Xenon said:Thanks. I started this like two months ago but I got burnt out on the game. I seem to have the spark again but the flakey emitters are getting on my nerves already.
Ranger X said:Hey! nice to see you active again!
gofreak said:Nice looking level. It's tricky to get the balance right between 'good' and easy..but I'll be very curious to see how you do it
gofreak said:Played some really good levels this evening with gaffers (thx TTP, deepbrown, mazyx).
Hadn't really browsed new levels for a while, but was really impressed with some of the stuff and how sophisticated it's getting..and that it was so easy to happen upon with the search menus/
One, called Little Resident Big Evil 5: Welcome to Africa (Part One) is a great tribute to the game, some really nice touches and a greatsniper rifle moment at the end..grab the rifle and it brings up a sight to use to blow up some explosives
Ranger X said:Hey! nice to see you active again!
Know what? I've been making a level for kids lately. I'm launching it very soon.
Ultra Beginners and Girlfriends
gofreak said:Nice level Ranger..hungry now..
Two bits of advice: 1) with the first red button for help, I wasn't able to actually get the right pop-up to show..it kept showing me the heart-character's talk..the red button might be too close to the character there to show its own when you hit triangle.
Also, maybe speed up the bit with the candy floss? Fewer, but bigger pieces perhaps? That was the one bit of the level where the momentum felt a little off..in terms of keeping the attention of someone new to the game, perhaps.
edit - also is the chocolate material a standard material? Not sure if I picked it up or not..haven't seen it used much anyway, it's a nice material too in this kind of level
Ranger X said:Yeah i'm aware of the first button thing. Doesn't really happen if you talk to heartdude and then press the red button. Doesn't happen either if ever you did not press the red button and came back later to press it. In short, new text bubbles always have priority. I might try to tweak the area though.
The chocolate material comes from the Valentine's pack. I thought it was underused for no good reasons
gofreak said:There was another called Colossal Mountain, a really good mountain climbing level..very well done..some insanely steep climbs.
Of course, my level has 4 plays, 3 hearts and an average of 4 stars, after sitting up there for 4 months. Where as a friend has hundreds of plays in large part because he spammed the story levels with comments.jump_button said:Heart for a heart it's just beging for the create trophy
:/ "if you heart me ill heart you back" it just lazy it not that hard to make a good level
Could you elaborate on how you'd use the edge tool for that?jump_button said:Edge Tool your best mate in LBP Use grid when you need it the rest of the time use the Edge tool
Jinfash said:I need to add/heart someone who has only the BEST of the BEST levels hearted. I haven't played LBP in two months and I need to catch up, can someone help me with that? ~<3
Awesome looking level. Will have to try it later.SecretBonusPoint said:Just played an amazing GHZ level, Sonic the Hedgehog: Green Hill Zone by Kiminski. The loop-de-loop mechanism was very clever and got the job done! His Secret Garden level is really good too. Obligatory pics, and to show off my new SecretBonusPoint Sackboy!
Im really happy how this level coming along im going nut with B&W look long away from being done :/ still working on a level other then this
in game it look better all white are like one and i have light off screen so no shadows
Ranger X said:I'm really looking forward to play this level.
Ranger X said:Have fun + any feedback is welcomed.
Unless you have a very odd design, the bolded should be able to be done rather easily.mr_nothin said:With the introduction of the paint gun...they really need a robust enemy creation tool.
Including more AI behaviors and new ways to get around (not just legs but tires, threads and, *SMART* boosters, better legs). I'd also like to see enemies have the ability to switch back and forth between the different planes so I can have my enemies truly follow sackboy instead of having a player switch planes and render my turret useless ( i know it can be remedied with smart design but it'll make for interesting enemies and bosses).
I'd like to be able to set predetermined paths for enemies (would be useful for aerial enemies if we had them).
Im not sure if they added this with the MGS pack or not, but i'd like to see a follow command for guns/turrets...so that they always aim at sackboy and shoot at him instead of off into random spaces.
I'd also like to see proper vehicles that we can actually control the movement of. Instead of having to hold down a switch which renders doing anything else useless. Hoverboards, rollerblades, cars, trucks, etc.
They also need to just add a auto-scroll feature in the game. You know...at x point, scroll the screen this fast until it reaches y point then stop.
Also need a new tool to be able to lock sackboy to a certain plane. So I can have a section in my level where sackboy is restricted to 1 plane then after that it goes back to normal.
There's alot of little stuff they could add that would make this game ALOT better. But they REALLY need to focus on having a dedicated enemy creator for the game. It would make the game's replayability go to like infinity.
They should also have a community sharing center. Where people can post up pre-made items and share/trade them and get them rated. Then people could go in and search for "enemies" or "loop obstacle" or whatever and find some stuff so they dont have to worry about making it.
That looks really cool. I'm going to check it out when I can. I just got back to working on my level again. It's not the level of any of your guys, but it's coming along pretty well. It is a jungle level which I realize is pretty generic, but I've been having some fun putting it together and have gotten pretty far making it. It's got a bit of Tomb Raider/Uncharted to it with some sections inspired by stuff like Contra and Megaman. Actually the Megaman part is only in my mind so far. Anyway, I just have one last section to go as far level design goes. then I just need to go back and do some of the visual type stuff. Maybe add some story bubbles.jump_button said:
What they're mostly using is the in-game screen capture and uploading those pics to the HDD. I don't like using it as much considering it doesn't show ambient effects such as some lighting effects and gas (which I like using for effect to many's dislike =P). To each their own though.TripOpt55 said:So, what do you guys do to get screens in here? Just some digital camera pictures of your TV?
I like how it looks, it just kills the framerate.donkey show said:What they're mostly using is the in-game screen capture and uploading those pics to the HDD. I don't like using it as much considering it doesn't show ambient effects such as some lighting effects and gas (which I like using for effect to many's dislike =P). To each their own though.
Okay, not sure how that didn't cross my mind. I'm not using many effects, so, that should work.donkey show said:What they're mostly using is the in-game screen capture and uploading those pics to the HDD. I don't like using it as much considering it doesn't show ambient effects such as some lighting effects and gas (which I like using for effect to many's dislike =P). To each their own though.