Kintaro said:Says the guy who has no argument. To address your previous post.
Since you're too lazy...
This
Kintaro said:Says the guy who has no argument. To address your previous post.
Since you're too lazy...
Threi said:North North coast makin a comeback CANADA REPRESENT
_dementia said:that Mike Ross believe photoshop always puts a smile on my face
This. Also, some random data:Kintaro said:Quit typing and read the links and you will see why it does not work like that. Quit projecting US traits on the rest of the world because it simply doesn't work like that.
Also this.NinajHeartless said:Mike Ross gives hope to Honda players everywhere (me) :lol
myDingling said:http://shoryuken.com/wp-content/uploads/2009/06/mikerossclutchy.jpg[IMG]
So much ridiculous fucking talent in that one photo alone. All made possible by the arcade scene in socal. YJDK.[/QUOTE]
Who the fuck cares? I love Halo but I don't fawn over MLG morons.
Blueblur1 said:Who the fuck cares? I love Halo but I don't fawn over MLG morons.
Blueblur1 said:Who the fuck cares? I love Halo but I don't fawn over MLG morons.
Arde5643 said:Has there been any exclusive console-release only fighting game that ended up being both balanced and supported for a long time (even if it's just by niche fans)?
Or if not, any exclusive console-release fighting game that satisfies one of those conditions?
What? Soul Calibur III Arcade Edition never got a home port.Zanken said:There are other implications that are relevant to both the casual joe and hardcore fighting fans here:
No arcade version means no location tests. For those who don't know, location tests are days where a company will pull several of their beta machines to an arcade, and eager players will attempt to learn the as much as they can about the new game. This data is used by the developers to help balance the game.
Conversly, no arcade version means that the developer can feel free to make any changes they wish to the console version without fear of splitting the community.
A great example of this is Soul Calibur 3. It initially came out on console only, and the balance was TERRIBLE. Many people attributed this at the time to the lack of location tests. After some time, Namco released SC3: AE to both console and arcades. Basically it was an updated version of the game, and the balance of this version is credited as being one of the best in the series.
Now I know Street Fighter isn't Soul Calibur, and Namco isn't Capcom, so history isn't necessarily going to repeat itself. All I'm saying is that there is some benefit to a console only release that should interest everyone playing. I do genuinely that the lack of an arcade release, and the lack of participation by the pros in Japan is going to hurt this games popularity. I also believe that fighters have lagged behind other genres far too long in adaptability because of Japans bloated and flailing arcade industry.
None of the console characters are really tourney-proven though since you have a really small sample of great players using those console characters.Snapshot King said:The console characters all turned out fine, and they were all house balanced. All Bs and Cs aren't they?
Blueblur1 said:Who the fuck cares? I love Halo but I don't fawn over MLG morons.
Blueblur1 said:Who the fuck cares? I love Halo but I don't fawn over MLG morons.
Apparently so called "casual" players do actually get butthurt as well for no reason.MarkMan said:lol, seriously, I never looked at that pic and thought that... who thinks that?!
IIRC the Japanese and European version was the same as the Arcade one. Americans basically beta tested for the rest of the world._dementia said:What? Soul Calibur III Arcade Edition never got a home port.
myDingling said:I know why the elitist/competitive players care, even if I agree/disagree with them. But for those making the counter argument, what's it matter if people get butthurt over no arcade release? You get your console game either way.
Kintaro said:Anyway, here is hoping this is some misunderstanding and Super SF4 Arcade happens. Japan is very important to the overall fighting game scene. It would be very strange to see Capcom just leave its own country high and dry like that as well..
My bad, I guess the thread does move too fast for its own good.LosDaddie said:Will Japan not get SUPER on consoles?
Oichi said:Fair enough!
http://forums.shoryuken.com/showpost.php?p=7577916&postcount=205
http://forums.shoryuken.com/showpost.php?p=7578049&postcount=219
http://forums.shoryuken.com/showpost.php?p=7578188&postcount=236
http://forums.shoryuken.com/showpost.php?p=7579912&postcount=373
http://forums.shoryuken.com/showpost.php?p=7580435&postcount=423
http://forums.shoryuken.com/showpost.php?p=7580610&postcount=452
Yep. I don't really get it, myself.Blueblur1 said:Who the fuck cares? I love Halo but I don't fawn over MLG morons.
Arde5643 said:If you've been reading the thread, which I'm sure you hadn't, you'd figure out on your own that without an arcade release, SSF4 is dead on the scene for both core and casuals in Japan.
Oichi already put out some posts explaining this - learn to read.
Guess that's what happens when I pay attention to the SC scene for the first few months of both 3 and 4s release. :lol_dementia said:What? Soul Calibur III Arcade Edition never got a home port.
ZealousD said:Even assuming that the lack of SSF4 arcade would effectively kill the game for Japan, I don't see how that's going to affect us as much as people think. The Marvel scene isn't exactly tiddlywinks and it's basically a US-only game.
Arde5643 said:If you've been reading the thread, which I'm sure you hadn't, you'd figure out on your own that without an arcade release, SSF4 is dead on the scene for both core and casuals in Japan.
Because a large majority of their entire market is in arcades.LosDaddie said::lol No, I've been reading this thread.
I'd just like to know how Capcom is leaving Japan high & dry when they too get the console version.
Arde5643 said:the Japanese scene for SSF4 and SF4 will die down pretty quickly since the pros will just play something else in the arcades and just play SSF4 casually at home.
.
Read up the posts from Oichi - the arcade scene is still going strong in JP, so having a fighting game not released in arcades means that JP won't play it competitively.LosDaddie said::lol No, I've been reading this thread.
I'd just like to know how Capcom is leaving Japan high & dry when they too get the console version.
Since you're really hung up on semantics....LosDaddie said:Ah, so you do agree that Capcom isn't leaving Japan high & dry. Just that the Japanese don't want to transition over to the console version.
Snapshot King said:Yknow what I don't get? There's so much crying and gnashing of teeth going on in here. What does it matter? Your whining isn't going to change anything. Why not save your energy? Play some SF4.
Maybe you should get back to work then. Less stressful than listening to all these crybabies :lolmyDingling said:I wish. I'm at work goddamnit.
LosDaddie said:Will Japan not get SUPER on consoles?
LosDaddie said:Ah, so you do agree that Capcom isn't leaving Japan high & dry. Just that the Japanese don't want to transition over to the console version.
He doesn't care, that's why he's arguing with you.Kintaro said:Did you see how well SF4 sold on consoles in Japan? The answer is, not very. Super SF4 will sell even less.
They don't play these games at home as much as they do in the arcades. What is so hard to understand about this?
Arde5643 said:My bad, I guess the thread does move too fast for its own good.
The OP should probably be updated with this excellent posts from Oichi.
Read up this posts, Los:
Basically, without an arcade release, the Japanese scene for SSF4 and SF4 will die down pretty quickly since the pros will just play something else in the arcades and just play SSF4 casually at home.
Since the fighting level will go down because of this, that'd be less people interested in competitively playing the game.
Kintaro said:Did you see how well SF4 sold on consoles in Japan? The answer is, not very. Super SF4 will sell even less.
They don't play these games at home as much as they do in the arcades. What is so hard to understand about this?
Snapshot King said:Yknow what I don't get? There's so much crying and gnashing of teeth going on in here. What does it matter? Your whining isn't going to change anything. Why not save your energy? Play some SF4.
jaundicejuice said:I would play but I have to go get some oral surgery :/
Well, losing a great competitor is still a big loss though - mostly for those who follow the scene or play the game competitively.arstal said:You guys really underestimate the creative ability of Americans. It's not Magical Sugoiland that brings the innovation- it's getting the game first. We'll innovate just fine.
Arde5643 said:If there's no competition in a fighting game scene, well, that means said fighting game is dead.
PC version ftwmyDingling said:I wish. I'm at work goddamnit.
Everyone is competing bro.LosDaddie said::lol Not at all.
Competition-level players are in the extreme minority of who plays SFIV
I'd say the MvC and SF3 scene (small as they are) are still alive thanks to those competition level players.LosDaddie said::lol Not at all.
Competition-level players are in the extreme minority of who plays SFIV
Snapshot King said:Once again, something that no ones ever even addressed. So WHAT if the japanese skip the game ENTIRELY? Over here we'll start up console scenes like the one I mentioned in Montreal. THAT one is working out amazingly well. Are you saying that the rest of the world is too fucking lazy to even give it a shot? Or that without the MAGICAL ASIAN DAIGO SKILLS the scene'll die?
Arde5643 said:I'd say the MvC and SF3 scene (small as they are) are still alive thanks to those competition level players.
But again, it doesn't really matter to you since for you SF4 is just the flavor of the month.