Kittonwy said:
Why do you refer to the "Metroid Prime"-style gameplay of Soul Reaver when Soul Reaver existed well before Metroid Prime? Soul Reaver had great level designs and puzzles, brilliant boss fights, and a much more seamless environment than Metroid Prime ever did without the use of elevator cutscenes.
I thought I explained this in my OP:
Soul Reaver was a marvel, creating a non-linear world of exploration, secrets, and upgrade-based progression well in advance of Metroid Prime.
Soul Reaver's style of progression, in which an open-world is made more accesible as upgrades are earned, reminded me very-much of Metroid Prime. The themes of a world-gone-wrong, and the idea of exploration for the sake of it, really resonate between the games.
Die Squirrel Die said:
I feel that if they were to revisit the franchise, like you said, they'd probably have to distance themselves from most of the plot up to this point. Where I disagree with you is on then reintroducing the stuff from the previous games at a later date. I kinda feel that where the series declined from Soul Reaver was that plotwise the later games so immersed themselves in the earlier game that the people who had come onboard for SR probably felt at a loss with what they were playing. Gameplaywise they then seemed to lose their sense of identity.
I make the suggestion in the OP because this is exactly the approach SR took. The game introduces and defines its new world and mythos, and after establishing and building this, begins to slowly link it to the previous games (The Soul Reaver itself, Ariel, Sarafan, Moebius, etc). I'm suggesting a theoretical LOK6 could follow a similar structre as it has proved successful before. I do think that as
, the more complex, obscure threads can be left to rest though.
Ifrit said:
I love this series, btw this thread lacks the Legacy of Kain timeline chart, where is it?
Gribbix said:
The 10 year anniversary of Soul Reaver is coming up next month (August 16th). Perfect timing for a "GAF plays" thread.
I'd happily join in, would be my first involvement with a "GAF Plays" incidentally.
DarkUSS said:
By the way, what's the superior version of SR? PC or Dreamcast?
Both. PC has a much higher resolution, Dreamcast has significantly superior textures.
Snowden said:
Lost Worlds is full of interesting stuff on all the cuts throughout the games. I remember when Blincoln would actually e-mail me when he added new stuff.
I helped Ben Lincoln with contributions to The Lost Worlds by: writing the first SR2 and BO2 hacking guides (under my old alias "Divine Shadow"), providing the SR1 possesion images, discovering the female cut vampire buried in the SR2 game code, and helping here and there with other stuff. Hell, there are still a load of hacked savestates on the site that I engineered for him. We also collaborated on his
2003 April Fool's Joke which was a lot of fun.
I was quite a part of the LOK community back in the day, and was one of the mods of the bustling
Nosgothic Realm forum, now a shadow of its former self. They were good times.