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The Order: 1886 is rendering in 2.40:1 ratio (1920x800), will this be a trend?

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evilalien

Member
wouldn't that look stretched out at 1920 x 800 then? which is their goal. cropped 800 also has the advantage of native resolution on 1080 tvs.

It wouldn't look stretched out at all and would fill the entire 16:9 screen if they did 1920x800 anamorphic, and it wouldn't tax the hardware any more than having the black bars.
 

Nirolak

Mrgrgr
Nope. Your source isn't right.

To make an example: Take a normal 16:9 screenshot, squeeze it to 19:7 for example. Save it. Scale it to 16:9 again :) . The 16:7 version is the rendered version. The system will than scale that to 16:9, which makes the aspect ratio right again :)

1) Render the game is a faulty aspect ratio. The resolution is lower than 1080p
2) scale the image to 1080p. The aspect ratio is now perfect.

The scaling of the image is way cheaper than rendering at higher res.

I see, thanks.

That makes a lot more sense than what I was thinking.
 

Thrakier

Member
Wow, does gaf always get upset for no reason. A developer has a vision for their game and they are wanting to execute that plan to try and introduce something new and people are complaining? It's definitely an artistic choice. They are free to present their game in anyway they feel and I'd hope that common sense will prevail in this thread. Complaining about something you haven't played. Wow. To those on this thread respecting the decision, I give you a solid round of applause for respecting their choice and waiting to make a decision on the game after you have seen more of it. It seems like there's nothing important to complain about so people must find something.

100% guarantee it's not.
 

Majanew

Banned
That's not true. At all. At least not for films.

I mean I hate black bars in my Blu-ray movies. Not that it's for movie performance. Almost all HDTV's are not 2.40:1, so going this route with a game or movie is fucking stupid. Either change the theater's standard or HDTV's. I didn't buy a big HDTV just to have parts of the screen cut off.
 

jond76

Banned
Even assuming that's the case (and i'd agree in cinema, but here there's a clear trade off that makes it suspicious) it sure shouldn't become a "trend".
Unless everyone has the same vision.

It won't become standard I'm sure, but the artists should be free to choose how to frame their game.
 

StuBurns

Banned
So any time you watch a movie filmed in Panavision this is what you're thinking? I can't tell if you're trolling or not.

An artistic choice to go with a wide camera lens has little to do with what you're implying.
There is no technical hurdle in film, you just use super 35 instead. There are technical implications with video games.

Basically, in film, it can only be an artistic decision, in games, it could be, and could be technical, or somewhere between.
 
Man, GAF is on reactionary negativity overdrive these days!

It's clearly an artistic decision. If it was running at 720p or worse in 16:9, then we can complain about performance issues.

As it stands, I'm excited to see how the game looks. Scope ratios provide a distinct feel that I love in movies and I'm curious to see how it translates to gameplay.
 

-COOLIO-

The Everyman
It wouldn't look stretched out at all and would fill the entire 16:9 screen if they did 1920x800 anamorphic, and it wouldn't tax the hardware any more than having the black bars.

it would look stretched out at the theater aspect ratio they're going for. yeah?
 
For this to be perfectly acceptable though, the game would need to be rendered in 2538x1080p instead of 1920x800. By using the later resolution, they are essentially cutting off a portion of the screen to save on performance. That's kind of a bummer.
 

megalowho

Member
Some movies are in weird aspect ratios? Anything that's not the same aspect ratio as my monitor and TV is stupid. I want all of the pixels.
I thought this kind of thinking went out the window after Passage came out at 100x16. Aspect ratio can absolutely be a design choice, and there's no reason it should just be limited to indies or shmups either.
 

dallow_bg

nods at old men
Very cool.

I mean I hate black bars in my Blu-ray movies. Not that it's for movie performance. Almost all HDTV's are not 2.40:1, so going this route with a game or movie is fucking stupid. Either change the theater's standard or HDTV's. I didn't buy a big HDTV just to have parts of the screen cut off.

Bwahahaha.
 

Thrakier

Member
So any time you watch a movie filmed in Panavision this is what you're thinking? I can't tell if you're trolling or not.

An artistic choice to go with a wide camera lens has little to do with what you're implying.

There is a difference between programming a game and shooting a movie.

can you explain how it isn't an artistic choice?

Because there is no benefit for the art by showing less. There is a clear benefit for performance though.
 

evilalien

Member
it would look stretched out at the theater aspect ratio they're going for. yeah?

The whole point of anamorphic rendering is that you don't display the image at 1920x800 and instead show it at 1920x1080. Of course it would look distorted at 1920x800, but that is not even relevant.
 
What a joke. Take your black bars and shove 'em. Just an excuse to not have the game being 1920x1080. I fucking hate it on my Blu-rays and I will skip all games that go this route.

You would rather have your movies missing part of the picture? You can always scale the image to get rid of the bars if it bothers you that much.
 

Y2Kev

TLG Fan Caretaker Est. 2009
My question for those that don't believe it is strictly an artistic choice (and I'm not sure myself either): most studios release bullshots of subhd games today in full HD, especially this far from release. Why not do that? I'm thinking of lots of vita games and nondirect feed Alan wake shots.
 

Raymo

Member
100% guarantee it's not.

Nah. Pretty sure it's an artistic choice. They either want do go for the film look that comes with the aspect ratio or they want to add more effects to the screen. Both are an artistic design choice. If the game was finished and ran like balls, they could up the frame rate by doing this. That would be a purely performance choice. This is designed from the beginning.
 

KageMaru

Member
This isn't really surprising, many of the most taxing and graphically intensive games will be 720p at the end of the next generation for both consoles.

Do you honestly think that any developer is going to be pushing either of these consoles so hard this early that they couldn't reach 1080p? It's quite clear this is just a specific look that they're going for and not some sort of hardware limitation.

It doesn't make sense to lower the resolution for a title unless it was due to a hardware limitation. We hardly know what they are trying to accomplish with the title for us to even determine what the bottleneck may be.

Would this be correct? I feel I'm getting a similar effect, unless by squeezed you mean the first one is actually 16x9 instead of squeezing it to 16x9 after the fact.

Maybe this would help?...

Some of you might be wondering how games like Call of Duty 4 (1.71:1) , Halo 3(1.8:1) , Metal Gear Solid 4 (4:3) can have rendering resolutions that are not 16:9 aspect ratio. All you need to learn about is anamorphic widescreen. The image is squeezed into the rendered resolution but is then stretched to the proper 16:9 presentation.

An example of this squeezing can easily be seen in any Doom 3 engine games (Quake 4/Prey/Quake Wars). If you have one of them handy on your PC (latest version will do), try setting your resolution to 960x720 and in the console type r_aspectratio 1 for 16:9 or 2 for 16:10. All you'll see is the in-game view being squeezed/stretched horizontally. On the flip side, if you render the game at 1280x720 while still in 4:3 mode, the Mancubus just might be the fattest enemy you'll ever see. You can help it lose some weight by setting the game to 16:9. And of course, the isomorphic 1280x720 rendition will offer more image clarity than the anamorphic 960x720.

http://beyond3d.com/showpost.php?p=1113341&postcount=1

Edit: Beaten, nevermind!
 

onQ123

Member
It's not a vision. It's compromising on image quality and standards just to get some extra performance for eyecandy.

The image quality is the same or better because of it you're just losing areas or the screen that your eyes wouldn't have really focused on anyway.


& do we have proof that it's 1920x800 & not 2560 x 1080 ?
 

-COOLIO-

The Everyman
The whole point of anamorphic rendering is that you don't display the image at 1920x800 and instead show it at 1920x1080. Of course it would look distorted at 1920x800, but that is not even relevant.

they want to display at 1920x800. so anamorphic rendering is not what they want to do at all. they want the black bars rather than a scaled up 1080p image.
 

Nirolak

Mrgrgr
My question for those that don't believe it is strictly an artistic choice (and I'm not sure myself either): most studios release bullshots of subhd games today in full HD, especially this far from release. Why not do that? I'm thinking of lots of vita games and nondirect feed Alan wake shots.

Sub HD games are usually still 16:9 though, and then scaled to the size of the screen, so the end result on your screen would be in the same aspect ratio as the screenshot.

Here if all the screenshots were 16:9 and then the final game was 2.40:1, people would notice immediately since they would have large black bars on their screen.
 
I'm going the other way. Planning on swapping out my 2560x1440 monitor for a 2560x1600 one. 16:10 is so much better than 16:9, which in turn is that much better than 2.4:1.
 
There is a difference between programming a game and shooting a movie.
Because there is no benefit for the art by showing less. There is a clear benefit for performance though.

There is a difference, and the game director has specifically said that they're actively trying to blur those differences graphically by using "lenses" that distort, film grain, and aspect ratio.

If there's no artistic benefit, why aren't all movies shot in 16:9? Wide aspect ratios are aesthetically pleasing if you know how to use it.
 

-COOLIO-

The Everyman
The image quality is the same or better because of it you're just losing areas or the screen that your eyes wouldn't have really focused on anyway.


& do we have proof that it's 1920x800 & not 2560 x 1080 ?

the funny thing is, some people here just like big numbers and might actually prefer a downscaled 2560 x 1080.
 

Majanew

Banned
You would rather have your movies missing part of the picture? You can always scale the image to get rid of the bars if it bothers you that much.

The picture is already widescreen, so if you want the picture more widescreen... change the fucking standard for HDTV ratios. I can zoom in to get rid of black bars in a 2.40:1 movie and not miss shit going on because the little extra on the sides is not being cut off by much. It's not like there's a character on the side and he's now cut off because "LOL, 16x9"
 

KageMaru

Member
My question for those that don't believe it is strictly an artistic choice (and I'm not sure myself either): most studios release bullshots of subhd games today in full HD, especially this far from release. Why not do that? I'm thinking of lots of vita games and nondirect feed Alan wake shots.

I'm having a hard time thinking of ways a lower resolution would be beneficial from an artistic standpoint. Maybe they don't feel the need to release bullshots because it's not technically sub-HD?

If this is an artistic choise, I hope they do a postmortem explaining this as I find it interesting.
 

Nirolak

Mrgrgr
The image quality is the same or better because of it you're just losing areas or the screen that your eyes wouldn't have really focused on anyway.


& do we have proof that it's 1920x800 & not 2560 x 1080 ?

Well the press shots they released were 1920x800 and if they were delivering these visuals at 2560x1080, every other first party would be producing really, really embarrassing results by comparison.
 

Mister D

Member
Might as well lock the framerate at 24fps and go full on with the filmic experience.

While they're at it, they should lock all the button inputs to either play or pause then the transition to being a friggin movie will be complete. Unless they are going to lock the camera and not allow the player any control over what they view then this artist's intent just comes off as pretentious horseshit to me.

Film allows for different canvases to be used based on what the director is going for. I understand something like David Lean's Lawrence of Arabia being in a wider aspect ratio due to the director wanting to capture the vastness of the desert and how small the characters were in relation to it. Or something like Spiderman that had a 1.85:1 aspect ratio because Raimi wanted to emphasize the height of the buildings Spiderman is swinging through. However, for something like a game where the player has control over the scene and is interacting with it, limiting the view in any way on the prominent 1.78:1 aspect ratio of HDTVs is dumb as hell to me. This game will have to be ultimately kick ass for me to even consider it after hearing this as I see no valid reason for wanting to reduce the viewing area allowed by the now standard HDTV aspect ratio.

And this is coming from someone who used to get into verbal battles on forums with people when DVD first came out and people were complaining about the black bars so much that studios started putting out pan and scan versions of movies. I had already gotten used to dealing with different aspect ratios in home viewing by getting into laserdisc so I have no problem with director intent and the whether they want to use CinemaScope, 1.85:1, 1.78:1, or even 1.33:1. But games are different from films and I don't see the need to mimic this as the benefits exhibited by using different size canvases when filming content for passive consumption is a lot different than a medium where the player can freely move the camera and create their own framing of the scenery. It's just dumb-headed wanna be filmmaker bullshit without understanding the difference between the mediums and how to better use the unique elements allowed by games.
 

Thrakier

Member
Nah. Pretty sure it's an artistic choice. They either want do go for the film look that comes with the aspect ratio or they want to add more effects to the screen. Both are an artistic design choice. If the game was finished and ran like balls, they could up the frame rate by doing this. That would be a purely performance choice. This is designed from the beginning.

Well, sure, you can interept it like that and then, yeah, it's an artistic choice. But not the black bars then but the choice to have more performance for eyecandy/framerate. Insomniac did the same btw on PS3 games. For me, that's no different from choosing SUB HD resolustions and it should be a thing of the past by now. Really. We got promised 1080p in 2005 and they sell us those TVs for years now and we STILL don't get 1080p games on console and t hey compromise on the resolution? At this point, my patience is just gone, sorry. If it's not 1080p, I won't buy it.
 

Chuck

Still without luck
It could be an interesting stylistic choice. Just leave it to the devs. Not all movies are scope and not all games would be either.
 
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