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The Order: 1886 is rendering in 2.40:1 ratio (1920x800), will this be a trend?

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Ivan

Member
I might like this for SOME types of games as it really is part of film aesthetic and that is sometimes welcome.

Here and there it might be cool...
 

-COOLIO-

The Everyman
The other half is why people use it for movies, which doesn't apply here.

but this is game trying to emulate the feel of movies. also it's probably too early to say that the game won't make use of interesting compositions, games have become very good at drawing the players attention to what devs want them to see and maybe they'll have interesting compositions in those shots, and if they don't oh well. regardless, they have a vision for 2.4:1 and they're going for it. the point ive been trying to make is that saying that this is anything other than a stylistic choice is straight up nonsense.
 

Majanew

Banned
I guess we are starting to see how grossly underpowered the ps4 is.

Console has yet to come out and they are already cutting corners in games .

Well, it is what DICE did with BF3 for consoles and Dragon's Dogma did. I honestly believe it's for performance. The Order doesn't have to render 537,600 pixels. That's a big boost in performance.
 
but this is game trying to emulate the feel of movies. also it's probably too early to say that the game won't make use of interesting compositions, games have become very good at drawing the players attention to what devs want them to see and maybe they'll have interesting compositions in those shots, and if they don't oh well. regardless, they have a vision for 2.4:1 and they're going for it. the point ive been trying to make is that saying that this is anything other than a stylistic choice is straight up nonsense.

So it's probably going to be shit, got it.
 
Yeah, because every cinematographer should compose for the exact same aspect ratio.

Hell, let's go a step further. All canvases used by painters should be of the same ratio as well.

All I'm trying to say is I don't like black bars, regardless of what I'm watching, or where. I know there are reasons for them, still don't like them. Even though it's not the case, it makes it feel like you've got blinders on. Although in most cases I barely even notice them, because I'm watching a movie.

I'll allow movie makers to keep their freedom, for now.
 

Nimajneb

Member
No thanks, widescreen has far too little vertical space already. They should have made it in glorious 4:3 tallscreen instead.
 

N2NOther

Banned
People still complain about black bars in movies? For god's sake. I thought we were past this crap.
I'm actually shocked. I can't believe I'm reading the same nonsense now that I had to vehemently argue against when Widescreen was introduced to 4:3 screens.

Which was over 18 years ago.
 

John_B

Member
How can people confused by black bars and people that count pixels exist in the same thread without having some part of the Internet collapse back on itself?

The Evil Within will be in scope as commented in this video:
http://www.youtube.com/watch?feature=player_detailpage&v=rh8MYUn5kTc#t=150s

That is not some heavy visual stuff. It's a deliberate choice, not some performance shortcut.

It's positive more developers are going in different directions in regards to presentation.
 

NekoFever

Member
I really wish we get rid of black bars everywhere.

Make TV's the same ratio as theaters, or vice versa.

Have one unified ratio

There is a unified ratio for TV: 16:9 (1.78:1)

But film is not TV. Your argument is like saying paintings should have the same aspect ratio so that they fill your existing picture frame.
 

Majanew

Banned
There is no set ratio in a theater so what aspect ratio do you make the TV?

The same all around. 2.4:1 (or whatever would be chosen as the standard) for theaters and HDTV's. Then guess what... no more black bars and you get a little extra space on the side for part of a tree that adds to your cinema experience. Win-win for both parties.
 

Grayman

Member
are the resolution savings go to make up for the wider field of view putting more geometry, textures, and effects on the screen?

This is probably more of an artistic choice than a performance gain.
 

RoboPlato

I'd be in the dick
Do people really think this is a performance issue? Clearly it's artistic. Whether or not it works well is something that I'll have to see in game. Not sure how I feel about it. The HUD and black bars in the Dragon's Dogma demos made the game feel way too cluttered for me.
 

Het_Nkik

Member
I really wish we get rid of black bars everywhere.

Make TV's the same ratio as theaters, or vice versa.

Have one unified ratio

This is ridiculous. Different creators will keep using different aspect ratios regardless of a "unified ratio". Creators are going to make whatever stylistic choices they want.

This is like telling all painters they can only paint on canvases in a certain aspect ratio.

EDIT: lol, nekofever said nearly the same thing.
 
There is a unified ratio for TV: 16:9 (1.78:1)

But film is not TV. Your argument is like saying paintings should have the same aspect ratio so that they fill your existing picture frame.

Actually, to play Devil's advocate. The painting canvas is an interesting comparison. Do artists ever paint on a canvas but not fill the whole canvas? If anything, that would be an argument of why it's dumb for games to do. The intended canvas is an HDTV. There's no reason not to try to fill it. It's not like they wanted to put it on something wider and then moved it over to 16:9.
 

mcfrank

Member
The same all around. 2.4:1 (or whatever would be chosen as the standard) for theaters and HDTV's. Then guess what... no more black bars and you get a little extra space on the side for part of a tree that adds to your cinema experience. Win-win for both parties.

But you don't want to standardize artistic choices. Some movies need to be super wide for artistic reasons, some don't also for artistic reasons.
 
The same all around. 2.4:1 (or whatever would be chosen as the standard) for theaters and HDTV's. Then guess what... no more black bars and you get a little extra space on the side for part of a tree that adds to your cinema experience. Win-win for both parties.

Monsters University in the theater is 1.85:1 and Star Trek Into Darkness is 2.35:1. You'd still have black bars.
 

N2NOther

Banned
The SCREEN is being cut off not the image being displayed. My HDTV's screen is being cut off. There's nothing there but giant black bars. And on a 55" HDTV, they're fucking huge.
No, it isn't. Your screen is actually as it always is. The ratio of the image is wider than your TV.

If you enlarge the image to fit your screen then the image is going to be cut off on the top and bottom. This is simple math.
 

Mister D

Member
but this is game trying to emulate the feel of movies. also it's probably too early to say that the game won't make use of interesting compositions, games have become very good at drawing the players attention to what devs want them to see and maybe they'll have interesting compositions in those shots, and if they don't oh well. regardless, they have a vision for 2.4:1 and they're going for it. the point ive been trying to make is that saying that this is anything other than a stylistic choice is straight up nonsense.

I think what you're failing to see here is that yes this could just be a stylistic choice but it is a wholly unnecessary one given the interactive nature of games. Unless they are going to lock the camera movement and not allow the player to move around the environment and create their own framing which I guess could be possible but for a game with shooter elements seems highly unlikely.

Films can use different aspect ratios because in the end what the viewer sees is totally controlled by the director and cinematographer. You can't pan the scene in Porky's to focus on the hot chick on the left's bush instead of being blocked by the fat girl in the shower scene. You can do that in games. So reducing the viewable area for some idea of scene composition that will be rendered moot the moment the player swings the right analog stick is a fool's errand and a waste of viewable real estate.

I'll wait and see what the end result is with this game but as someone who hates fixed cameras in games I don't have much hope that this will be something I'll be willing to tolerate unless the game is exceptional. And if they do allow the player to freely move the camera then all their framing and scene composition posturing goes out the door as the pretentious horseshit I feel it is as the only scenes they will be in full control of are cutscenes which in that case they could just continue the annoying trend of changing the aspect ratio in only the cutscenes as some games currently do because they feel it's more cinematic.
 
I'd say the two best games of this year are pretty film like. The Last of Us and Bioshock Infinite. So yea, bring on the filminess!

Just not at this horrible aspect ratio!

I've only played Bioshock Infinite, but from what I've read and seen of TLOU, both it and Bioshock are more novel-like than film-like.
 

-COOLIO-

The Everyman
Actually, to play Devil's advocate. The painting canvas is an interesting comparison. Do artists ever paint on a canvas but not fill the whole canvas? If anything, that would be an argument of why it's dumb for games to do. The intended canvas is an HDTV. There's no reason not to try to fill it. It's not like they wanted to put it on something wider and then moved it over to 16:9.

sometimes they leave the whole thing blank and the canvas is the artwork. in the case of digital art they often exceed the canvas and use a wide array of ratios.
 

charsace

Member
People shouldn't be surprised. I remember someone from Epic talking about this in 2011(?). He believed that devs would sacrifice 1080p for better graphics and clean the image up instead of targeting 1080p because most people wouldn't be able to tell.
 

N2NOther

Banned
The same all around. 2.4:1 (or whatever would be chosen as the standard) for theaters and HDTV's. Then guess what... no more black bars and you get a little extra space on the side for part of a tree that adds to your cinema experience. Win-win for both parties.
So because you can't get used to something then filmmakers have to comprise their vision?

Before you reply, really think about what you're proposing.
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
What is this thread about? They cut some lines in a non-game play trailer and suddenly this is a feature of next gen or indicative of something?
 
sometimes they leave the whole thing blank and the canvas is the artwork. in the case of digital art they often exceed the canvas and use a wide array of ratios.

Well leaving it blank is intended usage of the canvas though. What do you mean exceed the canvas though?
 

Nikhil

Neo Member
I think it's a cool idea. Will feel like a film.

Except gameplay and film have completely different cinematic requirements. In a film, you're looking only at what the director wants you to see. In a game, you need to be aware of your surroundings and able to easily see what's around you, and the narrower resolution makes that more difficult.
 

Het_Nkik

Member
Actually, to play Devil's advocate. The painting canvas is an interesting comparison. Do artists ever paint on a canvas but not fill the whole canvas? If anything, that would be an argument of why it's dumb for games to do. The intended canvas is an HDTV. There's no reason not to try to fill it. It's not like they wanted to put it on something wider and then moved it over to 16:9.

That's not really fair. In painting, a canvas size can be whatever you want. You can make your own canvas. You can paint on not a canvas. And of course a painting doesn't have to fill the whole canvas. The beauty of art is that you can do whatever you want.
 
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