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The most disappointing hyped AAA game this generation?

Metal Gear Solid V.

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I never thought a game that I liked so many things about could be my biggest disappointment. Mechanically it's probably the best MGS, but everything else is pretty bad.
 
How are people saying No Mans Sky? It's not and never was a AAA game.

The correct answers are Anthem or Mass Effect Andromeda.
 
I gotta admit I kinda feel that way too. But I just didn't care to play it anymore after the first few hours. So I'll reserve that my opinion could change if I play it for more than 5 hours but ... I'm not going to. Deleted it pretty quickly.

Were you the reviewer from edge who couldn't deliver a review?
 
I still love watching people say the same shit about Destiny 6 years later while it continues to be one of the most popular games across the entire industry. It never grows old.
Destiny is still a blast to play.
It is the only successful in the "genre" and everybody that tried to copy failed miserably.
 
I agree with the people arguing for Destiny. Nobody really expected much from Anthem after ME: Andromeda.
Are you traveling to another planet?

Anthem was hyped to heavens here in GAF at the point to be Destiny's killer.

Failed miserably even to these that were crazy fans before the launch.
 
Halo 5 and not because of the take the fight to Chief promo

Halo 5's campaign felt very undercooked and thrown together unlike any other Halo I've played

Bad story
Uninspired Promethean weapons
Boring environments besides Sanghelios
And couldn't I have just fought Jul Mdama 🙄
 
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All AAA games were disappointing, honestly.

But if there should be only one... I wonder how we will remember Death Stranding in ten years - if at all.
 
Red Dead Redemption2.

Wasnt expexting a carnival of entertainment knowing what has done Rockstar recently but that has to be the most boring AAA game that I ever played, biggest dissapoint ever since I simply loved what R* did in Ps2 and Bully is easily one of the most fun games I have ever played but seriously RDR2, I simply had to stop after 20 hours and never looked back.
 
Halo 5. It's easily the worst campaign I've played this generation. There's so much wrong with it. For one, 343, fully aware of the longstanding criticism of Halo 2's campaign, actually thought they should do the no Master Chief thing again. Really? "Fireteam Osiris, the light is green." Ugh.

I really hope 343 understands by now that no one comes to a Halo campaign to play as Spartan Sarah Palmer.
 
Destiny is still a blast to play.
It is the only successful in the "genre" and everybody that tried to copy failed miserably.
That's the thing no one ever manages to bring up when the criticize Destiny. Anthem, the Division, and Fallout 76 all tried to do it and none of them got there. The original Division came closest, but ultimately imploded thanks to gear resets and bad balancing decisions. I'm not going to pretend Destiny and Destiny 2 don't have flaws (reward structures, overzealous sandbox balancing, the widening gap between PC and console), but what Destiny does in terms of cooperative multiplayer is going to be an expectation for games in the same vein going forward.
 
Without a doubt, this generation was the most disappointing in the history of video games. Most Triple A games turned out to be a disaster, Andromeda, Anthem, The Phantom Pain, Death Stranding. But the most painful for me was Arkham Knight ...
 
The Legend of Zelda: Breath of the Wild.

It starts out so promising, and it is genuinely enjoyable for quite some time, especially when it comes to playing around with physics and other things. But then the repetitiveness and boredom becomes evident; this game is just "way too stretched out".

I prefer smaller, contained The Legend of Zelda games with way more character, challenge, and variation. I genuinely think it has to do with S. Miyamoto not being in charge of the franchise anymore, because ever since his absence as a producer, the games got worse in my book. Not saying there are not likable things in the game. In fact, some of the enemies made a genuinely fantastic comeback, like the Lynel for instance, as well as the idea of "going everywhere" like the very first game.

In an ideal world Miyamoto would take back his position for the series, and let Yoshiaki Koizumi handle the Super Mario games as he understands what great Mario games are all about. Eiji Aonuma should leave Nintendo, as he's been a disaster in my book.
 
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Andromeda, man. I loved ME3 multiplayer and combat. I loved the Mako exploration from ME1. It looked good.

Fuck.
 
Its disappointing to me that we're coming off of a year where most people seem to prefer a thin rehash like Resi 2 remake, over something genuinely original and forward looking like Death Stranding.

Honest truth is Re2r has been in hindight the biggest disappointment for me this gen, not because its bad per se, but because its a lesser effort than the original in all aspects bar graphics.
 
I still love watching people say the same shit about Destiny 6 years later while it continues to be one of the most popular games across the entire industry. It never grows old.

Just because its a popular game doesn't mean it wasn't shit or a massive disappointment. Destiny 2 (vanilla), Curse of Osiris, Warmind were all awful. Forsaken was fucking fantastic and got me hooked on the game again, however a lot of the expansions have been a let down. Don't get me wrong, I still enjoy playing the game, but the game was awful at launch and some of the expansions have been lackluster.

Destiny 2 $60 (awful)
Curse of Osiris $15 (awful)
Warmind $15 (awful)
Forsaken $40 (Best thing to happen to this game)
Forsaken Annual Pass $35 (Not too bad)
Shadowkeep $35 (decent)
Season of Dawn $10 (sucks)
 
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Titanfall 2.

Got hyped. Seemingly solid game. But EA sandwiching it between Call of Duty and BF basically meant it was going nowhere. Online community died fast.

As for the game, I had more fun playing TF 1.

It was weird. TF 2 looked better and played smoother, but it just didn't seem as fun. The mechs were underpowered and got killed fast, and the game played more like Call of Duty than TF 1. You also had this weird echo radar thing you could spam showing you where enemies were, which is basically having a UAV at all times.

All they had to do is tidy up the game engine from TF 1 in MP.
 
That's the thing no one ever manages to bring up when the criticize Destiny. Anthem, the Division, and Fallout 76 all tried to do it and none of them got there. The original Division came closest, but ultimately imploded thanks to gear resets and bad balancing decisions. I'm not going to pretend Destiny and Destiny 2 don't have flaws (reward structures, overzealous sandbox balancing, the widening gap between PC and console), but what Destiny does in terms of cooperative multiplayer is going to be an expectation for games in the same vein going forward.

I think one can praise Destiny for the things it does right while still being disappointed by how it turned out.
It's not hard to see how many would consider it disappointing based on all the complete bullshit Bungie was promising before launch regarding scope ("everything you see is playable terrain!"), story ("we want to tell a story people will put next to Star Wars and Lord of the Rings!!!") or even how meaningful and rewarding it would be to get loot ("You'll have a story to tell about how you get each one of your weapons!" or some crap like that)
 
Getting some weapon drops were indeed absolutely memorable. Whether by random drop for completing a raid or some absolutely phenomenal and hard as fuck activity like Whisper of the Worm or Zero Hour.

I actually love the world building and lore a great deal but most of that delivery isn't from a campaign aspect in any form.

I can understand people not enjoying it if they're just playing for a campaign. They're intentionally a breeze and not what it's about. The whole experience leading up to a raid, is to get ready for a raid. Vault of Glass blew my fucking mind and was a Mario 64 and OoT scale moment for me.

Both Vanilla Destiny 2 and Division 2 were intitialky mishandled by listening to bullshit GAF criticisms and bloating campaigns, this increasing their launch review scores but effectively being worse experiences at launch compared to their predecessors for actual fans. It's always about pinnacle and cyclical end game activities. It may be too late for Division 2 to make the recovery however since it seems all that effort is in place for Ghost Recon instead and effectively cannibalizes their own game's potential livelihood. It's not only the playerbase falloff that makes it Div 2 a legitimately dead game... it's ghost recon being the same damn thing.
 
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Halo 5. It's easily the worst campaign I've played this generation. There's so much wrong with it. For one, 343, fully aware of the longstanding criticism of Halo 2's campaign, actually thought they should do the no Master Chief thing again. Really? "Fireteam Osiris, the light is green." Ugh.

I really hope 343 understands by now that no one comes to a Halo campaign to play as Spartan Sarah Palmer.
I remember being hyped outta my mind when that CGI trailer dropped of Locke and the rest of Osiris landing on to the battlefield even though I knew what Halo gameplay was like

But that campaign was the worst I can remember in a 1st person shooter
 
I want to say Death Stranding but deep down the whole time I knew it wasn't going to be a game for me.

but Mass Effect Andromeda... I don't understand how a series could take such a nose dive.
 
Resident evil 2 was good but nothing special. game had little to no challenge, bosses sucked, zombies were bullet sponges. as long as you knew the basics for survival horror games you were always safe. Evil within was the much better horror game for me.
Zombies were bullet sponges, are you joking? What do you think Resident Evil was? You obviously were never around or didn't play the original. The Remake was kept as close to the original as you can get and for good reason because they were some of the best horror games ever created for their time!
 
Titanfall
Watch Dogs
Destiny
The Division
Anthem

All of these games were super hyped up and got me incredibly excited just to disappoint me. Titanfall was great but the hype for it was inflated so incredibly high by journalists and fanboys that there was no way it was going to match expectations. It was treated like the second coming of gaming Jesus. Nowhere near as good as all that. Watch Dogs, Destiny, and The Division weren't bad games but they were being touted as pillars of the new generation. Destiny enjoyed a lot of success despite its shortcomings but I think it's safe to say that it never matched the expectations. Anthem is just.... well it's what happens when a developer's general manager becomes incredibly complacent and doesn't actually do their job to rein in the equally complacent leads on a project and keep it on track.
 
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Watch Dogs, Destiny, and Final Fantasy XV for sure. Was super hyped for all of them but left tremendously disappointed. I barely even played Watch Dogs.

Note: didn't play Anthem or Halo 5, so can't really comment on those.
 
Are you traveling to another planet?

Anthem was hyped to heavens here in GAF at the point to be Destiny's killer.

Failed miserably even to these that were crazy fans before the launch.

What I remember is the Anthem threads here were probably 70% people saying it would be shit and 30% being optimistic. There was a LOT of attention on it in the games media and you know how previews are always giving the benefit of the doubt.
 
Probably Star Wars Battlefront. So much potential and it slipped through EA's greedy fingers.
 
Fallout 76 by far. So much that i am extremely skeptical of the next elder scrolls and that new IP. Was it starfield or something like that? Don't recall but I will refrain from getting excited about any of their games from here on out.

Mass effect andromeda was my next major disappointment. The next Dragon age is Bioware's last chance. if they screw that up, I'll no longer buy anything from that studio
 
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Wolfenstein II: The New Colossus and Youngblood
What a disappointment after New Order and Old Blood the two best shooters of this generation. Went from a day 1 series to wait for reviews.
 
Every Football Manager title since 2013. They have only ever succeed in adding new layers of complexity and reshuffling all the menus without fixing their oftentimes pants match AI systems and unrealistic results.. and persistent reliance on randomly selected preset game plots (I'm sorry but the obvious fabrication of certain dramatic underdog turn-arounds or big game collapses in spite of perfectly tuned teams wore old in my 2000th hour in the series) has turned me off their full price cost for almost a decade now.

MGSV is the most disappointing game of all time for me.

Why would you say that?

I've absolutely got my own reasons for not loving it, i can get you there, but i still completed it and enjoyed doing so.. what undercut it so hard for you?
 
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Anthem. Though, was it really hyped? I think the more we saw of the game and the more it was played in beta the less hype there was.
Order 1886. People were so hyped for it they were calling reviewers liars when they'd try to say the game was less than 10 hours long lol.
Death Stranding. It was completely undeserved hype just because of Kojima. Surprise, a Kojima walking simulator sucks.
Scalebound. The hype intensified once it was canceled when it went from "meh" to "omg this looked totally awesome and i was gonna buy an xbox for it!"
Sea of Thieves. I'm sure the game is in a better place now but when it launched it was doodoo.
GT Sport. See above.
 
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