Maybe you should post some technical features of your netbook![]()
They got $70000 in around 20 hours. With two full days left and the possibility that people will be more interested in buying during this period, I'd say it's possible they'll hit $2M.Wired said:Quick, someone donate $260000
Datrio said:They got $70000 in around 20 hours. With two full days left and the possibility that people will be more interested in buying during this period, I'd say it's possible they'll hit $2M.
I donated $10 extra, I really believe they'll make it to $2M!
That's why he should post his specs. There are many "netbooks" out there ...Petrie said:I can't imagine Braid working on a Netbook.
Should work ...Operating System: Microsoft® Windows® XP / Vista / 7
Processor: 1.4GHz or faster
Memory: 768 MB or more
Hard Disk Space: 200 MB or more
Video Card: Pixel Shader 2.0
Its an msi u100 so yeah, I bought the bundle anyway and Braid works!!vitacola said:That's why he should post his specs. There are many "netbooks" out there ...
EDIT: Braid's system requirements:
Should work ...
VVVVVV and Atom Zombie Smasher. Braid is good as well, but I didn't like it as much as the aforementioned two.Piercedveil said:Just got a bundle! I've only heard of VVVVVV and Braid though. Which games are the best?
Crunched said:VVVVVV and Atom Zombie Smasher. Braid is good as well, but I didn't like it as much as the aforementioned two.
It isn't the style of game I can enjoy with a keyboard. That combined with no constant map had it shelved after about 20 minutes.Servizio said:VVVVVVV makes me feel like an invalid. I swear the controls feel "slippery" compared to old school Mario and it's not just my imagination, it's not! But I don't think it's my keyboard either. ._.
It's not just you, VVVVVV's controls are indeed awful. Aside from the movement being slippery as hell, the input lag between the time you press flip button and the time you actually flip is extremely high compared to most other games. It's still a fun game, but it needed a lot more polish.Servizio said:VVVVVVV makes me feel like an invalid. I swear the controls feel "slippery" compared to old school Mario and it's not just my imagination, it's not! But I don't think it's my keyboard either. ._.
It's only like an hour long...Petrie said:It isn't the style of game I can enjoy with a keyboard. That combined with no constant map had it shelved after about 20 minutes.
I've seen this mentioned before but I really don't get it. Maybe it's because I haven't played twitch fighting games with perfect controls, but I am seasoned in platformers and the controls in VVVVVV seem absolutely fine.nincompoop said:It's not just you, VVVVVV's controls are indeed awful. Aside from the movement being slippery as hell, the input lag between the time you press flip button and the time you actually flip is extremely high compared to most other games. It's still a fun game, but it needed a lot more polish.
Piercedveil said:Just got a bundle! I've only heard of VVVVVV and Braid though. Which games are the best?
Servizio said:VVVVVVV makes me feel like an invalid. I swear the controls feel "slippery" compared to old school Mario and it's not just my imagination, it's not! But I don't think it's my keyboard either. ._.
27 hours to go and they need $95,000. Still think they'll make it.Petrie said:At this point though they need $90,000 in each 24-hour period, with less and less people who haven't already gotten in. I could see coming up just short.
SteveWinwood said:It's only like an hour long...
Jasoco said:VVVVVV is not Mario. This is your first mistake. Thinking it is anything like Mario.
It's not even in the same class as any Mario game or any Sonic game. All it has is left, right and reverse gravity. The controls are as tight as you can get. Sure, he might slide further when letting go of the directions, but it's not that hard to get used to the extra slide.Petrie said:VVVVVV is a platforming game, and they are judged by how tight their controls are. VVVVVV fails in this regard.
Agreed. Heck, this argument was used with New Super Mario Bros. Wii as well; some people thought the controls were too slippery. I thought they were just fine, and right for the context of the game. VVVVVV is the same way; I don't see a reason to want things to be tighter or looser.Jasoco said:It's not even in the same class as any Mario game or any Sonic game. All it has is left, right and reverse gravity. The controls are as tight as you can get. Sure, he might slide further when letting go of the directions, but it's not that hard to get used to the extra slide.
Jasoco said:It's not even in the same class as any Mario game or any Sonic game. All it has is left, right and reverse gravity. The controls are as tight as you can get. Sure, he might slide further when letting go of the directions, but it's not that hard to get used to the extra slide.
An on-the-fly map would be useful, but I would say it isn't really needed for most of the game. The overworld only serves to connect individual linear levels, and those linear levels are the great majority of the game. You probably won't spend more than a 5-10 minutes total in the overworld during the entire game.Petrie said:Yeah I could deal with it if that was my only gripe, but that combined with not having a map so I might be aware where I have and haven't been on-the-fly just seemed like a silly oversight.
dani_dc said:An on-the-fly map would be useful, but I would say it isn't really needed for most of the game. The overworld only serves to connect individual linear levels, and those linear levels are the great majority of the game. You probably won't spend more than a 5-10 minutes total in the overworld during the entire game.