TAJ
Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.
can you explain how it isn't an artistic choice?
The player has control of the camera. Defeats the purpose.
can you explain how it isn't an artistic choice?
The picture is already widescreen, so if you want the picture more widescreen... change the fucking standard for HDTV ratios. I can zoom in to get rid of black bars in a 2.40:1 movie and not miss shit going on because the little extra on the sides is not being cut off by much. It's not like there's a character on the side and he's now cut off because "LOL, 16x9"
This isn't really surprising, many of the most taxing and graphically intensive games will be 720p at the end of the next generation for both consoles.
They are actually showing more, if they have common sense in how to use that aspect ratio.
If I wanted to watch movies, I would get a Xbox One.
Here's how that would look.
The player has control of the camera. Defeats the purpose.
Movies are shot and framed for a movie theater; they are not done so for your TV. What you're arguing for is content to be cut off. It's the old letterboxed argument from a 4:3 TV. It didn't fly then; it doesn't fly now. It's ignorance of what happens when you fill the screen.
It's a Sony first party title.Are the platforms confirmed? I hope this will be possible to disable on the PC, because seriously...
Do you honestly think that any developer is going to be pushing either of these consoles so hard this early that they couldn't reach 1080p? It's quite clear this is just a specific look that they're going for and not some sort of hardware limitation.
Are the platforms confirmed? I hope this will be possible to disable on the PC, because seriously...
This is not a movie and it's not a camera lense. They can show whatever they want in all sorts of different angles and so forth and player is in control. It really is NOT the same.
If I wanted to watch movies, I would get a Xbox One.
what??????????????????????????????????????????????????
That's why I said change HDTV's.
Besides, The Order is a videogame that's being designed around HDTV's not theaters. No excuse to cut part of my screen off. I have zero problems getting a "cinematic experience" in videogames that fill my entire 1920x1080 screen.
That's why I said change HDTV's.
Besides, The Order is a videogame that's being designed around HDTV's not theaters. No excuse to cut part of my screen off. I have zero problems getting a "cinematic experience" in videogames that fill my entire 1920x1080 screen.
Would this be correct? I feel I'm getting a similar effect, unless by squeezed you mean the first one is actually 16x9 instead of squeezing it to 16x9 after the fact.
I mean I hate black bars in my Blu-ray movies. Not that it's for movie performance. Almost all HDTV's are not 2.40:1, so going this route with a game or movie is fucking stupid. Either change the theater's standard or HDTV's. I didn't buy a big HDTV just to have parts of the screen cut off.
The whole point if scope is the possibility of more interesting compositions, but the player is controlling the camera. They're going to be pointing it straight at whatever they think they need to shoot. It's dumb.
The player has control of the camera. Defeats the purpose.
the point of 2.4:1 is that it's what theater projectors use.
i would hold out for 4k:
http://www.neogaf.com/forum/showthread.php?p=66131816&posted=1#post66131816
at 39 inches it would be like have two 4:3 monitors next to each other
You're halfway there.
It's not cut off. You sound like people who resisted widescreen presentations on CRTVs. Nothing in the image is cut off its the entire image. It's just wider than the TV. If they made TV's wide enough to accommodate this ratio then anything in 16:9 would have black bars on the sides. Or would be enlarged to the point where the image is actually being cut off in the top and bottom.
they've said they're using the 2.4:1 ratio to emulate the look that movies have on a 16:9 tv, isn't that the whole way there? if so, please fll me in on the other half.
Exactly. All this seems to be, along with the lens distortion fetishism they've mentioned, is good old fashioned cinema-envy. In a video game with a freely-controllable camera, there's really no reason for the aspect ratio not to be chosen by the player.
Yeah they should have done a better job of explaining why they were doing this besides "lol because movies".While they're at it, they should lock all the button inputs to either play or pause then the transition to being a friggin movie will be complete. Unless they are going to lock the camera and not allow the player any control over what they view then this artist's intent just comes off as pretentious horseshit to me.
Film allows for different canvases to be used based on what the director is going for. I understand something like David Lean's Lawrence of Arabia being in a wider aspect ratio due to the director wanting to capture the vastness of the desert and how small the characters were in relation to it. Or something like Spiderman that had a 1.85:1 aspect ratio because Raimi wanted to emphasize the height of the buildings Spiderman is swinging through. However, for something like a game where the player has control over the scene and is interacting with it, limiting the view in any way on the prominent 1.78:1 aspect ratio of HDTVs is dumb as hell to me. This game will have to be ultimately kick ass for me to even consider it after hearing this as I see no valid reason for wanting to reduce the viewing area allowed by the now standard HDTV aspect ratio.
And this is coming from someone who used to get into verbal battles on forums with people when DVD first came out and people were complaining about the black bars so much that studios started putting out pan and scan versions of movies. I had already gotten used to dealing with different aspect ratios in home viewing by getting into laserdisc so I have no problem with director intent and the whether they want to use CinemaScope, 1.85:1, 1.78:1, or even 1.33:1. But games are different from films and I don't see the need to mimic this as the benefits exhibited by using different size canvases when filming content for passive consumption is a lot different than a medium where the player can freely move the camera and create their own framing of the scenery. It's just dumb-headed wanna be filmmaker bullshit without understanding the difference between the mediums and how to better use the unique elements allowed by games.
I guess we are starting to see how grossly underpowered the ps4 is.
Console has yet to come out and they are already cutting corners in games .