brandonh83
Banned
Understandable, but wow that's a lot of cash for a game. Just sayin.
brandonh83 said:Understandable, but wow that's a lot of cash for a game. Just sayin.
Captain N said:I understand, but it's my birthday weekend and I'll be getting birthday money that I won't actually end up paying for any of them with my own money.
Captain N said:Alright well my computer won't run it so I'm gonna be getting..
PS3 collector's
GBA
DS
Wii
XBOX 360
what version is everyone else getting?
There are a few people who actually have this game and they noted it as a "downgraded version of the 360/PS3 game". Here are reasons why:
* Has 5 storylines, one being the movie.
We were lead to believe by Vicarious Visions that the game would have ten storylines. This is incorrect. If you look at the back of the box for Wii and PS2, there are only FIVE storylines. This makes the main game very short (about 5hr 10mins, not counting the gangs you need to clear the city of).
* No swimming in this version.
PS3, 360, and PC all allow you to swim in the bodies of water in the game. Now, this may not seem like a bad thing, but it is. This means, once again like SM2, if you fall in the water, you lose a mission. If you fall in the water on PS3/360/PC, you can swim back out and continue on.
* No free-roaming subways or sewers.
We were ALSO lead to believe you can freely run around in the subways and sewers. You can't. In the PS3/360/PC version, you can run around in the sewers and subways after you unlock them by doing the story. In the Wii and PS2 version, you can't do that. The subways are blocked by metal fences and the manholes of the sewers aren't open anymore after you complete the missions in them.
* Contains eight villains (Morbius, Shriek, Sandman, Venom, New Goblin, Kraven, Lizard (different design than PS3/360), and Carlyle).
We were again lead to believe we were getting 12 villains. No, we're not. The people who DO have this game have beaten it already (it's a short game) and only noticed THOSE villains in the game. In the 360/PS3 version, you have ten villains to fight against (minus Morbius and Shriek, but add Scorpion, Calypso, and Kingpin).
* Can't accidentally harm yourself.
Wow, what a way to kiddify the game on a console that's already viewed as kiddy, Vicarious Visions. Remember how if you fell from the Empire State Building and hit the ground, you'd die? Nope. Not in the Wii/PS2 version of SM3 you don't! You'll get right back up as if nothing happened.
Other Minor Annoyances:
No sitting on lampposts.
All battles, cineactives, and how the characters are introduced and included are completely changed.
Some Good Things:
You gain the symbiote suit VERY early in the game, in PS3/360/PC, you can't do this.
Like PS3/360/PC, you can unlock the symbiote suit after you beat the game. But, you need to collect tokens to do this (in the other version, you don't need to do this).
I know this may really mess up people's plans. But you don't deserve to be "surprised" when you buy the game. You may or may not believe me, but that's fine with me.
Now, the game's unlockables aren't known yet, and they may be good. But I don't think I will support this game for Wii or PS2 again.
Can't you just get one and rent the rest or something?Captain N said:I understand, but it's my birthday weekend and I'll be getting birthday money that I won't actually end up paying for any of them with my own money.
shagg_187 said:Too bad EU gets kicked in the nuts again with a 2 week delay.. (PS3 version)
Collector's Edition for me
Panajev2001a said:WHAT ?!? Delay ?!?!?! It is supposed to come out this week (I just called a retailer this morning )...
neojubei said:You know what is awesome the ps3 has region free games. Just import the american version.
ant1532 said:Can't you just get one and rent the rest or something?
TheDrowningMan said:Wii Impressions:
- Swinging is fantastic when you get the hang of it. It's bundles of fun.
- Combat veers between 'not bad, actually' and 'a bit frustrating...' Generally, it works though I find in the heat of the moment that attempting to do the strong attack by thrusting both controllers down is hit and miss. However, signs are there that I'm getting the hang of how it wants me to do it a bit more....
- Strange - but minor - glitches have made themselves apparent. Sometimes after a misson when Maguire is doing a voiceover bit, Spider-Man will temporarily 'glide' rather than walk. Only lasts for a few seconds, but is slightly jarring. There's also a similarly jarring load of two or three seconds when about to talk to someone after certain missions. It's as though it cuts off the 'mission complete' music. Again, it's a minor issue though does suggest a lack of polish in places.
- Draw distance. At night, everything looks pretty nice considering the scope of the game. In fact, it's not so bad in the day - I've seen plenty of worse looking efforts on Wii, and the Spidey model looks suitably graceful as he soars through New York. However, if you don't want to see the buildings lose almost all detail don't look down from the top of the Empire State Building when it's light.
- I understand certain moves aren't in this version - You can't sit atop lampposts, for instance.
I'm a little bit less annoyed about the game being shorter than on PS3/360 now that I hear it's essentially a different game in many ways, rather than exactly the same thing but with less. Swinging through the city just feels right with the Remote & Nunchuk and that's enough for me to say that, in an hour's play so far, the developers have got *something* very right at least. I can't help but wonder if a slightly more cartoon-ish visual style might have worked in its favour and helped put aside comparisons to its higher-powered counterparts and focused attention on its strengths instead.
DoubleTap said:TheDrowningMan do you have the US version? Does it support progressive scan?
TheDrowningMan said:Wii Impressions:
..
I'm a little bit less annoyed about the game being shorter than on PS3/360 now that I hear it's essentially a different game in many ways, rather than exactly the same thing but with less.
..
maxmars said:I've read above that the game is 5-ish hours long, which I find weird (I'd expect somewhat more), can you comment on that already? I mean, one hour into the game you should have experienced about 1/5 of the plot.
This is the only thing keeping me from buying it -- I mean, if it's really 5 hours long I'll just rent it.. I put some 40 hours into the GodFather, not expecting to be that long, but neither 1/8 of that.
TheDrowningMan said:Erm, well, apparently I'm 15% in after doing the first major part of the plot. Other than that, I've done some swinging around and some side missions. The side missions have contributed only 2% to that total and took not too much less time than the main thing.
So yeah - If you're going to just keep solely to the main story arc and do nothing else - no side missions, no time wasting, no exploring then you might be able to rush through it in five ours. However, I can't see myself spending any less than 15-20 hours with it at the current rate.
TheDrowningMan said:I mean, I can't say 100% whether the side missions will carry on with such frequency, but they're almost a constant so far. I don't want to be the cause of disappointment! I'll definitely be putting more time in when I get back from work tonight though and will post further impressions with regards to future side-missions and their frequency, etc....
cicatriz said:PS3 collectors for me.
I think I may trade VF5 for it. Maybe...
Dartastic said:Firstly
Dartastic said:Firstly, = 0. Secondly, thought you guys might be interested in this.
360 best version, confirmed?
http://valleywag.com/tech/activision/activision-goofs-up-spider+man-3-257476.php
I have finished the missions (all story driven events) and gotten the end credits. Now I have the choice of swapping to the black suit through the menu. If I do so I start a new game with all the abilities I previously had. It's like jumping between two save files from what I can tell.
Lonesome_Raod said:Skydiving: anyone got tips? im on the first one and struggling to get over 9 points. doesnt seemto control well.
TomO said:Hold and release the button at just the right moment.
Pedobear said:Whoa!OH SHI! GOBLIN PLAYABLE ON 360. CONTROLS SUCKS ASS. NEWS AT 11!
Pedobear said:Whoa!OH SHI! GOBLIN PLAYABLE ON 360. CONTROLS SUCKS ASS. NEWS AT 11!
Pedobear said:Nope.
editSeems it was just for one fight. Maybe's he unlockable later
Pedobear said:Nope.
editSeems it was just for one fight. Maybe's he unlockable later
When it said Achievement Unlocked I was sure it wasSnaku said:Looks like he had a playable QTE or something in the behind the scenes video.Sandman?
Pedobear said:When it said Achievement Unlocked I was sure it wasYou are now Wingoblin! You are awesome. But no...And yeah, it's against that one sand person.