Buttonbasher said:I'm late to realize this probably, but does anyone know why Prey Invasion was removed from the App Store?
No idea, but it was complete shite.
Buttonbasher said:I'm late to realize this probably, but does anyone know why Prey Invasion was removed from the App Store?
BKXB said:GeoDefense is awesome, but got very very difficult at the 2nd level on medium (Gordy).
Was doing fine up until then, but I'm getting my ass kicked. Any tips?
Agreed. I love it. It's hard thoughShearie said:Gravity Hook is wonderful. If I would have known it was this good I would have bought it a long time ago; instead, I let all the negative reviews steer me away at the time.
Reese-015 said:Funny story about GeoDefense Swarm (thx Ultimoo)... I loved it until I showed it to a good friend of mine who is known to some people as 'Athene'. He immediately figured out one strategy that is almost like a glitch in the system because it's an easy solution to all levels it seems.
All he did was just build a long curling narrow path to guide the enemies through, make it as long as comfortably possible within a reasonably short amount of time. And then make an alternate route as well (so you have a two-way split at the beginning where the enemies come in) with one difference: all the way at the end of it, it's closed, it's a dead end. He will then alternate between opening that dead end and turning the other one into the one with the dead end when the enemies come close to the end of one so that they will go back all the way and take the other route, only to find that one getting closed as soon as they arrive there and the other one getting opened again so they have to return. You can keep playing that trick forever until your enemies are dead. I believe there are some other TD games where it works as well but not too many.
For first person dungeon crawlers, there's a series called The Quest and I'm sure Tobor will be happy to tell you all about it.Psymon_Stark said:I bought an iPhone exactly one week ago and I'm lovin the first week!
I'm also testing all the games that I downloaded these past months while I was waiting the right offer to buy it (when a game was free I donwloaded it on my pc)...waiting was a pain but now I have a decent library of games to play. I also bought the Cave games (because I love shmups
)
Question time:
1) anyone knows if there's some kind of first person dungeon crawler a là etrian odyssey for iPhone?
2) since I never really played PC games, there are some ports which you can recommend me?
Reese-015 said:Funny story about GeoDefense Swarm (thx Ultimoo)... I loved it until I showed it to a good friend of mine who is known to some people as 'Athene'. He immediately figured out one strategy that is almost like a glitch in the system because it's an easy solution to all levels it seems.
All he did was just build a long curling narrow path to guide the enemies through, make it as long as comfortably possible within a reasonably short amount of time. And then make an alternate route as well (so you have a two-way split at the beginning where the enemies come in) with one difference: all the way at the end of it, it's closed, it's a dead end. He will then alternate between opening that dead end and turning the other one into the one with the dead end when the enemies come close to the end of one so that they will go back all the way and take the other route, only to find that one getting closed as soon as they arrive there and the other one getting opened again so they have to return. You can keep playing that trick forever until your enemies are dead. I believe there are some other TD games where it works as well but not too many.
Traumahound said:Telltale's Hector Ep1: We Negotiate with Terrorists On Sale for $2.99
iTunes Link
Anyone know if this is any good? I've like pretty much all Telltale games up to this point, but I don't know much of anything about this one.
Vinterbird said:It's great. It has some areas where the background art and stuff you need to interact with mesh way too well, making it hard to see. Otherwise it is great fun, well drawn, well voiced and funny.
And a very important note, it's not made by Telltale. It's made by Straandlooper. It's a far cry from the typical Telltale structure, and is much more akin to the old classic style of game, puzzle and inventory structure.
The game is also filthy as fuck.
Great Little War Game is very similar to Advance Wars. My recommendation after PvZ is Tower Madness HD, which should be free this weekend, even though it's well worth the paid cost. Great updates and great gameplay, although the presentation is severely lacking.catfish said:I want advance wars on iPad! What is the closest I can get?
Flick golf is kind of fun but I haven't found my plants vs zombies replacement since I beat it yet
I echo these thoughts completely.Shearie said:PicoPicoFighters is my new favorite Shmup on iOS. It's exactly what I want out of these types of games; no convoluted scoring system at all, challenging and involving from the get go, and great level and enemy design throughout. Only thing that would make it perfect is if you could shrink the playing field a little so you can have a part of the screen you can touch that doesn't obscure the action like in the Cave shmups. Oh, and it would also be really swell if there was an ability to PAUSE THE FUCKIN GAME!!! Actually, the inability to pause hasn't been that big of a deal so far but it boggles my mind that the developers of this don't put a pause function in any of their games.
I bought Sims Ambitions on sale not too long ago, and it's a pretty good representation. The camera, graphics, and controls are all up to snuff. You can visit your neighbors via a town map, and then make friends, break up marriages, etc. I don't beleive it has any of the "get old" stuff from 2 or 3, and I'm not sure if you can have kids yet either. The clothes options in Ambitions are pretty sparse, and the hair is mostly ugly, but over all it's pretty solid and I find myself dipping in from time to time. Also you can import sims to/from the other 2 iOS games, but idk if it's easy/fast enough to be something you'd do frequently, or just a one time shot if you were upgrading to a newly released game.Shotgun Kiss said:I've never played a Sims game, and they're £0.59 on the app store at the moment. Are the IOS ones good to start with? If so, any recommendations as to which I should get?
Azriell said:I bought Sims Ambitions on sale not too long ago, and it's a pretty good representation. The camera, graphics, and controls are all up to snuff. You can visit your neighbors via a town map, and then make friends, break up marriages, etc. I don't beleive it has any of the "get old" stuff from 2 or 3, and I'm not sure if you can have kids yet either. The clothes options in Ambitions are pretty sparse, and the hair is mostly ugly, but over all it's pretty solid and I find myself dipping in from time to time. Also you can import sims to/from the other 2 iOS games, but idk if it's easy/fast enough to be something you'd do frequently, or just a one time shot if you were upgrading to a newly released game.
But to really answer your question, if you want to try a Sims game, Ambitions (and presumably the others) is as good a starting point as any other title. Its missing a few features from the PC version, but it's more than enough game for a newcomer.
You fell into their trap. More and more devs are using this tactic because of how it can easily dupe people.Gaspode_T said:So last night I was playing this 'Free' game Call of Atlantis HD, and at first I thought "Wow this is hot" and "how have I not heard of this game", nice graphics, voice acting, smooth learning curve, mindlessly addictive gameplay...and for free??
I played through two complete levels, for something like an hour, and right in the middle of the third level in a really random place, bam! Screen to upgrade to the full app. WTF?? I didn't see Lite in the name? I exit the app, go back to app store, and on the left there is an Addon for the game...wtf is this BS?? On the other hand, the way the game is set up is kind of like a super long demo, but I just find it kind of misleading unless this becomes some sort of evil norm.
http://itunes.apple.com/us/app/call-of-atlantis-hd/id426670372?mt=8
It looks like the previous games and iPhone game even aren't set up this way, is this even allowed by App Store regulations? I know it's okay to sell extra levels and content, but it's obviously not that way for this game.
Meh. It's okay. Seems like it's a very decisive game though.Koodo said:This question was ignored last time (unless I missed the reply, it wouldn't surprise me if I did lul) so I'll repost it in this page:
Is that Bumpy Road any good?
I think the problem with Bumpy Road is that the mechanic is so conceptually simple that people can play it for 20 minutes and write it off as another same-y endless platformer or another game with cool art and no fun.Koodo said:This question was ignored last time (unless I missed the reply, it wouldn't surprise me if I did lul) so I'll repost it in this page:
Is that Bumpy Road any good?
Robert Ashley said:I think the problem with Bumpy Road is that the mechanic is so conceptually simple that people can play it for 20 minutes and write it off as another same-y endless platformer or another game with cool art and no fun.
It's actually a serious skill game that takes a while to get the hang of, and it's probably the most varied endless game out. I think the art is actuallly keeping people from recognizing the great game underneath.
Vilix said:This concerns me. I buy on my apps and music through the App Store and iTunes app on my iPhone. While I'm probably pretty safe I have no doubt the iPhone is becoming a prime target for hackers to steal identity information and account info.
So what's the point of this if I already have a texting plan? And even if you don't have a texting plan, you can still use Google Voice for free (and text to people's numbers, instead of having to worry about them joining Whatsapp and such).BKXB said:Not a game, but the popular Whatsapp Messenger is free: http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=310633997
bob page said:So what's the point of this if I already have a texting plan? And even if you don't have a texting plan, you can still use Google Voice for free (and text to people's numbers, instead of having to worry about them joining Whatsapp and such).
Thanks man, that's extremely relevant to my interests. There's a couple in there I haven't tried yet. Of all the TD games I have tried, Sentinel 3: Homeworld stands head & shoulders above the rest, so far. I guess it's a pretty 'generic' TD game (it doesn't do anything you haven't seen before) but it's very well executed, pretty to look at and jam-packed full of content. I've spent tens of hours hammering through the campaign mode on iPhone and then all over again on iPad. Great little TD game.Minsc said:A nice, but no means all-inclusive, quick look at 30 different Tower / Castle Defense games. A couple ones I never heard of that look like they may be interesting. iRome looks like a copy of Defender Chronicles, haven't seen that style of multi-level planes TD used much.
Nitrome really is cream-of-the-crop flash devs. Really interested to see how their work translates to iOS.Dante said:Nitrome posted a new video of Super Feed Me:
Nitrome = Insta-buy for me, hope they port a lot of their games to iOS in the future:
http://www.nitrome.com/videos/?tsEzlcqqsMc
BlackBanditSho said:I don't know if this is the right place to post this, but i'm really looking for a game that captures the feeling of watching an ecosystem grow from infancy to full on death. I guess the best way to describe it is The SIMS meets SPORE (PC), minus the intense micromanagement. NOT Farmville, though...
Reese-015 said:Did something happen to the Neogaf 'web app' secondapps thing?
Deadly Cyclone said:Works on my Droid X right now, was working on my iPad 2 last night.
Robert Ashley said:I think the problem with Bumpy Road is that the mechanic is so conceptually simple that people can play it for 20 minutes and write it off as another same-y endless platformer or another game with cool art and no fun.
It's actually a serious skill game that takes a while to get the hang of, and it's probably the most varied endless game out. I think the art is actuallly keeping people from recognizing the great game underneath.
Oh, sounds interesting then. It's $0.99, so might as well take the jump.POWERSPHERE said:It's pretty frustrating at first, which turned me off it as the mechanic is quite tricky. As I got into it a bit more, I realised the first level constantly evolves, the fact there's only 2 levels quickly made sense.
It's got a bit of the Henry Hatsworths, where you don't see how hard of a game it is through it's playful look.
Koodo said:Oh, sounds interesting then. It's $0.99, so might as well take the jump.