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The iPad/iPhone/iPod Touch Gaming |OT2| Part II

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Just had a quick blast on Time Geeks. I really like it. Excellent pixel art (love the parallax clouds & birds), nice music, responsive controls and nice presentation. I like all the little hidden references around the levels too. Anyone else notice the Lemmings on the first map? There's even a floater!
 
nofi said:

Niiiiiiiice


I can't believe how many games I'm buying for my Touch. Even so, I still just default to a few games that I enjoy playing over and over. Fruit Ninja, Flick Kick Football, PES 2010, Lumines, Peggle, SFIV, and Angry Birds are getting a majority of play.

I'm still waiting for a good golf game.
 
Gamecocks625 said:
Niiiiiiiice


I can't believe how many games I'm buying for my Touch. Even so, I still just default to a few games that I enjoy playing over and over. Fruit Ninja, Flick Kick Football, PES 2010, Lumines, Peggle, SFIV, and Angry Birds are getting a majority of play.

I'm still waiting for a good golf game.
The lack of PvZ on that list is disturbing :P
 
SmokyDave said:
Just had a quick blast on Time Geeks. I really like it. Excellent pixel art (love the parallax clouds & birds), nice music, responsive controls and nice presentation. I like all the little hidden references around the levels too. Anyone else notice the Lemmings on the first map? There's even a floater!

I think I've seen this a few times while browsing the app store, what kind of game is it exactly?
 
randomlyrossy said:
I think I've seen this a few times while browsing the app store, what kind of game is it exactly?
It's a hidden object game.

I imagine you groaning at that but this one is pretty cool. Maybe I'm just swayed by the art but I'm really enjoying it.


Is there any news on the price for Sonic 4?
 
SmokyDave said:
It's a hidden object game.

I imagine you groaning at that but this one is pretty cool. Maybe I'm just swayed by the art but I'm really enjoying it.


Is there any news on the price for Sonic 4?

I'll be honest in saying that it does make me slightly less interested but the way you described the style of it and the gaming references does make it sound kinda cool.
 
This RPG, The Shadow Sun, looks grand

Ossian_TSS_SandmawAttack.png
Ossian_TSS_BeastOfBurden.png
Ossian_TSS_TheShadowSun.png
 
I hope Shadow Sun is turn based and not real-time. But looking at that combat screen it probably is real-time, more similar to Oblivion (or Ravenwood on the iPhone). Still going to hope against hope. Love the setting and art, I don't think they could run any further away from cliché fantasy ideas.
 
Psy-Phi said:
I hope Shadow Sun is turn based and not real-time. But looking at that combat screen it probably is real-time, more similar to Oblivion (or Ravenwood on the iPhone).

It's supposed to have combat inspired by Zelda and The Witcher, whatever that means.
 
Shadow Sun looks totally awesome. I have high, high hopes for it.
Hopefully it won't turn out to be an empty, boring turd like Xenome.

Fusebox said:
Even on iPhone 4?

The iPhone 4 is the only modern iDevice I own or have ever owned.
Or smartphone. So I can only vouch for how SFIV runs on that.

And it does not run well.
There's a slight but noticeable jitteriness to the game's performance, and the touch controls simply do not work for a precision fighting game. The combo system is also stripped down and broken. For the record, I'm hardly a fight stick elitist, and I got all 150 stars in Super Mario 64 DS. I can deal with less than ideal controls. SFIV on the iPhone might be a sort of impressive technical achievement, but it's easily the shittiest portable fighting game I own.
 
Mejilan said:
Shadow Sun looks totally awesome. I have high, high hopes for it.
Hopefully it won't turn out to be an empty, boring turd like Xenome.



The iPhone 4 is the only modern iDevice I own or have ever owned.
Or smartphone. So I can only vouch for how SFIV runs on that.

And it does not run well.
There's a slight but noticeable jitteriness to the game's performance, and the touch controls simply do not work for a precision fighting game. The combo system is also stripped down and broken. For the record, I'm hardly a fight stick elitist, and I got all 150 stars in Super Mario 64 DS. I can deal with less than ideal controls. SFIV on the iPhone might be a sort of impressive technical achievement, but it's easily the shittiest portable fighting game I own.


I think that may have something to do with it being developed for inferior hardware (iOs 3 devices) originally look at Epic Citadel...but it's kind of pointless to debate in the end when SFIV wouldn't be on par with the 3DS version even if it were redeveloped to take advantage of iOS4 hardware.
 
I think SF IV on the iphone is... interesting. but not particularly good.

Even an SF scrub like me knows that the iphone version plays way different from the console/arcade versions. it just feels way sloppier with the virtual controls.
 
Epic Citadel runs poorly on an iPhone 4 as well, and that's nothing more than an empty tech demo! :lol
But yeah, it's rather pointless to discuss, beyond stating my opinion that it (SFIV) isn't worth the $10. Or $8. Or $5. Or whatever the hell it costs now.
 
McBacon said:
Out tomorrow morning:

PICS OF MC2



£3.99 / $6.99 / €5.49

looks fucking shitty, thumbs are gonna cover the screen. these types of games should not be made. dual analogs are already shitty, virtual ones are even shittyiezer.
 
SmokyDave said:
It's a hidden object game.

I imagine you groaning at that but this one is pretty cool. Maybe I'm just swayed by the art but I'm really enjoying it.

I just picked up Time Geeks based on the fact it's only 59p and from what you said and the screens it looks kinda cool.

Did a few challenges and it's actually kinda neat, the game itself is super simple but there's lots of nice little references scattered around the level. There's tons of Lost ones and I even saw the main cast of The IT Crowd :lol
 
Mejilan said:
Epic Citadel runs poorly on an iPhone 4 as well, and that's nothing more than an empty tech demo! :lol

It was actually more fun than than I expected, despite it shortness. I enjoyed the visuals (textures are incredible, lens flare, lighting, etc) and exploring around the desolate city.

Ran great on my iPhone 4, 20-30 fps, few seconds to load, and then no loading screens after that, controls were enjoyable as well (without the pressure of combat), and I wouldn't have expected that in a first-person game.
 
Epic Citadel does not run at a particularly high/smooth framerate, and it even dips at times. The graphics are gorgeous (especially with the higher textures in the iPhone 4 version when compared to the iPad or earlier iPhone devices), but considering that there's no gameplay of any kind; no action, no NPCs, no baddies, no AI, NOTHING at all to do, it kind of disappoints. The thing was probably a rush job for the Apple event, and I'm sure that it's missing tons of optimizations, and that as an engine, it's probably even going to change substantially as they continue to build a game with it. And it was free. So I'm not trying to shoot it down, exactly. But, despite the astonishing texture quality, I felt Epic Citadel left a lot to be desired as a technology demo.

Hopefully the game won't turn out like the recent Castlevania. Utterly gorgeous; an effect destroyed by the low and inconsistent framerate.

Admittedly, I'd MUCH rather have a smooth and at least moderately high framerate than system-busting graphics.

out0v0rder said:
looks fucking shitty, thumbs are gonna cover the screen. these types of games should not be made. dual analogs are already shitty, virtual ones are even shittyiezer.

Wouldn't be too concerned. NOVA was updated with highly functional "waggle" control alternatives to the on screen virtual sticks. And I'm pretty sure they even updated MC1 with some form of that. I'm sure MC2 and NOVA2 will only improve things even more.
 
AstroLad said:
Maybe I'm bias but I hate 3D games on iPhone. Sports games, shooters, racers. Blech.

You are biased, but so am I. I cannot look at iPhone 3D games, simply because I play daily on PS3/X360. iPhone 3D graphics is terrible by comparison. On the other hand I adore gorgeous hand-drawn 2D art, because it looks GREAT. Art styles from 10 years ago still look great today, 3D models don't.

That's why I tend to buy cartoon games on iPhone, 2D art > 3D.
 
AstroLad said:
Maybe I'm bias but I hate 3D games on iPhone. Sports games, shooters, racers. Blech.

I agree, 3D games I have which I enjoyed:

Pinball HD (this one looks amazing, would make Castor Krieg above take his words back as well as Epic Citadel)
Epic Citadel (though there's only about 20 minutes worth of exploring in this one)
Chaos Rings
Rimelands: Hammer of Thor
Tower Madness
Mirror's Edge

vs about 100 2D games. I will probably pick up that Spiderman game too at some point when it goes on sale and check it out, it had gotten incredible reviews.
 
I think the only 3D games that I enjoy are jet Car Stunts, Rea Racing and Let's Golf...

everything else is a 2D puzzler or strat game or similar.
 
I've got no problems with DS, PSP, iPhone, whatever 3D.
I do happen to own more 2D games on the iPhone, but that's mostly because there are a metric fuck-ton more of those available than there are 3D games.
 
The 3D done for the game of Life is surprisingly well done (cartoony look helps) as well as the port of game itself, the spinner works great on a touch device, I'd add that one too.
 
Castor Krieg said:
You are biased, but so am I. I cannot look at iPhone 3D games, simply because I play daily on PS3/X360.
That's how I feel. I mean I'm not comparing it to PC or anything, but every time someone says "omg this 3D game is almost as good as the console equivalent -- amazing graphics too!" I find myself beyond underwhelmed both from a gameplay perspective and almost without exception a graphics perspective. Not saying these games suck, just not my cup of tea on many levels.
 
Mejilan said:
Epic Citadel does not run at a particularly high/smooth framerate, and it even dips at times. The graphics are gorgeous (especially with the higher textures in the iPhone 4 version when compared to the iPad or earlier iPhone devices), but considering that there's no gameplay of any kind; no action, no NPCs, no baddies, no AI, NOTHING at all to do, it kind of disappoints. The thing was probably a rush job for the Apple event, and I'm sure that it's missing tons of optimizations, and that as an engine, it's probably even going to change substantially as they continue to build a game with it. And it was free. So I'm not trying to shoot it down, exactly. But, despite the astonishing texture quality, I felt Epic Citadel left a lot to be desired as a technology demo.
Dude, it's just an early tech demo to show off the engine to developers and give users something free to do. The real sword game that they showed off using the engine is coming out later. Don't think too hard about it.
 
The only 3D titles I can enjoy on the iPhone are slow paced titles like Zenbound (which, frankly, I don't love but it's alright). Most 3D action or adventure titles look pretty shitty and play even worse, in my experience.

The platform makes up for it in spades with clever 2D titles though.
 
Rat on a Scooter XL is actually good. A mix of Canabalt and Doodle Jump with 4 different game modes. It´s free so check it out.
 
AstroLad said:
Maybe I'm bias but I hate 3D games on iPhone. Sports games, shooters, racers. Blech.

I'd say only a handful actually pull it off well, but most of them do suck. Real Racing and NOVA (thanks to gyro controls) are probably the best of the bunch in my opinion.

In terms of sports games, I've only recently managed to extract some enjoyment out of PES 2010, but it took a while. Now I'm actually looking forward to PES 2011. Golf would be easy to pull off with a touchscreen, but no one has nailed it just yet. Any EA football games (namely NCAA 11) are beyond horrible. Just terrible. So bad.

As much as I love my sports, I'm going to realistically find only one or two good options on the App Store (aside from offshoots like Flick Kick Football).
 
Speaking of fun 2D titles, that Hoggy game is pretty entertaining. Reminds me of puzzlers like Adventures of Lolo from the NES days. However, it blatantly steals (or borrows?) sound effects from all sorts of other games like Sonic and Mario. No idea if that stuff is under copyright, but I'm imagining it is.
 
Liu Kang Baking A Pie said:
Dude, it's just an early tech demo to show off the engine to developers and give users something free to do. The real sword game that they showed off using the engine is coming out later.

Yeah, I basically said as much.

Don't think too hard about it.

I'm not. But I hold to my point that a tech demo would be more effective if said tech actually ran well.
 
That Cut the Rope is seriously good. The iPad edition (out tomorrow) has a free trial too, so you can see what we're all raving about.
 
Mejilan said:
Yeah, I basically said as much.



I'm not. But I hold to my point that a tech demo would be more effective if said tech actually ran well.
You're being ridiculous. That's one of the most impressive tech demos I've ever seen. It was jaw dropping.
 
McBacon said:
That Cut the Rope is seriously good. The iPad edition (out tomorrow) has a free trial too, so you can see what we're all raving about.
Yep, thumbs up from me and I don't even really like actionpuzzlers, but it and Angry Birds are just pure class.
 
Vyer said:
Anyone tried vanguard storm or hills and rivers remain? Thoughts?

Vanguard Storm was alright, basically a defense game, but uses a system that's like a cross between PvsZ and Mega Man Battle Network. Worth playing, gets pretty tough.
 
So, Super Mega Worm got a lite version today and I tried it out after hearing it mentioned on Weekend Confirmed and a few times in this thread. I only played to level 3 where I got the Spit power. I'll play some more later but I'm not sure how much the lite version gives you compared to the full version.

Anyways, it was fun but not great. What does the full version give you? Is it basically the same thing but with more added as time goes on? Do the power ups make it more fun? Also, any other game modes in the full version?
 
Porthos said:
So, Super Mega Worm got a lite version today and I tried it out after hearing it mentioned on Weekend Confirmed and a few times in this thread. I only played to level 3 where I got the Spit power. I'll play some more later but I'm not sure how much the lite version gives you compared to the full version.

Anyways, it was fun but not great. What does the full version give you? Is it basically the same thing but with more added as time goes on? Do the power ups make it more fun? Also, any other game modes in the full version?
The only mode it has is the only one it needs, destroy the earth and all humans. However as you get more powerups and get to higherlevels the harder it becomes, and you have to learn to manage time eating, destroying, above ground, below ground, etc or else the filthy humans will win. It gets really fun to try and go for planes. :D it is well worth the buck, and while the slider control is a little weird at first to get used to, once you have it down it's a pure joy to control your super mega worm.
 
Foob said:
Yes! I've had it for a while, but have held off on playing it as some of the cut-scenes look rather shitty

Yeah I was super disappointed with the graphics, they were just very odd. It was like a weird jpeg artifacting or something is the best way I can think to describe it.

I actually can't load up the game since the update though, get to the opening screen and load my game but then the screen just goes blank and that's it.
 
randomlyrossy said:
Yeah I was super disappointed with the graphics, they were just very odd. It was like a weird jpeg artifacting or something is the best way I can think to describe it.

I actually can't load up the game since the update though, get to the opening screen and load my game but then the screen just goes blank and that's it.

Same here. Oh man why didn't I check this thread before updating.

Just sent in a problem report.

EDIT: Yeah no problem with playing on a new save.
 
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