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The iPad/iPhone/iPod Touch Gaming |OT2| Part II

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Is there a list of GAF approved iOS games? I'm kind of looking for some good new games, even though I have played many of the popular ones. Currently playing: Paladog and its pretty good.
 
FantasticMrFoxdie said:
Is there a list of GAF approved iOS games? I'm kind of looking for some good new games, even though I have played many of the popular ones. Currently playing: Paladog and its pretty good.


kami retro
league of evil
hot springs storie
mad skills MX
Tiny wings
battle heart
star front
tasty planet
gravity guy
mega worm
infinity blade
pix n rush
reckless racing
cut the rope
burn the rope

those are some good games...anyone else want to add to that list (or comment on what i put here)
 
WTF So they released a new version of Infinity Blade for the iPad 2?
They put on a sale last week or two ago to get people prepare around the iPad 2 revealing. So naturally I bought it so I can get it when I have my iPad 2. And now they release a new version optimized for the iPad 2?
 
seady said:
WTF So they released a new version of Infinity Blade for the iPad 2?
They put on a sale last week or two ago to get people prepare around the iPad 2 revealing. So naturally I bought it so I can get it when I have my iPad 2. And now they release a new version optimized for the iPad 2?
It's just an update.
 
Dash Kappei said:
Guys I need help (sorry for the crosspost)
Since I've updated to 4.3 yesterday, my iPad's 3G connection works for 3 minutes and then just dies, I need to manually switch it off and on in general settings but it dies again in the next few minutes.
Top left it keeps showing a 4 bars signal and my carrier's name, but it doesn't react (bars diminishing and such, it looks stuck) nor show the circle "data loading" icon and it says "no cellular data network" as soon as I try to get online.

FUCK, FUCK, FUCK
I was supposed to sell this damn thing on monday.
FUCK
I had a lot of trouble with data over a 3G connection the other day. It would work fine for a few minutes and then would drop, kinda like what you're explaining.

I resolved my issue by going to Settings-General-Reset-Reset Network Connections. Then I hard rebooted it by holding down both the power button and Home button for around 5 seconds. I am on an iPhone 4 but the reset command should be the same for an iPad 3G. Hope it works for you...
 
Blablurn said:
so many ipad sales. bought madden nfl 11, fifa 11, dungeon hunter 2, spider: bryce manor and star battalion so far. NICE.

You need to try PES 2011 on it. Also Mad Skills Motocross.

A pretty cool Advance Wars-style game is coming out in a few weeks - Great Little War Game
 
batmandarkknight said:
Planning to get Dungeon Hunter 2 since its on sale. Question though, for the iPad or iPhone 4? :o

any suggestion would help. thanks :)

My advice is the iPad version. The bigger screen really makes up for it!
 
And so it begins, my frustration with all these apps I've purchased that have (more expensive) 'HD' counterparts. Ugh. Thank goodness for the few Universal apps I have.
 
soldat7 said:
And so it begins, my frustration with all these apps I've purchased that have (more expensive) 'HD' counterparts. Ugh. Thank goodness for the few Universal apps I have.

Yeah, honestly why don't all developers just make them Universal but just increase the price of the Universal app a bit more to make up for the difference?

Why do I have to buy both Dungeon Hunter 2 for iPhone and iPad when I could easily just have a single Universal one where it backs up to both devices so I can play on one .. sync .. then play on the other ..

I don't want to buy the same apps over again.
 
X-Frame said:
Yeah, honestly why don't all developers just make them Universal but just increase the price of the Universal app a bit more to make up for the difference?

Universal apps are harder to keep under the 20MB data download limit (it makes a big difference on sales) and under the "More Games By ..." section on iTunes it will only show other universal apps in your portfolio.
 
Mario said:
Universal apps are harder to keep under the 20MB data download limit (it makes a big difference on sales) and under the "More Games By ..." section on iTunes it will only show other universal apps in your portfolio.

This is exactly why Apple needs to change the limit to a warning. I had to live for 4 months with my only access to the Internet being my iPhone. Anything that was even slightly over 20MB was out of my grasp. They were a rather unpleasant couple of months to say the least.

Edit: Congrats MrCheez, it's great that Wispin is a featured game, and this of all weeks, what great timing!
 
ivedoneyourmom said:
This is exactly why Apple needs to change the limit to a warning. I had to live for 4 months with my only access to the Internet being my iPhone. Anything that was even slightly over 20MB was out of my grasp. They were a rather unpleasant couple of months to say the least.

I'd love it if it was just a warning or if at the very least they bumped it to 30MB (the limit was initially 10MB at iPhone launch).

The limit is actually hampering our ability to update quickly and add content to some of our games.
 
Mario said:
Yes it is.
Okay, if you want to split hairs, then literally Apple does put the limit in its software. However, they have no principle or reason to put the limit in place for themselves.

Mario said:
To preserve "the experience"? I expect they don't want people waiting around for their phone to download something "large".
No connection is going to quickly download Infinity Blade.

I'll give you a hint: it's a restriction put in place by the same companies that charge $15 a month for a 250 MB plan and charge $20 to tether for up to 2 GB of data in a month.
 
soldat7 said:
And so it begins, my frustration with all these apps I've purchased that have (more expensive) 'HD' counterparts. Ugh. Thank goodness for the few Universal apps I have.
We made an universal app but it doesnt seem like anybody cares.

We will probably tag it "HD" in the next version and make an additional "<20MB" iphone version that just scales on iPad.

We wanted to make the small version upgradable to the "HD" version, but wtf. apple we need to offer the 80MB for download on our own servers and adding the inApp purchase code is not a walk in the park.

Why not just an upgrade path to the HD version, so the customer pays the difference and can download the "full" version?
 
gotee12 said:
I had a lot of trouble with data over a 3G connection the other day. It would work fine for a few minutes and then would drop, kinda like what you're explaining.

I resolved my issue by going to Settings-General-Reset-Reset Network Connections. Then I hard rebooted it by holding down both the power button and Home button for around 5 seconds. I am on an iPhone 4 but the reset command should be the same for an iPad 3G. Hope it works for you...
I didn't notice your post before, damn. Anyways, that's exactly what I'm experiencing. Japtor suggested the same thing, a network restore, I'm gonna do it as soon as I'm home. Thanks for helping me out man, really appreciated,
 
Has anyone played Mouse House?

Just got an update from AppShopper saying Mouse House 2 was dropped from $1.99 to $0.99. Noticed on my iPhone 4 that the icon from MH1 is non-retina, wondered if they fixed that for the second game. Jumped over to the App Store, punched in Mouse House and

WHAT THE FUCK IS THIS BULLSHIT?

Instead of making the Retina Display part of the app, they actually have the balls to make an entirely separate "HD" app and sell it along side the normal app? So I own Mouse House, but if I want to play it with non blurry graphics I have to buy the exact same game all over again instead of just getting it through an update like every other app out there? Or even making the Retina graphics an IAP (which would also be complete bullshit)?

This is worse then the iPad "HD" versions costing 2-4x as much as their iPhone counterparts. How.. what the fuck are they doing?

Ugh. Infuriating. Guess I'm not buying anymore games from them.
 
Fired up Infinity Blade this morning for the first time in forever. Discovered a new area and a couple of new enemies. Still fun to play.
 
X-Frame said:
Yeah, honestly why don't all developers just make them Universal but just increase the price of the Universal app a bit more to make up for the difference?

Why do I have to buy both Dungeon Hunter 2 for iPhone and iPad when I could easily just have a single Universal one where it backs up to both devices so I can play on one .. sync .. then play on the other ..

I don't want to buy the same apps over again.

Anyone who purchases ANY Apple products immediately loses the right to think like this. I have an iPad, and while I love it, I went into it fully aware of what I was getting into.
 
AwRy108 said:
Anyone who purchases ANY Apple products immediately loses the right to think like this. I have an iPad, and while I love it, I went into it fully aware of what I was getting into.
Loses the right?

When there's the option to make apps universal, especially games that are already way over 20 mb what's the reason behind splitting them?

I guess it's ridiculous to enjoy convenience.
 
danwarb said:
The touch sensitivity in GarageBand was a surprise. I haven seen that on iPad before.

Certain apps do it, like Dopplerpad for example. It's not 'real' pressure-sensitivity though, it just seems to measure how much of your fingertip is touching the surface or something (touch more softly = smaller area of fingertip touching the screen)
 
Reese-015 said:
Certain apps do it, like Dopplerpad for example. It's not 'real' pressure-sensitivity though, it just seems to measure how much of your fingertip is touching the surface or something (touch more softly = smaller area of fingertip touching the screen)
No, it actually reads the accelerometer. If you push harder, your iPad is accelerated more. That's been covered in the iPad 2 blabbering Jobs thing last week.
 
wolfmat said:
No, it actually reads the accelerometer. If you push harder, your iPad is accelerated more. That's been covered in the iPad 2 blabbering Jobs thing last week.

wow really? Interesting... Wonder how/if that works if your ipad is laying on a table (for example).
 
Reese-015 said:
wow really? Interesting... Wonder how/if that works if your ipad is laying on a table (for example).
I guess it wouldn't work at all then — although, your iPad isn't perfectly flat on the back, so you'd have to have a table that's a negative of the iPad's back, or you'd have to hit the perfect common center of mass of it in a perfect orthogonal angle to not accelerate it, so in practice, I'd guess it still works just fine. They're surely not only considering one axis, also.
 
wolfmat said:
I guess it wouldn't work at all then — although, your iPad isn't perfectly flat on the back, so you'd have to have a table that's a negative of the iPad's back, or you'd have to hit the perfect common center of mass of it in a perfect orthogonal angle to not accelerate it, so in practice, I'd guess it still works just fine. They're surely not only considering one axis, also.
It works perfectly on a flat table. I've been messing with it this morning. The accelerometer can read the force of your finger tapping the glass.
 
X-Frame said:
Loses the right?

When there's the option to make apps universal, especially games that are already way over 20 mb what's the reason behind splitting them?

I guess it's ridiculous to enjoy convenience.

Your points are good ones; but targeted at Apple devices, they fall on ears stuffed with dollar bills.
 
Dungeon Raid is a great buy, cheers for the recommendations. I kind of wish there was a campaign mode tbh, as well as just a score attack. That's about the only improvement I'd like to see.
 
X-Frame said:
Loses the right?

When there's the option to make apps universal, especially games that are already way over 20 mb what's the reason behind splitting them?

I guess it's ridiculous to enjoy convenience.

It's also a matter of promotion. Would Apple have promoted Wispin HD if he just made a universal update to the original?

It's also a matter of how the sales work with the charts. I mean, if a game is Universal, games bought on an iPhone will show up on the iPhone top charts, those bought on iPad would show up on the iPad charts. Where do games bought via a PC go?
 
Tobor said:
It works perfectly on a flat table. I've been messing with it this morning. The accelerometer can read the force of your finger tapping the glass.
Great! So I guess it's just measuring precisely. I haven't messed with accelerometer output yet myself. But I guess you'd have to filter then for good data (like LP filtering or whatever). Would probably be precise enough to give you the gravity pull then even when perfectly still, for example.
 
Rediscovered Mirror's Edge now that I have an iPhone 4. Even though window reflection fx only work on 3GS (not on iPhone 4 or iPad), the retina resolution really gives this game the clean smooth look that it needs and the framerate seems to be a tiny bit higher too. These are the kinds of visuals that definitely need a slick anti-aliased look and the retina resolution hides the aliasing quite nicely. Still a great game, level design is decent, sense of speed is awesome and rewarding when you're doing well and just the whole vibe translated over well from PC/console versions. I'm very much enjoying doing speed runs, even though the leaderboards are full of cheaters.
 
Rlan said:
It's also a matter of promotion. Would Apple have promoted Wispin HD if he just made a universal update to the original?

It's also a matter of how the sales work with the charts. I mean, if a game is Universal, games bought on an iPhone will show up on the iPhone top charts, those bought on iPad would show up on the iPad charts. Where do games bought via a PC go?

That's a good point. How do the sales charts work for that? I buy most of my apps on my Mac .. and then they'd sync to both my iPhone and iPad .. so where does my sale go?

Maybe there should be a separate column for universal apps?
 
Reese-015 said:
Rediscovered Mirror's Edge now that I have an iPhone 4. Even though window reflection fx only work on 3GS (not on iPhone 4 or iPad), the retina resolution really gives this game the clean smooth look that it needs and the framerate seems to be a tiny bit higher too. These are the kinds of visuals that definitely need a slick anti-aliased look and the retina resolution hides the aliasing quite nicely. Still a great game, level design is decent, sense of speed is awesome and rewarding when you're doing well and just the whole vibe translated over well from PC/console versions. I'm very much enjoying doing speed runs, even though the leaderboards are full of cheaters.

I was about to say the same thing. For some reason I never really played it much until a few days ago. Now I'm having a blast with it. I really enjoy the speed runs, too. Although Gamecenter would seem to make sense, but oh well.
 
Gamecocks625 said:
I was about to say the same thing. For some reason I never really played it much until a few days ago. Now I'm having a blast with it. I really enjoy the speed runs, too. Although Gamecenter would seem to make sense, but oh well.


The game is alright but it's still sloppy and half baked. I find the graphics to be pretty disappointing too. Why can't we at least get XBLA or PSN quality games more often? If the iOS version of Mirror's Edge came out on either of those it would be laughed at and torn apart. I refuse to lower my standards when the iOS devices are so capable.
 
taoofjord said:
The game is alright but it's still sloppy and half baked. I find the graphics to be pretty disappointing too. Why can't we at least get XBLA or PSN quality games more often? If the iOS version of Mirror's Edge came out on either of those it would be laughed at and torn apart. I refuse to lower my standards when the iOS devices are so capable.

I'm with you but only partially on this one. It's definitely true for 3GS and above but Mirror's Edge actually runs decently on 3G and below.
 
Reese-015 said:
I'm with you but only partially on this one. It's definitely true for 3GS and above but Mirror's Edge actually runs decently on 3G and below.

I'm talking more about the poor presentation like the story and animation. Not that the 360/PS3/PC version had a great story or anything, but regardless, they put very little effort into this game.

I'd have been much happier if they went with that 2D flash version of mirror's edge.

I'm also just annoyed that sites like Touch Arcade hype apps to no end, giving almost every app that isn't totally embarrassing their passionate seal of approval. Where's the criticism? The standards held on every other platform?

I'm all for fun little distractions and time wasters on the iOS but I need meatier games too. Unfortunately, sites like Touch Arcade need to do their part to push the iOS market forward and make a distinction between the two. All they're doing now is appeasing as many people as possible so they get paid.

End of my rant, apologies. :P
 
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