graywolf323
Member
kennah said:Holy crap! Maybe it's just Canada, but Wispin HD is the iPad game of the week! Way to go!
same on the US store
kennah said:Holy crap! Maybe it's just Canada, but Wispin HD is the iPad game of the week! Way to go!
How sad that I'm actually feeling some GAF pride right now.graywolf323 said:same on the US store![]()
we need impressions peopleBaZZaa said:And Real Racing 2 HD just got released!
http://itunes.apple.com/nl/app/real-racing-2-hd/id414566922?mt=8
I'd honestly prefer Madden NFL Arcade on iOS than a full Madden that falls short on the platform.Blablurn said:played some NFL and FIFA HD ... damn, those games have potential but their framerate suck ass. please do something against this, EA. a little more polish and everyone will be happy.
Ah you punkwhitehawk said:And yeah, now I just destroyed it.
0:30:16
what bitches
Gamecocks625 said:I'd honestly prefer Madden NFL Arcade on iOS than a full Madden that falls short on the platform.
You know that PES 2011 is a universal app, right?
Ah you punktime to aim for a sub 30sec time. I'll get #1 somehow
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Thanks so much for taking the time to type out those tips. That helps a lot!Mario said:I kind of top out around 5k-6k but here are some tips that get me that far
- you should be linking swords and skulls. As you note swords don't do anything on their own, but they quickly become absolutely necessary once you get about 50 turns in.
- attack monsters the turn they appear where you can because they won't get the chance to attack. Strategically there may be reasons like picking up shields or clearing the board in the hope of bringing in more swords, but as a general rule hit them first.
- I used to be conservative, and try to hoard stuff, but I find I get much further when making as big a combo as possible, even if that means linking swords that end up being overkill. This tends to turn over the board faster, leads to bigger combos of shields/gold/skulls and means you can make more progress in a shorter number of turns.
- I always get rid of the health potions early on by as much as I can even when I don't need it. The monsters hardly damage you early in the game, so you are better off getting rid of them in the hope of killing more skulls and collecting more gold/shields when you are the least vulnerable.
- Skills I have found useful are Teleport as a "get out of trouble" panic button, Enchant Item lets you power up your stuff faster than you otherwise might for "free", and Banish/Exorcise for when you are caught with a bad playfield when a troublesome boss turns up. I'll usually take the stats upgrades over any other skill because I find the rest only useful in specific circumstances.
- My leveling up choices depend on what options I have early on. But generally I like powering up damage, defence, health in that order and strength, luck, dexterity in that order. I take the poison and spikes options when offered, and am also fond of regenerate early on (I power up spikes and regenerate where possible).
- I consider each set of upgrade options carefully, and try to avoid losing stats bonuses I had previously picked up in order to get dfferent bonuses. Generally if you pass on an upgrade option like this for a particular item, you'll be offered something better which retains the earlier bonus within the next couple of sets.
- The most dangerous boss in my opinion is the Rally boss who changes swords to skulls. Not only does this generate more monsters attacking you, but every turn you lose a sword which dimishes the ability to kill him further. You need to deal with this guy fast. I also can find the Fire boss a pain, depending on the way the playfield is set up.
I'm probably doing something wrong there and the poster who said they hit 35k should come forward with their strategy, but the above should regularly get you to between 3k-5k.
Hope that helps.
AstroLad said:damn congrats to the wispin guy (who is a gaffer right?) for getting it featured like that
that's awesome. i do have to give apple credit too for really looking at true indies to feature instead of just going with whatever EA/Zynga/GameLoft game is newMrCheez said:Haha yep!
Thanks guysIt came as quite a shock to us yesterday (we're a small team, with Wispin being our first release). The way it works is: Apple calls you up a few days ahead of time and mentions they *might* be interested in featuring your game in some promotional capacity and they ask for various layered artwork. Well, the dimensions they requested were square, so naturally I assumed we landed one of the smaller spots (which was still exciting).
So yeah, yesterday came as a pretty big shock! I'd be happy to share more of the experience with fellow GAFfers soon, including sales and so on, if anyone's interested (and I've also been meaning to finish up that 'making of' blog from weeks ago..) But anyway, thanks again.. we're feeling more motivated than ever![]()
MrCheez said:Haha yep!
Thanks guysIt came as quite a shock to us yesterday (we're a small team, with Wispin being our first release). The way it works is: Apple calls you up a few days ahead of time and mentions they *might* be interested in featuring your game in some promotional capacity and they ask for various layered artwork. Well, the dimensions they requested were square, so naturally I assumed we landed one of the smaller spots (which was still exciting).
So yeah, yesterday came as a pretty big shock! I'd be happy to share more of the experience with fellow GAFfers soon, including sales and so on, if anyone's interested (and I've also been meaning to finish up that 'making of' blog from weeks ago..) But anyway, thanks again.. we're feeling more motivated than ever![]()
I'm curious how much sales have gone up since you were featured as Game of the Week.MrCheez said:Haha yep!
Thanks guysIt came as quite a shock to us yesterday (we're a small team, with Wispin being our first release). The way it works is: Apple calls you up a few days ahead of time and mentions they *might* be interested in featuring your game in some promotional capacity and they ask for various layered artwork. Well, the dimensions they requested were square, so naturally I assumed we landed one of the smaller spots (which was still exciting).
So yeah, yesterday came as a pretty big shock! I'd be happy to share more of the experience with fellow GAFfers soon, including sales and so on, if anyone's interested (and I've also been meaning to finish up that 'making of' blog from weeks ago..) But anyway, thanks again.. we're feeling more motivated than ever![]()
MrCheez said:Haha yep!
Thanks guysIt came as quite a shock to us yesterday (we're a small team, with Wispin being our first release). The way it works is: Apple calls you up a few days ahead of time and mentions they *might* be interested in featuring your game in some promotional capacity and they ask for various layered artwork. Well, the dimensions they requested were square, so naturally I assumed we landed one of the smaller spots (which was still exciting).
So yeah, yesterday came as a pretty big shock! I'd be happy to share more of the experience with fellow GAFfers soon, including sales and so on, if anyone's interested (and I've also been meaning to finish up that 'making of' blog from weeks ago..) But anyway, thanks again.. we're feeling more motivated than ever![]()
dallow_bg said:Wispin HD!!!!!
http://i.imgur.com/5BYwI.jpg[/img[/QUOTE]
nice, SXSW app.
MrCheez said:Haha yep!
Thanks guysIt came as quite a shock to us yesterday (we're a small team, with Wispin being our first release). The way it works is: Apple calls you up a few days ahead of time and mentions they *might* be interested in featuring your game in some promotional capacity and they ask for various layered artwork. Well, the dimensions they requested were square, so naturally I assumed we landed one of the smaller spots (which was still exciting).
So yeah, yesterday came as a pretty big shock! I'd be happy to share more of the experience with fellow GAFfers soon, including sales and so on, if anyone's interested (and I've also been meaning to finish up that 'making of' blog from weeks ago..) But anyway, thanks again.. we're feeling more motivated than ever![]()
WitchKing701 said:Any impressions of Liqua Pop yet? That one looks interesting.
whitehawk said:I'm curious how much sales have gone up since you were featured as Game of the Week.
What does it do? Thinking of buying it as a showcase title for iPad 2.dallow_bg said:And now the update to Infinity Blade was released targeting iPad 2 users.
Congrats, dood. Great to see it's a smaller team instead of some EA nonsense.MrCheez said:Haha yep!
Thanks guysIt came as quite a shock to us yesterday (we're a small team, with Wispin being our first release). The way it works is: Apple calls you up a few days ahead of time and mentions they *might* be interested in featuring your game in some promotional capacity and they ask for various layered artwork. Well, the dimensions they requested were square, so naturally I assumed we landed one of the smaller spots (which was still exciting).
So yeah, yesterday came as a pretty big shock! I'd be happy to share more of the experience with fellow GAFfers soon, including sales and so on, if anyone's interested (and I've also been meaning to finish up that 'making of' blog from weeks ago..) But anyway, thanks again.. we're feeling more motivated than ever![]()
MrCheez said:Haha yep!
Thanks guysIt came as quite a shock to us yesterday (we're a small team, with Wispin being our first release). The way it works is: Apple calls you up a few days ahead of time and mentions they *might* be interested in featuring your game in some promotional capacity and they ask for various layered artwork. Well, the dimensions they requested were square, so naturally I assumed we landed one of the smaller spots (which was still exciting).
So yeah, yesterday came as a pretty big shock! I'd be happy to share more of the experience with fellow GAFfers soon, including sales and so on, if anyone's interested (and I've also been meaning to finish up that 'making of' blog from weeks ago..) But anyway, thanks again.. we're feeling more motivated than ever![]()
dantehemi said:my current top 10 im playing (and i recommend for anyone)
drop 7 (just got back into this great game...152197 high score)
angry birds (currently working on world 3)
mad skills mx (fun fun game)
league of evil (wow!! great controls, fun game)
kami retro (looking forward to spending some serious time with this)
tiny wings (been spending alot of time on this currently at 24X...need to get 34 sec fever)
battle heart (great controls, fun game ...need to put more time into this)
gravity guy (really fast and fun)
pix n rush (trying to do all cursed rush)
cut the rope (havent touched it in a few days...)
Kuran said:What does it do? Thinking of buying it as a showcase title for iPad 2.
Bad ass, man! Congrats!MrCheez said:Haha yep!
Thanks guysIt came as quite a shock to us yesterday (we're a small team, with Wispin being our first release). The way it works is: Apple calls you up a few days ahead of time and mentions they *might* be interested in featuring your game in some promotional capacity and they ask for various layered artwork. Well, the dimensions they requested were square, so naturally I assumed we landed one of the smaller spots (which was still exciting).
So yeah, yesterday came as a pretty big shock! I'd be happy to share more of the experience with fellow GAFfers soon, including sales and so on, if anyone's interested (and I've also been meaning to finish up that 'making of' blog from weeks ago..) But anyway, thanks again.. we're feeling more motivated than ever![]()
Minsc said:Guessing it would bring the textures up to be on par with the iPhone 4, and probably runs at a solid 60fps instead of 15-30.
Robert Ashley said:I played five games of Dungeon Raid in a row last night, and my score went down with each game. I hate myself. Thanks gaming.
Jedeye Sniv said:Yeah that would be really interesting. Congrats man!
As for the game itself, I play on iPhone and I love the idea of the game but I suck horribly at it. Would there be a possibility of adding some kind of easy mode to it?
Superfrog said:Congrats, MrCheez, and thanks for the interesting details! Even though I'm not a developer (I do work in the industry, though) I'm always highly interested in reading development/marketing insights and stories, especially on new, indie-friendly platforms like the Appstore.
Speaking of this, the developer of Trainyard made a few interesting blog posts on iOS development, too:
Trainyard: The Story So Far
Trainyard: The Week That Was
How To Price Your Game
Doing Lite Versions Right
Kuran said:What does it do? Thinking of buying it as a showcase title for iPad 2.
Dash Kappei said:Guys I need help (sorry for the crosspost)
Since I've updated to 4.3 yesterday, my iPad's 3G connection works for 3 minutes and then just dies, I need to manually switch it off and on in general settings but it dies again in the next few minutes.
Top left it keeps showing a 4 bars signal and my carrier's name, but it doesn't react (bars diminishing and such, it looks stuck) nor show the circle "data loading" icon and it says "no cellular data network" as soon as I try to get online.
FUCK, FUCK, FUCK
I was supposed to sell this damn thing on monday.
FUCK