Fucking hell man, those long screenshots are so amazing. You could make a poster out of each and every screenshot and it would look gorgeous in your home.
I'm currently working under the assumption that SotC is the first in this supposed trilogy, as being a genesis story of sorts. maybe UK Narayan will smack me over the head again for being wrong though ;_;
I'm currently working under the assumption that SotC is the first in this supposed trilogy, as being a genesis story of sorts. maybe UK Narayan will smack me over the head again for being wrong though ;_;
If I'm not mistaken the cataclysmic events of Ico are;
that the Queen needs/acquires a new vessel to contain her power, perhaps indicating that Ico takes place a long time after SotC.
Horned children have been sacrificed for a very long time, and now a horned boy has managed to get out into the world upsetting whatever status quo was in place.
So if TLG takes place after Ico then we will most likely be seeing a returning Queen or something that plays her role as a container of certain powers. We might also run into some horned motherfuckers.
If it takes place before Ico we might see the rise of the horned or perhaps the end of the conflict in which humans attempt to eradicate them and the start of the sacrifices seen in Ico. TLG could also serve as a way to explain if, and if so how, Dormin's powers morphed into what is presented as the Queen in Ico.
Personally I think the latter is more exciting, and given the armor design on the soldiers in the trailer (closer to SotC's colossi design than the soldiers of Ico) I also think it's more plausible.
U K Narayan said:
What I really enjoy about these games is that they communicate a lot of the story without narrative or strongly conventional details.
If I'm not mistaken the cataclysmic events of Ico are;
that the Queen needs/acquires a new vessel to contain her power, perhaps indicating that Ico takes place a long time after SotC.
Horned children have been sacrificed for a very long time, and now a horned boy has managed to get out into the world upsetting whatever status quo was in place.
So if TLG takes place after Ico then we will most likely be seeing a returning Queen or something that plays her role as a container of certain powers. We might also run into some horned motherfuckers.
If it takes place before Ico we might see the rise of the horned or perhaps the end of the conflict in which humans attempt to eradicate them and the start of the sacrifices seen in Ico. TLG could also serve as a way to explain if, and if so how, Dormin's powers morphed into what is presented as the Queen in Ico.
Personally I think the latter is more exciting, and given the armor design on the soldiers in the trailer (closer to SotC's colossi design than the soldiers of Ico) I also think it's more plausible.
Well, to go back to Wander & The Colossus, I felt as though the events in the ending of the game eventually led to ICO in this way.
Mono becomes imbued with the powers of Dormin and eventually becomes the Queen we see in ICO. Wander becomes the first horned child. How this affects later generations is beyond me, but it's evident that Dormin's influence hits humanity - which leads to the paranoia regarding horned children (or horned anything if The Last Guardian is believed to be a side-story).
In regard to ICO, I felt that the setting took place several centuries following W&TC. Mono has become the Queen and has been collecting horned children because they are vessels containing Dormin's power. Her purpose, ultimately, is to bring about Dormin's resurrection. ICO is simply a vessel (possibly the last vessel) who gets caught up in the cycle of humanity's paranoia of horned children (or anything) and indirect contribution to Dormin's ressurection. He ends up as a sacrificial offering and, of course, escapes - and eventually ends the cycle of sacrifice and contribution by destroying the Queen.
I was going to selectively quote portions of your post, but I can't be bothered at the moment. I guess if you question anything in my post when pieced against yours - you can ask questions. >
I wish I could get the trailer in a lossless 1080p format. Oh well. :|
If this game can replicate (or surpass) my experience of playing SotC for the first time, it'll easily be one of the finest gaming experiences of my life.
I keep wondering whether or not this game will have bosses. I kind of hope it does; Ico had none (except the end) and SotC had only boss fights, so I guess I'd like to see this game strike a balance and be different from the other two. I'm not worried either way, whatever Ueda creates will be perfect.
Well, to go back to Wander & The Colossus, I felt as though the events in the ending of the game eventually led to ICO in this way.
Mono becomes imbued with the powers of Dormin and eventually becomes the Queen we see in ICO. Wander becomes the first horned child. How this affects later generations is beyond me, but it's evident that Dormin's influence hits humanity - which leads to the paranoia regarding horned children (or horned anything if The Last Guardian is believed to be a side-story).
In regard to ICO, I felt that the setting took place several centuries following W&TC. Mono has become the Queen and has been collecting horned children because they are vessels containing Dormin's power. Her purpose, ultimately, is to bring about Dormin's resurrection. ICO is simply a vessel (possibly the last vessel) who gets caught up in the cycle of humanity's paranoia of horned children (or anything) and indirect contribution to Dormin's ressurection. He ends up as a sacrificial offering and, of course, escapes - and eventually ends the cycle of sacrifice and contribution by destroying the Queen.
I was going to selectively quote portions of your post, but I can't be bothered at the moment. I guess if you question anything in my post when pieced against yours - you can ask questions. >
I wish I could get the trailer in a lossless 1080p format. Oh well. :|
I'm not so sure we should stick so adamantly to the idea that Mono is left holding Dormin.
Perhaps the fact that Dormin, in the beginning of SotC, has a female and a male voice,
but then grows increasingly male over the course of the game indicates that the female part of Dormin is infused over into Mono (as part of the agreement of Mono's resurrection) and the male part in Wander? Perhaps the Queen seeks to reunite the separated pieces to resurrect Dormin...
The fact that the defeated Colossi appear as shadows, similar to the sacrificed horned boys, could mean that something that has at any point been used to contain Dormin, in any capacity, is doomed to eternal servitude after their death [or something, I'm thinking aloud].
I think we need more information before closing the gap between Mono and the Queen as well. As it stands at the end of SotC we have
Mono, a horned baby, Agro and some random animals apparently living in the secret garden. But if you climb to the secret garden in the game and try to eat the fruits there your health is reduced. Are these fruits beneficial for the horned baby? Did the eradication of the colossi and the re-awakening of Dormin change something in the environment? Not that I think we were meant to pry this deep into the story, so maybe I'm over-analyzing and the end is meant as an allegory to the genesis of man or some other abstraction.
My brain is pooping on me right now and I can't really see where I'm going with this so I'll kill it here. I really hope TLG sheds some light on the events put in motion by SotC and finally leading into the (assumed) status quo between the humans and the Queen and all this sacrificing.
Ruliweb just took the video I extracted from the Sony 720p press conference and encoded it to WMV. You can just get the torrent I posted in this thread long ago for the original.
Well folks, I'm just gonna have to come out here and say that there isn't a single group that has mastery over computer hardware like Team ICO, not one! Let's not even begin to speak of the stuff they pulled off for SOTC that shouldn't have even been possible. I am in awe!
You can just go ahead and use Team ICO as the metric for what is possible on any given hardware platform. Let's just leave it at that! For them to pull this off with that junky old generation Geforce chipset is truly stunning! They are doing nothing short of working miracles with those SPEs on the Cell processor!
Team ICO, I prostrate myself before your greatness......
I really hope TLG sheds some light on the events put in motion by SotC and finally leading into the (assumed) status quo between the humans and the Queen and all this sacrificing.
Given Team Ico's penchant for mysterious ambiguity, I'm not expecting a whole lot of revelatory exposition in the third. At least I hope not, I really enjoy their minimalist approach to fantasy. I love how they provide just enough tangible archetype to anchor the player in the world, with all these layers at the periphery.. but ultimately leave the events and motivations to your own interpretation. The user's imagination is a far more powerful storytelling device than any script, and they know exactly when to let it in.
I envy those that will buy the game like I bought ICO some years ago, I didn't know anything about that game, never saw a pic or a trailer... but the collectors edition was so amazing and the cover almost magical, I just got it on impulse and omg such amazing memories... a couple of years later I religiously got the CE of SOTC but it wasn't the same experience, I wish I'd never seen the creature or the child in Trico, I'm going for a media blackout (news, previews, pics, videos and whatever stuff) starting now.
The BabyGriff is amazingly rendered... I would go as far as to say that it's the "best looking" character in all of gaming thus far. Unbelievable.
I'm still not sure about the quality of the game although it's Ueda. The guards on patrol in the video look EXTREMELY stiff although the team has 3 AI programmers.
I envy those that will buy the game like I bought ICO some years ago, I didn't know anything about that game, never saw a pic or a trailer... but the collectors edition was so amazing and the cover almost magical, I just got it on impulse and omg such amazing memories....
I'm still not sure about the quality of the game although it's Ueda. The guards on patrol in the video look EXTREMELY stiff although the team has 3 AI programmers.
Given Team Ico's penchant for mysterious ambiguity, I'm not expecting a whole lot of revelatory exposition in the third. At least I hope not, I really enjoy their minimalist approach to fantasy. I love how they provide just enough tangible archetype to anchor the player in the world, with all these layers at the periphery.. but ultimately leave the events and motivations to your own interpretation. The user's imagination is a far more powerful storytelling device than any script, and they know exactly when to let it in.
Of course I agree. I wouldn't want some Kojima-esque final reveal, but like SotC shedded more light on certain things in Ico I hope certain things in TLG will engorge other, perhaps previously unnoticed, aspects of the other games.
Like someone previously noticed, as I did as well, in the leaked trailer the guard that BabyGriff smashes actually falls back onto the floor with an inner body exposed. In the new trailer shown at E3, the camera does not capture the falling body (if any).
This may be a sign that the Guards in the game have changed, possibly due to limitations n their AI routine.
Also, I'm a bitch for detail so if you look at the Boy's animation in the E3 trailer, the throwing barrel animation is different (over-the-shoulder throw in E3 compared to the under-the-shoulder fling in the leaked trailer) and it's also abit wonky. Right after he throws he reverts stiffly back into this standing animation with his left arm on his hip.
I hope it's something they iron out because the animation quality as represented in the trailers are generally of a movie-like quality.
If you have MS Paint, this is VERY easy to do yourself. Save the picture to your desktop and open the picture in paint. Go to Tools (or one of the top menus), attributes, select pixels from the drop down menu, and type in the desired number of pixels.
What do you guys think about trophies in The Last Guardian? I know they're required in every game now, but I'd like an option to turn the notifications off.
I almost cringe at the thought of a trophy notification popping up in the middle of this game. Ideally, I'd like TLG to have no trophies at all.
Honestly does a game like this even need Trophies? I don't think ICO had any other difficulty settings and there aren't any collectibles. SOTC had both but I see this being more linear like ICO without any collectibles or difficulties.
Not really a stunts game either.
If they are there then I can understand wanting to remove notifications, hopefully they listen.
Honestly does a game like this even need Trophies? I don't think ICO had any other difficulty settings and there aren't any collectibles. SOTC had both but I see this being more linear like ICO without any collectibles or difficulties.
Not really a stunts game either.
If they are there then I can understand wanting to remove notifications, hopefully they listen.
Honestly, I don't care if they let you turn off notifications or omit trophies entirely. But you just know if they don't include trophies there's going to be plenty of bitching about it. I could definitely do without that.
Honestly, I don't care if they let you turn off notifications or omit trophies entirely. But you just know if they don't include trophies there's going to be plenty of bitching about it. I could definitely do without that.
Honestly does a game like this even need Trophies? I don't think ICO had any other difficulty settings and there aren't any collectibles. SOTC had both but I see this being more linear like ICO without any collectibles or difficulties.
Not really a stunts game either.
If they are there then I can understand wanting to remove notifications, hopefully they listen.
It wasn't really. Even if you turn notifications off, trophy notifications still pop-up
The only way to avoid them would be for the developer to handle them in a way they are handled in Linger In Shadows. Trophies are unlocke only after you finish the session.
I think/hope, this game will have some ambiguous trophies anyways, stuff that you won't get through normal gameplay, but instead be stuff like hunting lizards in SotC or some such.
It wasn't really. Even if you turn notifications off, trophy notifications still pop-up
The only way to avoid them would be for the developer to handle them in a way they are handled in Linger In Shadows. Trophies are unlocke only after you finish the session.
I think/hope, this game will have some ambiguous trophies anyways, stuff that you won't get through normal gameplay, but instead be stuff like hunting lizards in SotC or some such.
An option to turn off all notifications when starting the game would be a good compromise. That way you wouldn't have to keep going into the settings every time too. But turning off notifications wouldn't be so terrible and if they go the LiS route with trophy notification then we're all good.
I hope you're right about the kinds of trophies in the game though. Nothing is lazier than trophies for simply progressing through the linear path of a game.