DerZuhälter
Member
Get promised 1080p twice, get bent twice: Next-Gen Consoles.
No, it isn't. Your screen is actually as it always is. The ratio of the image is wider than your TV.
If you enlarge the image to fit your screen then the image is going to be cut off on the top and bottom. This is simple math.
bruh wtf are you talking about? did u just hit the trippy stick?sometimes they leave the whole thing blank and the canvas is the artwork. in the case of digital art they often exceed the canvas and use a wide array of ratios.
The same all around. 2.4:1 (or whatever would be chosen as the standard) for theaters and HDTV's. Then guess what... no more black bars and you get a little extra space on the side for part of a tree that adds to your cinema experience. Win-win for both parties.
Except gameplay and film have completely different cinematic requirements. In a film, you're looking only at what the director wants you to see. In a game, you need to be aware of your surroundings and able to easily see what's around you, and the narrower resolution makes that more difficult.
Whether or not it works well is something that I'll have to see in game. Not sure how I feel about it. The HUD and black bars in the Dragon's Dogma demos made the game feel way too cluttered for me.
All I'm trying to say is I don't like black bars, regardless of what I'm watching, or where. I know there are reasons for them, still don't like them. Even though it's not the case, it makes it feel like you've got blinders on.
I think what you're failing to see here is that yes this could just be a stylistic choice but it is a wholly unnecessary one given the interactive nature of games. Unless they are going to lock the camera movement and not allow the player to move around the environment and create their own framing which I guess could be possible but for a game with shooter elements seems highly unlikely.
Films can use different aspect ratios because in the end what the viewer sees is totally controlled by the director and cinematographer. You can't pan the scene in Porky's to focus on the hot chick on the left's bush instead of being blocked by the fat girl in the shower scene. You can do that in games. So reducing the viewable area for some idea of scene composition that will be rendered moot the moment the player swings the right analog stick is a fool's errand and a waste of viewable real estate.
I'll wait and see what the end result is with this game but as someone who hates fixed cameras in games I don't have much hope that this will be something I'll be willing to tolerate unless the game is exceptional. And if they do allow the player to freely move the camera then all their framing and scene composition posturing goes out the door as the pretentious horseshit I feel it is as the only scenes they will be in full control of are cutscenes which in that case they could just continue the annoying trend of changing the aspect ratio in only the cutscenes as some games currently do because they feel it's more cinematic.
'The feel of 1080p.'
What is this thread about? They cut some lines in a non-game play trailer and suddenly this is a feature of next gen or indicative of something?
You ever buy a copy of RE4? It had black bars. lolJust tweeted them to let them know they can keep it, I refuse to buy a single game with that ratio.
bruh wtf are you talking about? did u just hit the trippy stick?
I'm actually shocked. I can't believe I'm reading the same nonsense now that I had to vehemently argue against when Widescreen was introduced to 4:3 screens.
Which was over 18 years ago.
This is stupid. Stop doing this.
It's stupid in movies too.
Gamers do not want this. They hopefully will offer a regular 1080p mode.
If you see the 'black bars', get a TV with a proper black level. On my Pioneer Kuro, you can't even tell the 'black bars' from the bezel.
You ever buy a copy of RE4? It had black bars. lol
See you at launch.
I'm getting more disappointed with every little bit of news about the PS4.
Good point, why stop at scope, let's get some Ben Hur all up in this shit.Oh i know !
How about FOV=40 and 1920x500 ?
That would be cinematic^2 !
Dude this is not true "cinema" resolution. If you have that TV your game will be streached horizontally !
This is stupid. Stop doing this.
It's stupid in movies too.
So basically instead of rendering at 'sub-HD' and then scaling up, they'll just render it at sub-HD and leave it that way.
In two years time...
You ever buy a copy of RE4? It had black bars. lol
See you at launch.
Just tweeted them to let them know they can keep it, I refuse to buy a single game with that ratio.
Next gen checklist has been updated
bokeh dof
chromatic aberration
film grain
lens flare
*NEW*black bars
what i'm waiting for is for someone to highlight how this could be anything other than a stylistic choice. this could have nothing to do with framing the shot and still be a stylistic choice. here's why they miiight have chose 2.4:1:
- less pixels means that more can be rendered
- to emulate the feel of watching a movie on a 16:9
- they actually do want to have the framing power (or whatever they might be called in film school) of 2.4:1 to frame their action in
the only non stylistic reason for not picking 1080 that i can think of:
- they dont know how to render in 1080
what else might there be?
So basically instead of rendering at 'sub-HD' and then scaling up, they'll just render it at sub-HD and leave it that way.
Get over yourself and stop whinnying.Just tweeted them to let them know they can keep it, I refuse to buy a single game with that ratio.