I feel like you're going to have to explain this one.Dark Souls 1 textures.
Too much detail
I feel like you're going to have to explain this one.Dark Souls 1 textures.
Too much detail
I think the point was that hitting the tree did extra damage as opposed to just ragdolling for the damage of the attack.
Also, notice how the plants/leaves react.
Snake in MGS2 could actually catch a cold if you stayed outside for too long. He would sneeze, attracting guards' attention. You had to cure it with medicine. You can even get a codec call by Otacon telling you about this.
Actually, I'd almost forgotten about the random lab setup in Quantum Break with the clacker-balls set up for different time-frames. I wish I'd taken a video. It's one of those things that's just neat to look at.
Would love to see some video of this - also game looks hella purdy, which I had an Xbox One to play it
Came to post this. Mgs series as a whole has amazing examples of thisMelting ice cubes in Metal Gear Solid 2
Also, notice how the plants/leaves react.
Melting ice cubes in Metal Gear Solid 2
what the hellWhen I played Skyrim, I was on some quest and had to go talk to somebody in their home. On the way out, I was grabbing some items and accidentally STOLE a cup or something. Later on, I finished clearing a cave, weak as hell, overloaded with loot, and when I entered the overworld, three dudes accosted me and tried to kill me. I got the best of them and searched their bodies. There was a note from the lady whose cup I accidentally stole that basically put a hit out on me for taking her property. That wasn't nice.
So I went back to her town. I found any and everybody who had the same last name as her and I murdered them in the coldest of bloods. I collected each body and left them near her front door. Then I waited for her to find them. Unfortunately, she never noticed them, because she never left her house for whatever reason. So I snuck into her house late at night, murdered her husband or brother and threw him into the burning hearth. When she woke up, she looked at the hearth but didn't really react. I don't know if the AI glitched or she lost her mind, but after she saw it I just walked out confident in knowing that she knew that I ended her bloodline.
I liked Skyrim.
What do you mean? When did that happen?
battlefield: the burger
Also, notice how the plants/leaves react.
Remember that bit after you leave Big Shell and are being tortured by Solidus on Arsenal Gear? If you have any cold drinks, your ice'll melt cause of those long-ass cutscenes.
Least that's what I think it's in reference to...
I didnt know that was possible lol
Awesome.
Leaves have particle emitters on them, so if theres a gust of wind, they actually drip droplets of water
Also, notice how the plants/leaves react.
are those condoms?
Haha. Nice! It's been more a long time. MGS games are filled with such details.
Anything in Uncharted or The Last of Us
Anything in MGS Games
Lol but for reals, here it is.
https://www.youtube.com/watch?v=o2WdpOOGMaY
I didn't get a single buddy takedown the whole game
What?!
I got like 3...of the same exact buddy takedown...in the first fight with the huge group of guys in the jail..LOL.
Speaking pf Max Payne, MP3 probably has the best weapon details/animations of any shooter I've ever played.
Lol but for reals, here it is.
https://www.youtube.com/watch?v=o2WdpOOGMaY
I mean it's not out yet, but all the physics stuff in the new zelda, including lightning being attracted by metal and stuff..
I feel like you're going to have to explain this one.
MGSV has to have the most gameplay details in a video game this generation, theirs just too many examples to pick. One that sticks out to me is if you throw a grenade in a crowd of soldiers, one of them will dive for it to save the others.
Only Zelda...
A lot of games have details like that which you can only see in slowdown. E.g. if you look at the explosions in Total Annihilation normally you think they just start as a yellow sphere but pause it and you can actually see that they painted all the little flames bursting outwards.
Metro Last Light Cloth Physx.
Melting ice cubes in Metal Gear Solid 2
I have only skimmed the thread but yea, this is the winner for me. Unlike most of the examples, it's hidden behind so many layers of obscurity (in the Tanker level, in a corner off to the side, requires that you look in first person, and you need to spend a while to actually notice them shrinking) that it's amazing people noticed it, much less that it programmed.