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The Order: 1886 is rendering in 2.40:1 ratio (1920x800), will this be a trend?

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They have discussed in an interview that they're going for the 'filmic' feeling.

They've modeled physical lenses in-engine and have made mention of film grain, aberrations etc. It seems to be their angle.

Though I do think 2.40:1 is pushing it for a game, maybe they should go for the traditional 65mm ratio of 2.20:1 or even a much less traditional 2:1.
 
In two years time...

gkCtv16.png

"The fuck?" HD Edition
 
Oh no, how will the world continue to function without babyghost853 buying The Order.

Who said the world was going to stop? I just let them know How I feel.
Is there something wrong with the 1080p 16:9 resolution my tv has? Some force that prevents devs from using the native res of my tv?

Maybe you need your old tag back.
 
I'm personally not arguing that this is anything other than a stylistic choice. I just think it is an exceptionally stupid one given the interactive nature of games. Any technical reasons they are doing this are of no concern to me really. I just think it is dumb to reduce the viewing area on HDTVs when there is a standard aspect ratio used by games unlike cinema where the director and cinematographer completely control the end result that the viewer sees.

If I am running around in the environment they create and aiming and freely moving the camera then any sort of composition they are going for outside of cutscenes is lost. Yes the horizontal field of vision will improve but the lost height will result in a net negative in viewing area since widening the horizontal FOV is usually not done at the expense of vertical FOV.

oh, that's totally fine. i read too much into the 'may' part of your last post.

yeah as a stylistic choice it might blow chunks but i like the look of it so far, personally.

the ridiculousness that i was responding to earlier was the idea that they were going for 24:1 to be lazy.
 
I'm really bothered with a lot of people's attitudes toward this. I'm not saying anybody's wrong for disliking it, because if you dislike it, you dislike it.

But try to think of it as people creating something they want to create to evoke whatever they want to evoke.

If a developer wants to use a vertical strip of screen real estate that's fine. If a developer wants to use a fucking star-shape that's fine. Nobody should limit themselves to something because it's the standard.
 
The sheer amount of ignorance in this post..

I can't even be bothered to explain.

Yeah, I used to come to verbal fisticuffs with people over this shit back in the day when DVDs starting getting popular and Joe 6 Pack was complaining about his TV screen not being filled up. I kinda feel like Joe did back then but in this case it's logical to want game devs to use the full canvas allowed by the standard HDTV aspect ratio. Film is a totally different medium not to mention that there isn't a standard screen size. Developers need to figure out the strengths of the interactive medium that is video games and work on exploring those in new and exciting ways instead of mimicking (poorly in most cases) the strengths of cinema or TV. If their stylistic flourishes are going to negatively impact the playability of their games then I only have one voice and that is my dollars, which I will take somewhere else.
 
If I am running around in the environment they create and aiming and freely moving the camera then any sort of composition they are going for outside of cutscenes is lost. Yes the horizontal field of vision will improve but the lost height will result in a net negative in viewing area since widening the horizontal FOV is usually not done at the expense of vertical FOV.

Maybe this means they won't have shitty enemies that drop from the ceiling or even worse dogs that you have to aim down to shoot.

I kid, but perhaps there are real gameplay positives? Since the game seems "squad" based, perhaps the ratio helps keep your teammates in frame without the composition feeling too empty?
 
I never noticed the black bars in Dragon's Dogma until I saw people talking about them online. I still didn't notice them until I specifically looked for them, then forgot about them immediately. They're black space and my mind just deletes them along with the bezel of my TV. I don't care.


This. I even forgot DD did this.
 
Get over yourself and stop whinnying.

If it isn't for you it isn't for you. I like the fact that devs are using different styles.

Sit this one out and stop trying to make such a big fuss about it. Don't ruin it for everyone.

You know what you're right, I'll shut up since it's clearly not for me, thus I won't be buying.
 
Some games are already rendering cinematics in wide format.And what is shown is a cinematic, basically.

It's stupid at this point to even speculate that the game Will be rendered with this format.

I have 2 games on the top of my mind that use this format for the actual gameplay :beyond 2souls and i forgot the second one's name.

I'm sure RAD never even actually thought of using wide format for gameplay.
 
Never used them myself, but don't everyone say they're great for taking screenshots but garbage to play?

If you have all those things on, then yes, it's not too nice to play with them because they are pretty consuming. I personally cannot play without an ENB on, but I turn off DOF, and all that, and just use the nice lighting and color grading (and Aambient occlusion of course)
 
When you assume, something something.
1) No I didn't by RE4, or any other RE game, I don't like them.
2) When I say I won't get something, I don't. I'm not in the habit of #dealingwithit.
Really though... The point was that this has already happened before, and met by a resounding success.

If The Order isn't a great game, it won't be because of black bars.
 
woah i been playing DD what a year now and i never noticed black bars till now..

even in Dark Arisen.

Yeah its not a big deal then
 
Some games are already rendering cinematics in wide format.And what is shown is a cinematic, basically.

It's stupid at this point to even speculate that the game Will be rendered with this format.

I have 2 games on the top of my mind that use this format for the actual gameplay :beyond 2souls and i forgot the second one's name.

I'm sure RAD never even actually thought of using wide format for gameplay.
We don't need to speculate, because they said it was, and it's in the OP.
 
Give us the option to scale it? Also the video I saw looked 60fps, realtime. And ready at dawn did have GoW at 30fps. But only because it was on PSP.
 
I've got no problem with them trying something new and exciting with the style of the game, but that trailer looked generic as fuck. I'd be quite excited for simulated lenses and a spunky new ratio if the game itself captured my imagination.
 
why not go one step further and try to mirror bergman's masterpiece the seventh seal

why not make it in black and white at 4:3
 
UrbanRats made the best point of the thread. What's awful is that Ru went around doing numerous 10-minute interviews and "couldn't" say anything about the game. Hell, they barely got the genre out of him. I understand PR schedules and what they are or are not allowed to say -- but I swear it's ridiculous sometimes. I think what they are doing is rather cool and the setting itself is unique -- even the lore seems interesting, but fuck if any of that is allowed when you have buzzwords.
 
Whats between the black bars looks good.

Just no reason for them.

Well not rendering 537,600 pixels out of a 1920x1080 frame (2,073,600 pixels) frame might save a LITTLE power. So that might make what's between the black look better.

However, if they were doing this purely for performance reasons then they would scale it up as so many other games have done this gen. That they aren't suggests to me that it is not entirely about saving power.
 
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