FantasticMrFoxdie
Mumber
Is there a list of GAF approved iOS games? I'm kind of looking for some good new games, even though I have played many of the popular ones. Currently playing: Paladog and its pretty good.
FantasticMrFoxdie said:Is there a list of GAF approved iOS games? I'm kind of looking for some good new games, even though I have played many of the popular ones. Currently playing: Paladog and its pretty good.
It's just an update.seady said:WTF So they released a new version of Infinity Blade for the iPad 2?
They put on a sale last week or two ago to get people prepare around the iPad 2 revealing. So naturally I bought it so I can get it when I have my iPad 2. And now they release a new version optimized for the iPad 2?
I had a lot of trouble with data over a 3G connection the other day. It would work fine for a few minutes and then would drop, kinda like what you're explaining.Dash Kappei said:Guys I need help (sorry for the crosspost)
Since I've updated to 4.3 yesterday, my iPad's 3G connection works for 3 minutes and then just dies, I need to manually switch it off and on in general settings but it dies again in the next few minutes.
Top left it keeps showing a 4 bars signal and my carrier's name, but it doesn't react (bars diminishing and such, it looks stuck) nor show the circle "data loading" icon and it says "no cellular data network" as soon as I try to get online.
FUCK, FUCK, FUCK
I was supposed to sell this damn thing on monday.
FUCK
Blablurn said:so many ipad sales. bought madden nfl 11, fifa 11, dungeon hunter 2, spider: bryce manor and star battalion so far. NICE.
batmandarkknight said:Planning to get Dungeon Hunter 2 since its on sale. Question though, for the iPad or iPhone 4?
any suggestion would help. thanks![]()
soldat7 said:And so it begins, my frustration with all these apps I've purchased that have (more expensive) 'HD' counterparts. Ugh. Thank goodness for the few Universal apps I have.
X-Frame said:Yeah, honestly why don't all developers just make them Universal but just increase the price of the Universal app a bit more to make up for the difference?
I enjoyed Dungeon Hunter 1 a lot. For $1, DH 2 is an easy buy.neojubei said:thinking of buying dungeon hunter 2, any good?
Mario said:Universal apps are harder to keep under the 20MB data download limit (it makes a big difference on sales) and under the "More Games By ..." section on iTunes it will only show other universal apps in your portfolio.
Get it on it Tobor!Jswanko said:Anyone try Back To the Future yet to see if it runs better?
Tobor said:I enjoyed Dungeon Hunter 1 a lot. For $1, DH 2 is an easy buy.
Gamecocks625 said:A pretty cool Advance Wars-style game is coming out in a few weeks - Great Little War Game
ivedoneyourmom said:This is exactly why Apple needs to change the limit to a warning. I had to live for 4 months with my only access to the Internet being my iPhone. Anything that was even slightly over 20MB was out of my grasp. They were a rather unpleasant couple of months to say the least.
Liu Kang Baking A Pie said:The limit isn't put in place by Apple.
Why would they put that limit on anything?
Okay, if you want to split hairs, then literally Apple does put the limit in its software. However, they have no principle or reason to put the limit in place for themselves.Mario said:Yes it is.
No connection is going to quickly download Infinity Blade.Mario said:To preserve "the experience"? I expect they don't want people waiting around for their phone to download something "large".
We made an universal app but it doesnt seem like anybody cares.soldat7 said:And so it begins, my frustration with all these apps I've purchased that have (more expensive) 'HD' counterparts. Ugh. Thank goodness for the few Universal apps I have.
I didn't notice your post before, damn. Anyways, that's exactly what I'm experiencing. Japtor suggested the same thing, a network restore, I'm gonna do it as soon as I'm home. Thanks for helping me out man, really appreciated,gotee12 said:I had a lot of trouble with data over a 3G connection the other day. It would work fine for a few minutes and then would drop, kinda like what you're explaining.
I resolved my issue by going to Settings-General-Reset-Reset Network Connections. Then I hard rebooted it by holding down both the power button and Home button for around 5 seconds. I am on an iPhone 4 but the reset command should be the same for an iPad 3G. Hope it works for you...
X-Frame said:Yeah, honestly why don't all developers just make them Universal but just increase the price of the Universal app a bit more to make up for the difference?
Why do I have to buy both Dungeon Hunter 2 for iPhone and iPad when I could easily just have a single Universal one where it backs up to both devices so I can play on one .. sync .. then play on the other ..
I don't want to buy the same apps over again.
Loses the right?AwRy108 said:Anyone who purchases ANY Apple products immediately loses the right to think like this. I have an iPad, and while I love it, I went into it fully aware of what I was getting into.
danwarb said:The touch sensitivity in GarageBand was a surprise. I haven seen that on iPad before.
No, it actually reads the accelerometer. If you push harder, your iPad is accelerated more. That's been covered in the iPad 2 blabbering Jobs thing last week.Reese-015 said:Certain apps do it, like Dopplerpad for example. It's not 'real' pressure-sensitivity though, it just seems to measure how much of your fingertip is touching the surface or something (touch more softly = smaller area of fingertip touching the screen)
wolfmat said:No, it actually reads the accelerometer. If you push harder, your iPad is accelerated more. That's been covered in the iPad 2 blabbering Jobs thing last week.
I guess it wouldn't work at all then although, your iPad isn't perfectly flat on the back, so you'd have to have a table that's a negative of the iPad's back, or you'd have to hit the perfect common center of mass of it in a perfect orthogonal angle to not accelerate it, so in practice, I'd guess it still works just fine. They're surely not only considering one axis, also.Reese-015 said:wow really? Interesting... Wonder how/if that works if your ipad is laying on a table (for example).
It works perfectly on a flat table. I've been messing with it this morning. The accelerometer can read the force of your finger tapping the glass.wolfmat said:I guess it wouldn't work at all then although, your iPad isn't perfectly flat on the back, so you'd have to have a table that's a negative of the iPad's back, or you'd have to hit the perfect common center of mass of it in a perfect orthogonal angle to not accelerate it, so in practice, I'd guess it still works just fine. They're surely not only considering one axis, also.
X-Frame said:Loses the right?
When there's the option to make apps universal, especially games that are already way over 20 mb what's the reason behind splitting them?
I guess it's ridiculous to enjoy convenience.
X-Frame said:Loses the right?
When there's the option to make apps universal, especially games that are already way over 20 mb what's the reason behind splitting them?
I guess it's ridiculous to enjoy convenience.
Great! So I guess it's just measuring precisely. I haven't messed with accelerometer output yet myself. But I guess you'd have to filter then for good data (like LP filtering or whatever). Would probably be precise enough to give you the gravity pull then even when perfectly still, for example.Tobor said:It works perfectly on a flat table. I've been messing with it this morning. The accelerometer can read the force of your finger tapping the glass.
Rlan said:It's also a matter of promotion. Would Apple have promoted Wispin HD if he just made a universal update to the original?
It's also a matter of how the sales work with the charts. I mean, if a game is Universal, games bought on an iPhone will show up on the iPhone top charts, those bought on iPad would show up on the iPad charts. Where do games bought via a PC go?
Reese-015 said:Rediscovered Mirror's Edge now that I have an iPhone 4. Even though window reflection fx only work on 3GS (not on iPhone 4 or iPad), the retina resolution really gives this game the clean smooth look that it needs and the framerate seems to be a tiny bit higher too. These are the kinds of visuals that definitely need a slick anti-aliased look and the retina resolution hides the aliasing quite nicely. Still a great game, level design is decent, sense of speed is awesome and rewarding when you're doing well and just the whole vibe translated over well from PC/console versions. I'm very much enjoying doing speed runs, even though the leaderboards are full of cheaters.
Gamecocks625 said:I was about to say the same thing. For some reason I never really played it much until a few days ago. Now I'm having a blast with it. I really enjoy the speed runs, too. Although Gamecenter would seem to make sense, but oh well.
taoofjord said:The game is alright but it's still sloppy and half baked. I find the graphics to be pretty disappointing too. Why can't we at least get XBLA or PSN quality games more often? If the iOS version of Mirror's Edge came out on either of those it would be laughed at and torn apart. I refuse to lower my standards when the iOS devices are so capable.
Reese-015 said:I'm with you but only partially on this one. It's definitely true for 3GS and above but Mirror's Edge actually runs decently on 3G and below.