JoshuaJSlone said:It's been a while since I've played, but isn't that how SML2 handled spin jumps for the GB button layout?
Sort of. On SML2, holding down in the air after a regular jump makes you spin.
JoshuaJSlone said:It's been a while since I've played, but isn't that how SML2 handled spin jumps for the GB button layout?
How would you control the tilting platforms using the Classic Controller? With the joystick? That would be pretty lame.GrotesqueBeauty said:That's really just another bullet point on the list of reasons why a CC option would've been nice. The controls are perfectly serviceable as is, but I have to say there's nothing I couldn't see mapped just as well or better on the CC, and the bigger d-pad would've been awesome.
Ydahs said:Yes. If you screw the Nintendo fanbase over, you bring shame to yourself, and the only way to get rid of that shame is repentance. You can laugh all you want, but Nintendo has alienated an entire market with this move.
Uh, the L & R buttons would have done just fine.nincompoop said:How would you control the tilting platforms using the Classic Controller? With the joystick? That would be pretty lame.
Yeah I definitely noticed this, they give you tons of lives but they kill you tons too!jibblypop said:This game is much more difficult than it seems. On the one hand, I have 55 lives... but on the other hand I die at least 5 times per level.
In terms of just how much I'm dying (in only world 3 so far) this is a hard Mario game for me! It's just that they throw free men at you like crazy so it seems like you are doing so good! :lol
They would have been servicable I guess, but they wouldn't offer the same level of analog precision as tilting does.Green Mamba said:Uh, the L & R buttons would have done just fine.
nincompoop said:How would you control the tilting platforms using the Classic Controller? With the joystick? That would be pretty lame.
Speevy said:The way they're implemented in NSMB Wii is lame, if you ask me.
The player will always be slightly distracted by tilting their controller to move something in a certain direction, which makes platforming more difficult.
Controls, whether digital, analog, or motion should always work in cooperation with each other. When you tilt a controller right, you start thinking "right" which temporarily takes your mind off a character that may need to move or jump left.
Tathanen said:That's the whole point. Juxtaposing character control and platform control, and having to wrap your mind around managing both, often in opposite directions. It's supposed to be difficult.
Speevy said:Controls, whether digital, analog, or motion should always work in cooperation with each other. When you tilt a controller right, you start thinking "right" which temporarily takes your mind off a character that may need to move or jump left.
Speevy said:But it's counter-intuitive when you do the same thing in dual analog without an issue.
Dude, that's the challenge.Speevy said:The way they're implemented in NSMB Wii is lame, if you ask me.
The player will always be slightly distracted by tilting their controller to move something in a certain direction, which makes platforming more difficult.
Controls, whether digital, analog, or motion should always work in cooperation with each other. When you tilt a controller right, you start thinking "right" which temporarily takes your mind off a character that may need to move or jump left.
Totally :lolzigg said:Actually, this does remind me of one thing that bugged me a little. Those swinging pendulum fencesdid it seem to anyone else like they should have required opposite tilts to what they did?
Speevy said:Motion control needs to make you think differently, not make the same things harder.
nincompoop said:They would have been servicable I guess, but they wouldn't offer the same level of analog precision as tilting does.
nincompoop said:They would have been servicable I guess, but they wouldn't offer the same level of analog precision as tilting does.
Given a level editor things like that are bound to happen; pretty much every NES Mario has been made through Lunar Magic. However, until/unless the NSMBW editor allows them to insert custom enemies/blocks/overworld/powerups things will necessarily be quite a bit off.HUELEN10 said:If this is what I think it is, then someone is using the level editor to remake the entire SMW!
:O
JoshuaJSlone said:Given a level editor things like that are bound to happen; pretty much every NES Mario has been made through Lunar Magic. However, until/unless the NSMBW editor allows them to insert custom enemies/blocks/overworld/powerups things will necessarily be quite a bit off.
Just looking around a bit, here's a YouTube video of an early SMW level recreated in NSMBW.
rhino4evr said:Here's an idea Nintendo...how about a level editior actually in the game. How much cooler would NSMBWii would have been with some sort of level editor, that you could post for others to play..like LBP.
I mean they got the 4 players down...why not take the next step?
rhino4evr said:Here's an idea Nintendo...how about a level editior actually in the game. How much cooler would NSMBWii would have been with some sort of level editor, that you could post for others to play..like LBP.
I mean they got the 4 players down...why not take the next step?
rhino4evr said:Here's an idea Nintendo...how about a level editior actually in the game. How much cooler would NSMBWii would have been with some sort of level editor, that you could post for others to play..like LBP.
I mean they got the 4 players down...why not take the next step?
You're looking at it the wrong way. Anything requiring waggle/tilt should have been replaced by either a button or an alternate design element that doesn't require a half-assed analog setup.nincompoop said:How would you control the tilting platforms using the Classic Controller? With the joystick? That would be pretty lame.
epmode said:You're looking at it the wrong way. Anything requiring waggle/tilt should have been replaced by either a button or an alternate design element that doesn't require a half-assed analog setup.
Incorrect.zigg said:awesome game elements like the tilting platforms
epmode said:Incorrect.
Just doing my part!zigg said:Oh my god you're right how could I not notice that. Clearly I was not having fun while I thought I was.
epmode said:The tilt shit just seems really out of place in a series that stresses momentum and gravity, since those platforms ignore both.
Ranger X said:Just goes to show how superior of a dev they are. *cries inside for the Sonic 4 that never was*.
.
epmode said:Just doing my part!
The tilt shit just seems really out of place in a series that stresses momentum and gravity, since those platforms ignore both.
I want to say 7, if only for the theme.DancingJesus said:So what is everyone's favorite world?
I'm having a hard time deciding between 4 and 6...
Vinci said:Because Nintendo is really better at creating their own content, not having others do it for them.
rhino4evr said:Uh...they could still create their own content smarty pants...and if you played some of the best user levels in LBP, you would realize that there are a LOT of talented people out there. A level creation tool would have made this a MUST purchase for a lot of gamers.
Vinci said:It's not already a 'MUST purchase for a lot of gamers'? The number of people you're describing is minute compared to those - even many of those same people - who simply are thrilled to have another 2D Mario game.
Oblivion said:Okay, so I got the stupid game yesterday. Let's see what all the hubbub is about. Bub.
Oblivion said:Okay, so I got the stupid game yesterday. Let's see what all the hubbub is about. Bub.
rhino4evr said:No it isn't. In fact I almost didn't pick it up because it seemed to similar to the DS game. I'm fine with Nintendo creating a new 2D mario..but maybe its time to allow the player to create and share their vision of what a mario platformer could be.
In my opinion, Little Big Platform was a HUGE step forward for the platform genre..Nintendo is a few steps behind.
Think about this again. HOW AWESOME would a level creator be in a 2D Suepr Mario game... so so awesome.
Think of how much more popular it would be on Gaf alone...