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The iPad/iPhone/iPod Touch Gaming |OT2| Part II

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BKXB said:
GeoDefense is awesome, but got very very difficult at the 2nd level on medium (Gordy).

Was doing fine up until then, but I'm getting my ass kicked. Any tips?

Be aware the following is an image which will finish/spoil this level for you:


The following is a step by step guide:
Basically, 2x Laser Turrets, 1x Vortex on the outside of the first corner. Add to this 2x more laser turrets when the money is available. Add a slow turret to the inside of the corner when you get a chance. Upgrade those laser turrets as the money becomes available.

Then just add missile turrets in a big circumference all the way from 6 o'clock until midnight, on the 'inside' of the track. The aim is by chapter 10 or 11, you want a number of rocket turrets that are 'aiming' at the first corners, and you want the slow turrets to have caused congestion there so that the splash damage of the rockets is amplified. By chapter 20 or so you can add a few green turrets in the corners of the map to pick up stragglers. And add slow turrets as you see fit.

Non-spoil mode - your aim should be to slow and congest the enemies in that first corner, and blast them to pieces with rockets.

I loved the hell out of GD, such a wonderful TD game :D

On an unrelated note, I'm inally over my recent fixation with Dungeon Raid. Fantastic match 3 game, which is a genre I've never ever cared for before. But I couldn't get enough of DR - I think partly because I had a feeling of what the 'trick' was to a high score, but kept getting it wrong. Once all the pieces fell into place last week, and 20k+ scores became a regularity, the addiction subsided!

Onto my next iOS fix!
 
Shearie said:
Gravity Hook is wonderful. If I would have known it was this good I would have bought it a long time ago; instead, I let all the negative reviews steer me away at the time.
Agreed. I love it. It's hard though :)
 
Funny story about GeoDefense Swarm (thx Ultimoo :))... I loved it until I showed it to a good friend of mine who is known to some people as 'Athene'. He immediately figured out one strategy that is almost like a glitch in the system because it's an easy solution to all levels it seems.

All he did was just build a long curling narrow path to guide the enemies through, make it as long as comfortably possible within a reasonably short amount of time. And then make an alternate route as well (so you have a two-way split at the beginning where the enemies come in) with one difference: all the way at the end of it, it's closed, it's a dead end. He will then alternate between opening that dead end and turning the other one into the one with the dead end when the enemies come close to the end of one so that they will go back all the way and take the other route, only to find that one getting closed as soon as they arrive there and the other one getting opened again so they have to return. You can keep playing that trick forever until your enemies are dead :). I believe there are some other TD games where it works as well but not too many.
 
PicoPicoFighters is my new favorite Shmup on iOS. It's exactly what I want out of these types of games; no convoluted scoring system at all, challenging and involving from the get go, and great level and enemy design throughout. Only thing that would make it perfect is if you could shrink the playing field a little so you can have a part of the screen you can touch that doesn't obscure the action like in the Cave shmups. Oh, and it would also be really swell if there was an ability to PAUSE THE FUCKIN GAME!!! Actually, the inability to pause hasn't been that big of a deal so far but it boggles my mind that the developers of this don't put a pause function in any of their games.
 
Reese-015 said:
Funny story about GeoDefense Swarm (thx Ultimoo :))... I loved it until I showed it to a good friend of mine who is known to some people as 'Athene'. He immediately figured out one strategy that is almost like a glitch in the system because it's an easy solution to all levels it seems.

All he did was just build a long curling narrow path to guide the enemies through, make it as long as comfortably possible within a reasonably short amount of time. And then make an alternate route as well (so you have a two-way split at the beginning where the enemies come in) with one difference: all the way at the end of it, it's closed, it's a dead end. He will then alternate between opening that dead end and turning the other one into the one with the dead end when the enemies come close to the end of one so that they will go back all the way and take the other route, only to find that one getting closed as soon as they arrive there and the other one getting opened again so they have to return. You can keep playing that trick forever until your enemies are dead :). I believe there are some other TD games where it works as well but not too many.

This actually works on a lot of TD games. It's not a very fun way to play.
 
I've never played a Sims game, and they're £0.59 on the app store at the moment. Are the IOS ones good to start with? If so, any recommendations as to which I should get?
 
I bought an iPhone exactly one week ago and I'm lovin the first week!
I'm also testing all the games that I downloaded these past months while I was waiting the right offer to buy it (when a game was free I donwloaded it on my pc :P)...waiting was a pain but now I have a decent library of games to play. I also bought the Cave games (because I love shmups :P)

Question time:
1) anyone knows if there's some kind of first person dungeon crawler a là etrian odyssey for iPhone?
2) since I never really played PC games, there are some ports which you can recommend me?
 
Psymon_Stark said:
I bought an iPhone exactly one week ago and I'm lovin the first week!
I'm also testing all the games that I downloaded these past months while I was waiting the right offer to buy it (when a game was free I donwloaded it on my pc :P)...waiting was a pain but now I have a decent library of games to play. I also bought the Cave games (because I love shmups :P)

Question time:
1) anyone knows if there's some kind of first person dungeon crawler a là etrian odyssey for iPhone?
2) since I never really played PC games, there are some ports which you can recommend me?
For first person dungeon crawlers, there's a series called The Quest and I'm sure Tobor will be happy to tell you all about it.
 
Reese-015 said:
Funny story about GeoDefense Swarm (thx Ultimoo :))... I loved it until I showed it to a good friend of mine who is known to some people as 'Athene'. He immediately figured out one strategy that is almost like a glitch in the system because it's an easy solution to all levels it seems.

All he did was just build a long curling narrow path to guide the enemies through, make it as long as comfortably possible within a reasonably short amount of time. And then make an alternate route as well (so you have a two-way split at the beginning where the enemies come in) with one difference: all the way at the end of it, it's closed, it's a dead end. He will then alternate between opening that dead end and turning the other one into the one with the dead end when the enemies come close to the end of one so that they will go back all the way and take the other route, only to find that one getting closed as soon as they arrive there and the other one getting opened again so they have to return. You can keep playing that trick forever until your enemies are dead :). I believe there are some other TD games where it works as well but not too many.

Isn't there a level that explicitly shows you this tactic?
 
Telltale's Hector Ep1: We Negotiate with Terrorists On Sale for $2.99

iTunes Link

Anyone know if this is any good? I've like pretty much all Telltale games up to this point, but I don't know much of anything about this one.
 
Traumahound said:
Telltale's Hector Ep1: We Negotiate with Terrorists On Sale for $2.99

iTunes Link

Anyone know if this is any good? I've like pretty much all Telltale games up to this point, but I don't know much of anything about this one.

It's great. It has some areas where the background art and stuff you need to interact with mesh way too well, making it hard to see. Otherwise it is great fun, well drawn, well voiced and funny.


And a very important note, it's not made by Telltale. It's made by Straandlooper. It's a far cry from the typical Telltale structure, and is much more akin to the old classic style of game, puzzle and inventory structure.

The game is also filthy as fuck.
 
I want advance wars on iPad! What is the closest I can get?

Flick golf is kind of fun but I haven't found my plants vs zombies replacement since I beat it yet
 
Vinterbird said:
It's great. It has some areas where the background art and stuff you need to interact with mesh way too well, making it hard to see. Otherwise it is great fun, well drawn, well voiced and funny.


And a very important note, it's not made by Telltale. It's made by Straandlooper. It's a far cry from the typical Telltale structure, and is much more akin to the old classic style of game, puzzle and inventory structure.

The game is also filthy as fuck.


Thanks for the impressions. Bought.
 
catfish said:
I want advance wars on iPad! What is the closest I can get?

Flick golf is kind of fun but I haven't found my plants vs zombies replacement since I beat it yet
Great Little War Game is very similar to Advance Wars. My recommendation after PvZ is Tower Madness HD, which should be free this weekend, even though it's well worth the paid cost. Great updates and great gameplay, although the presentation is severely lacking.
 
Shearie said:
PicoPicoFighters is my new favorite Shmup on iOS. It's exactly what I want out of these types of games; no convoluted scoring system at all, challenging and involving from the get go, and great level and enemy design throughout. Only thing that would make it perfect is if you could shrink the playing field a little so you can have a part of the screen you can touch that doesn't obscure the action like in the Cave shmups. Oh, and it would also be really swell if there was an ability to PAUSE THE FUCKIN GAME!!! Actually, the inability to pause hasn't been that big of a deal so far but it boggles my mind that the developers of this don't put a pause function in any of their games.
I echo these thoughts completely.

Also, one more request - ability to change sensitivity. Right now, the ship moves 1:1 with your finger, which means you end up covering it really easily. Cave shmups are more like 1:1.5 or something, so the ship actually moves faster than your finger. This game NEEDS that.

I really needed the pause button yesterday though. Was on the train and needed to change during a good run :/
 
Shotgun Kiss said:
I've never played a Sims game, and they're £0.59 on the app store at the moment. Are the IOS ones good to start with? If so, any recommendations as to which I should get?
I bought Sims Ambitions on sale not too long ago, and it's a pretty good representation. The camera, graphics, and controls are all up to snuff. You can visit your neighbors via a town map, and then make friends, break up marriages, etc. I don't beleive it has any of the "get old" stuff from 2 or 3, and I'm not sure if you can have kids yet either. The clothes options in Ambitions are pretty sparse, and the hair is mostly ugly, but over all it's pretty solid and I find myself dipping in from time to time. Also you can import sims to/from the other 2 iOS games, but idk if it's easy/fast enough to be something you'd do frequently, or just a one time shot if you were upgrading to a newly released game.

But to really answer your question, if you want to try a Sims game, Ambitions (and presumably the others) is as good a starting point as any other title. Its missing a few features from the PC version, but it's more than enough game for a newcomer.
 
Azriell said:
I bought Sims Ambitions on sale not too long ago, and it's a pretty good representation. The camera, graphics, and controls are all up to snuff. You can visit your neighbors via a town map, and then make friends, break up marriages, etc. I don't beleive it has any of the "get old" stuff from 2 or 3, and I'm not sure if you can have kids yet either. The clothes options in Ambitions are pretty sparse, and the hair is mostly ugly, but over all it's pretty solid and I find myself dipping in from time to time. Also you can import sims to/from the other 2 iOS games, but idk if it's easy/fast enough to be something you'd do frequently, or just a one time shot if you were upgrading to a newly released game.

But to really answer your question, if you want to try a Sims game, Ambitions (and presumably the others) is as good a starting point as any other title. Its missing a few features from the PC version, but it's more than enough game for a newcomer.

My partner grabbed vanilla and ambitions during the $1.19 sale too. I've played a bit of the vanilla version, and it's quite alright. Certainly well worth the $1.19.
 
So last night I was playing this 'Free' game Call of Atlantis HD, and at first I thought "Wow this is hot" and "how have I not heard of this game", nice graphics, voice acting, smooth learning curve, mindlessly addictive gameplay...and for free??

I played through two complete levels, for something like an hour, and right in the middle of the third level in a really random place, bam! Screen to upgrade to the full app. WTF?? I didn't see Lite in the name? I exit the app, go back to app store, and on the left there is an Addon for the game...wtf is this BS?? On the other hand, the way the game is set up is kind of like a super long demo, but I just find it kind of misleading unless this becomes some sort of evil norm.

http://itunes.apple.com/us/app/call-of-atlantis-hd/id426670372?mt=8

It looks like the previous games and iPhone game even aren't set up this way, is this even allowed by App Store regulations? I know it's okay to sell extra levels and content, but it's obviously not that way for this game.
 
Gaspode_T said:
So last night I was playing this 'Free' game Call of Atlantis HD, and at first I thought "Wow this is hot" and "how have I not heard of this game", nice graphics, voice acting, smooth learning curve, mindlessly addictive gameplay...and for free??

I played through two complete levels, for something like an hour, and right in the middle of the third level in a really random place, bam! Screen to upgrade to the full app. WTF?? I didn't see Lite in the name? I exit the app, go back to app store, and on the left there is an Addon for the game...wtf is this BS?? On the other hand, the way the game is set up is kind of like a super long demo, but I just find it kind of misleading unless this becomes some sort of evil norm.

http://itunes.apple.com/us/app/call-of-atlantis-hd/id426670372?mt=8

It looks like the previous games and iPhone game even aren't set up this way, is this even allowed by App Store regulations? I know it's okay to sell extra levels and content, but it's obviously not that way for this game.
You fell into their trap. More and more devs are using this tactic because of how it can easily dupe people.
 
This question was ignored last time (unless I missed the reply, it wouldn't surprise me if I did lul) so I'll repost it in this page:

Is that Bumpy Road any good?
 
Koodo said:
This question was ignored last time (unless I missed the reply, it wouldn't surprise me if I did lul) so I'll repost it in this page:

Is that Bumpy Road any good?
Meh. It's okay. Seems like it's a very decisive game though.
 
Koodo said:
This question was ignored last time (unless I missed the reply, it wouldn't surprise me if I did lul) so I'll repost it in this page:

Is that Bumpy Road any good?
I think the problem with Bumpy Road is that the mechanic is so conceptually simple that people can play it for 20 minutes and write it off as another same-y endless platformer or another game with cool art and no fun.

It's actually a serious skill game that takes a while to get the hang of, and it's probably the most varied endless game out. I think the art is actuallly keeping people from recognizing the great game underneath.
 
Robert Ashley said:
I think the problem with Bumpy Road is that the mechanic is so conceptually simple that people can play it for 20 minutes and write it off as another same-y endless platformer or another game with cool art and no fun.

It's actually a serious skill game that takes a while to get the hang of, and it's probably the most varied endless game out. I think the art is actuallly keeping people from recognizing the great game underneath.

It's pretty frustrating at first, which turned me off it as the mechanic is quite tricky. As I got into it a bit more, I realised the first level constantly evolves, the fact there's only 2 levels quickly made sense.

It's got a bit of the Henry Hatsworths, where you don't see how hard of a game it is through it's playful look.
 
Vilix said:
This concerns me. I buy on my apps and music through the App Store and iTunes app on my iPhone. While I'm probably pretty safe I have no doubt the iPhone is becoming a prime target for hackers to steal identity information and account info.

An update for anyone interested:

21wpdx.jpg


SUCCESS!!!

Apple refunded my credit that some jackhole bought 3 million poker chips with for an app I don't even have. Pretty quick turn around in less than 2 days.

I was fully expecting Apple to respond with "All sales are final" and "The problem is on your end, get an antivirus program" but surprisingly this was not the case.

As a matter of fact, here's an excerpt from the email they sent me:

After reviewing the circumstances of your case, we determined that issuing you a refund for the items that were purchased without your permission is an appropriate exception to the iTunes Store Terms and Conditions, which state that all sales are final. A refund in the amount of 39.98 USD will be credited to your iTunes account.

So this tells me that somehow their database got hacked.

The strange thing is that from what I gathered from others similarly affected on the Apple forums, there doesn't seem to be any rhyme or reason in who gets hit. There are victims from all regions and using both Windows and MacOS or none, like in my case where I only purchase through my iTouch (I don't even have iTunes installed).

However, some things in common are that no credit cards were hit, only balances from gift cards were drained. Also, only in-app purchases (such as poker chips or mmo junk) were made. No new apps were bought. From what I gather, it seems that most if not all of the victims do not even own the app that the IAP comes from. Some people had their account names and addresses changed, but the passwords were never changed. Doesn't seem to be any point to it other than to piss people off...

I suppose one theory could be that maybe the hacker has made deals with those certain app developers and is getting a cut of the IAP profits and since Apple gets their 30%, why would they care...

I think Apple should make it so that you cannot buy IAP unless you have the actual mother app installed.

At any rate, I got my funds back and got NBA Jam for 99 cents just in time before the sale ended, so no need to unleash

2410yuc.jpg
 
bob page said:
So what's the point of this if I already have a texting plan? And even if you don't have a texting plan, you can still use Google Voice for free (and text to people's numbers, instead of having to worry about them joining Whatsapp and such).

I have a friend who uses it for country to country messaging, but I can't help but feel it's just to make people feel like they have BBM.
 
Minsc said:
A nice, but no means all-inclusive, quick look at 30 different Tower / Castle Defense games. A couple ones I never heard of that look like they may be interesting. iRome looks like a copy of Defender Chronicles, haven't seen that style of multi-level planes TD used much.
Thanks man, that's extremely relevant to my interests. There's a couple in there I haven't tried yet. Of all the TD games I have tried, Sentinel 3: Homeworld stands head & shoulders above the rest, so far. I guess it's a pretty 'generic' TD game (it doesn't do anything you haven't seen before) but it's very well executed, pretty to look at and jam-packed full of content. I've spent tens of hours hammering through the campaign mode on iPhone and then all over again on iPad. Great little TD game.
 
Saw Casey's Contraptions recommended on Tested's 'Apps of the Week', and I'm having great fun with it. Not quite as slick as Cut the Rope, but close, and the physics are equally as good. Get!
 
I downloaded Sentinel 3 based on a recommendation in this thread, and I'm glad I did. I had tried the previous 2 and never found anything very compelling. I'm realllllly enjoying Sentinel 3 though, not sure why this one and not the others.

Thanks for the TD games link, too.

Also, I previously poo-pooed Tower Madness in this thread. I played it a bit on iPad this weekend and actually enjoyed it.
 
Figured I'd repost this question as the last one got lost in the pile of iPad business:

Hey Gaf,

This all started from the underwhelming iPad/iPhone game Artificial Life HD...

I don't know if this is the right place to post this, but i'm really looking for a game that captures the feeling of watching an ecosystem grow from infancy to full on death. I guess the best way to describe it is The SIMS meets SPORE (PC), minus the intense micromanagement. NOT Farmville, though...

I want to be able to create a creature (or simply have my choice of pre-selects), define how long i want a given cycle to be (ie, 5 minutes or twenty days), and roughly define the world through pre-selected variables (harsh environment, easy environment, etc), then simply watch my 'creature' grow and evolve over time. Does it develop social structure? Does it become nomadic? Does it bond and multiply with another creature? Does it live off the land? Almost like letting an RTS game play itself on Cinema mode. That's FUN to watch!!

I guess the AI for something like that would be pretty complex, but sometimes I'm sitting at my desk and I'd love to just sit back and enjoy a graphically detailed relatively complex simulator that I can check in on.

I'd totally purchase in-app IAP for new species or something...

But ultimately, I want to watch my tamogotchi dude/creature/spore - grow, evolve, fight, and die in a fairly detailed world.

I like The Sims or Sim City, but sometimes the joy is in just watching what you've created 'live' on its own. I don't want to micro EVERY five minutes, but i WOULD love to interact every once in a while just to screw around with the variables GOD-style, just to see if it changes the world. Also, by WORLD, i don't just mean my creature, but the others around it. Do the creatures get religion by erecting some icon? what would happen if I threw in some totem or something?

There just arent' enough cosmic simulators on the iPAD, which is wacky considering that the device would be awesome for it. I just enjoy watching little creatures do their thing....

Is there anything like this in development by any of you, or does anything like this currently exist on the iPad?? I guess the CLOSEST to this would be the 4x Space strategy genre...

...but i want to be a little closer to the 'people'. I love the seriousness of tone of the 4x, though...

Recommendations?

EDIT: it just occurred to me that what I'm looking for is basically a digital ANT COLONY for iPAD... hmmmm.....
 
+1 Sentinel 3, been playing it all weekend...great TD game =)

So, impressions of Wesnoth? I'm sure $0.99 is a steal, but if it's not worth playing, I don't wanna go through the trouble.
 
Today is the last day to get the KORG apps for half off. I picked up KORG iMS-20 last night and its pretty fun to play around with despite the fact I have no knowledge of music or musical composition.
 
BlackBanditSho said:
I don't know if this is the right place to post this, but i'm really looking for a game that captures the feeling of watching an ecosystem grow from infancy to full on death. I guess the best way to describe it is The SIMS meets SPORE (PC), minus the intense micromanagement. NOT Farmville, though...

I would be interested too if it existed. The closest I've gotten to this recently is No Heroes Allowed on PSP but it's brutally hard and requires a lot of intervention otherwise the ecosystem collapses as creatures eat all their food supply.
 
Super stickman golf is still free, and for those who have it download the update released today for a new Nitro ball. Such a great game, and local multi is fucking awesome
 
Deadly Cyclone said:
Works on my Droid X right now, was working on my iPad 2 last night.

Ah right, thx, Perfect Browser was set to 'desktop rendering', id'ing itself as firefox so the page just redirected me to the normal site.
 
Robert Ashley said:
I think the problem with Bumpy Road is that the mechanic is so conceptually simple that people can play it for 20 minutes and write it off as another same-y endless platformer or another game with cool art and no fun.

It's actually a serious skill game that takes a while to get the hang of, and it's probably the most varied endless game out. I think the art is actuallly keeping people from recognizing the great game underneath.
POWERSPHERE said:
It's pretty frustrating at first, which turned me off it as the mechanic is quite tricky. As I got into it a bit more, I realised the first level constantly evolves, the fact there's only 2 levels quickly made sense.

It's got a bit of the Henry Hatsworths, where you don't see how hard of a game it is through it's playful look.
Oh, sounds interesting then. It's $0.99, so might as well take the jump.
 
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