The Blue Jihad said:I've played up through World 6, and I'm thinking SMB3 still edges ahead, for a few reasons.
1. As great as the propeller and penguin suits are, their usefulness is very situational.
Love the propeller suit for air-based platforming, but I find it very underwhelming for "on-foot" levels. It feels like it cuts your physical momentum down a lot, which never feels right.
Penguin suit is a godsend in water and on ice, but beyond that, it's just an ice flower.
And I'm finding the ice flower to be very situational. Sure, it's nice to be able to freeze anything and everything to slow down your pace, but the ice balls simply do not travel fast or far enough to be useful, and their bounce trajectory is becoming harder and harder to accurately predict.
Given the choice between freezing an enemy and just blasting them with a fireball, I've got to go with a fireball. It kills them right off, I don't have to worry about butt-stomping or picking the frozen enemy up, and fireballs are just way more dependable.
2. The control itself. Way too slippery. I don't feel like I'm in direct control of Mario. Whether I'm trying to hit a coin block, jump on an enemy, navigate across platforms...more often than not what I thought would be a precise movement either comes up short or overshoots the target, leading to either death or agony.
I mean, look at the Propeller suit. Great new power-up, but I really, really miss the no-question-about-it-direct-precision of SMB3. Like the Leaf. To fly with the Leaf, all you needed was enough space to get up to P. From there, it's all the D-pad and A button. There are no accidental "oh crap I jolted the controller" moments.
Here, though, even the slightest jostle of the Wiimote is popping me up in the air at the most inopportune times.
3. The map screens. For the most part, they're identical, so it starts getting to be the little things that make the difference. Like the amount of time you can't do anything when you're sent to the map. Do the pirhana plants, vines, etc, really need to shift positions every time? I know that SMB3 had stuff like that (Hammer Bros, airship, etc), but it just feels so much more obtrusive here.
4. Accessing the power-ups. SMB3's power-up menu was instant. Hit B, select item, boom. Good to go. Here it has loading times. It loads the power-up menu itself. It loads the suit graphic. It loads back to the map. So much loading for such a little menu.
5. The pop-up instructions. Is there no way to turn them off? I've played two-thirds of the game, I think I understand how to play a simple mini-game, for chrissakes. lol. I loathe going into Toad Houses because of the constant pop-up instructions.
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Overall the game is amazing. When it's good, it's incredible. But when it's lousy, it's aggravating as hell.
Having beat the game, I agree with everything you've said.
I also have to say that compared to other Mario games, they played it extremely safe. I had very few 'holy shit' moments- which were very common in previous Marios. I know it isn't fair to copare this to Mario Galaxy, but that game pretty much blew my fucking face off with every level, the creativity and originality exhibited was just off the charts- I guess it just set my standards for future Mario games to an incredibly high level.
There's always Mario Galaxy 2.