LightOfTruth
Member
Already a better stealth game than the last Splinter Cell.
lol...sadly true
Already a better stealth game than the last Splinter Cell.
There's nothing really surprising that he said...does it all sound extremely unlikely or are you calling it bullshit just for the sake of calling it bullshit?
this game will probably be the last one i buy for the PS3
this game will probably be the last one i buy for the PS3
What about The Last Guardian? 0_0
this game will probably be the last one i buy for the PS3
he said PS3
Agent?this game will probably be the last one i buy for the PS3
Agent?
Agent?
So just because something sounds plausible, I'm to take him at his word?
I am actually non-sarcastically excited by the door interaction. Imagine Hotline Miami-esque breaches. RADskies.
Can we confirm this info?? I mean, is it legit? More curious than doubtful btw.
I think what it means is that there is no day-night cycle, though events/segments will still indeed take places at all different times of day.
He didn't say anything about realtime
eh, I'm already content that the qte cutscene is your reward animation while the main challenge is in approaching the enemy in the first place.
Chaos Theory was pretty good about this, where you could look under doors, open them slowly or bash them in and knock people out behind them.
This is bullshit until source is provided.
I can't wait for this game... Keep feeding us more information. Pretty please!
Actually, if I would be interested to post sensitive infos out of the blue, I would post how the mutiplayer looks like. I think that's the most question asked at this moment.
- you can dodge strokes from enemies in Gameplay and counter with a stroke to the stomach or distribute an uppercut. All this happens not in fast paced Uncharted style moves.
- story about Joel & Ellie begins and ends in TLOU no matter if they life or die. If a sequel to this game is provided, it will happen without Joel & Ellie.
- cutscenes are created by a team who previously worked on Michael Bays movie Transformers: Dark of the Moon.
T
Alright then.
- the Cordyceps-Virus is not an abstruse experiment by the US Government which has been transformed then into a catastrophe.
.
- you can dodge strokes from enemies in Gameplay and counter with a stroke to the stomach or distribute an uppercut. All this happens not in fast paced Uncharted style moves.
- cutscenes are created by a team who previously worked on Michael Bays movie Transformers: Dark of the Moon.
this game will probably be the last one i buy for the PS3
I'm still hoping the PS3 gets a few JRPG sendoffs like the PS2 got at the end of its life (e.g. Persona 4).
-you can only kill the infected aka clickers if you shoot them with guns or set traps and of course run/hide and seek to get away from them. You can not kill them with your fists, or the knife, bricks, sticks or whatever material in your hands.
Woah, where is this information coming from?!
Creative director Neil Druckmann went on to assure gamers that The Last of Us will be a self-contained experience that serves up a satisfying ending.
The story is self-contained. The story stands on its own. We don’t end on a cliffhanger. The characters and the journey they go through ends with this story.
Isn't this contradictory to the reveal trailer which showed Ellie stabbing an infected person to death with a knife?
Isn't this contradictory to the reveal trailer which showed Ellie stabbing an infected person to death with a knife?
I thought the cut scenes were done by ND, Same method as UC?
Wait, what? Why would they outsource their in-engine cutscenes? Don't they have dedicated teams whose entire jobs is to create them at ND?
Spill it.
How does it happen then?Secretarial Dog said:- you can dodge strokes from enemies in Gameplay and counter with a stroke to the stomach or distribute an uppercut. All this happens not in fast paced Uncharted style moves.
Was that a real (resident evil style) quickturn I saw in the video?
Can Joel switch shoulders while aiming?
I think it was confirmed once that the player can initiate stealth/crouching, (that it isn't entirely dependent on context like it is in Uncharted) but can you confirm this?
Shouldn't all this info deserve its own thread?
Lets milk what we can first... before drawing too much attention to it.
I fear the ninjas.
Shouldn't all this info deserve its own thread?
Shouldn't all this info deserve its own thread?
I would think until it can be verified in some way probably not, but I dunno. Maybe it could pass as rumor.
Yeah. Someone should make it rumor thread about it until it gets confirmed or something. How bout you Shinobi?
Use me as your scapegoat eh!?
You have a free punch-system in TLOU. It's like Fight Night. You can block punches from enemies whenever you want in a fight, no Quicktime.
Like I posted earlier, Quicktime Events are only presented in cutscenes. An actual example from the Game: Some enemie trashes you trough a window. Image gets blurry, Joel is looking for something to serve as a weapon. He sees a shard of glass from the window, a Quicktime Event prompts up and if you press at the right time, Joel would ram it down the enemies throat. This is how Quicktime Event works in TLOU.
yes.
yes.
You can crouch whenever you want to, unlike Uncharted. You just have to press a button.