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The Order: 1886 is rendering in 2.40:1 ratio (1920x800), will this be a trend?

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on this note i have question. if there was no standard tv resolution, what would be the optimum aspect ratio for gaming?

What, if all TV manufacturers just threw out TVs with random-ass shapes all the time?

I don't think there's an "optimum" aspect ratio, but since 99% of modern TVs are 16:9, and the user's ability to control the camera robs the devs of any ability to create interesting compositions with whatever frames they are given, surely the ideal solution would be to just ensure the full screen real estate is used up, no?
 
thats one way to get 1080p 60fps, you could probably get 120fps if it was just a black screen and audio. It would be like the radio...
If the game is indeed 60FPS then it's an OK comprimise.

But honestly they should have rendered this game at 1280x1080p if they wanted 60FPS as opposed to 1920x800!

FYI:
1920x1080 = 2,073,600 pixels
1920x800 = 1,536,000 pixels
 
I have no problem with movies at random aspect ratios as they are made for theaters well equipped to deal with it.

Games on the other hand are made for televisions or PC monitors which have a defacto standard aspect ratio (other than the 16:10 PC monitors out there).

I can think of some game ideas that may benefit from a super wide aspect ratio, but a cinematic shooter is not one of them.
 
uh boy.

Doesn't bode well for what we're going to see 5 years from now if we're already pulling out the black bars in year one.

If this is a measure in order to improve performance than this would be indeed worrisome - especially if you take into consideration that this game is on the console with the superior gpu...
This worries me for multiplats...
 
What, if all TV manufacturers just threw out TVs with random-ass shapes all the time?

I don't think there's an "optimum" aspect ratio, but since 99% of modern TVs are 16:9, and the user's ability to control the camera robs the devs of any ability to create interesting compositions with whatever frames they are given, surely the ideal solution would be to just ensure the full screen real estate is used up, no?

maybe, maybe not. i only just learned about composition of visual elements being the reason for the wide 2.4:1 ratio in this thread but even though i've only just now heard of it, i don't see why composition couldn't still be a focus in games with player controlled cameras. there might not be a perfectly intended composition all the time, but it could still be a significant focus for the art direction of the game as a whole.
 
I'm definitely a proponent of this, as it looks far better than stretching from lower resolution. This way on a 1080p TV you get 1:1 mapping, which is far easier to accept for my brain than stretching. I didn't even realize Sorcerer was doing this at first until someone pointed out, and I watched it a few times.

If this is a measure in order to improve performance than this would be indeed worrisome - especially if you take into consideration that this game is on the console with the superior gpu...
This worries me for multiplats...
It's a game that looks pretty damn great though, if they really will have exact same looking gameplay like that trailer was.
 
uh boy.

Doesn't bode well for what we're going to see 5 years from now if we're already pulling out the black bars in year one.

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.
 
I'm definitely a proponent of this, as it looks far better than stretching from lower resolution. This way on a 1080p TV you get 1:1 mapping, which is far easier to accept for my brain than stretching. I didn't even realize Sorcerer was doing this at first until someone pointed out, and I watched it a few times.

that's a good point. i didn't either.
 
I'd prefer if games didn't try to be like Hollywood blockbusters instead of video games. It seems that the video game industry is desperately trying to become like the movie industry.

But what apect ratio would you personally prefer? And why?
 
In the universe we live in. In which the artist is free to choose whatever they want to help tell their story, compose their image, share their work.
That doesn't mean ">", and I completely agree they have that choice. But it doesn't trump my choice in terms of playing this game or not.
 
It's not the resolution itself, it's the framing.

I got the terminology wrong, but the point still stands. This industry keeps trying to force itself to become movies. Instead of focusing on what makes games fun and addictive (gameplay) it seems too many developers are trying to become the next Michael Bay.
 
They can make their choice and so can consumers. Consumers choice will "win" out, unless there is something else you meant by ">".
It was me who said that and the creator's vision is always ALWAYS more important that someone's inability to get over how the art is viewed.


And you're wrong btw. By this "logic" would still be using square TVs.
 
But what apect ratio would you personally prefer? And why?

16:9, the aspect ratio used in 99.99999% of TVs on the market. My point isn't necessarily the aspect ratio, it's with this industry's desire to become Hollywood instead of being what it is. Way too many games (no 1886 specifically since I haven't played it) trying to become cinematic experiences.
 
I got the terminology wrong, but the point still stands. This industry keeps trying to force itself to become movies. Instead of focusing on what makes games fun and addictive (gameplay) it seems too many developers are trying to become the next Michael Bay.
Do you really think that the enjoment and addictiveness of games is related to the aspect ratio they are presented in?

16:9, the aspect ratio used in 99.99999% of TVs on the market. My point isn't necessarily the aspect ratio, it's with this industry's desire to become Hollywood instead of being what it is. Way too many games (no 1886 specifically since I haven't played it) trying to become cinematic experiences.
Do you know why we have 16:9 in most TVs today instead of 4:3?
 
Freki said:
Would you prefer to go back to 4:3 ratios for games?

Lets not forget that back in the arcades although the monitors were just 4:3 CRT's they would be often found positioned in a portrait layout as opposed to landscape, depending on the cabinet.

The shape of the frame isn't an issue if the gameplay suits it.
 
If this is a measure in order to improve performance than this would be indeed worrisome - especially if you take into consideration that this game is on the console with the superior gpu...
This worries me for multiplats...

The thought of sub 1080p in 2018 disgusts me.

X1 games are guaranteed to be 720p by the end of the generation....a damn shame really
 
I got the terminology wrong, but the point still stands. This industry keeps trying to force itself to become movies. Instead of focusing on what makes games fun and addictive (gameplay) it seems too many developers are trying to become the next Michael Bay.

i don't think they said that they're focusing on aspect ratio over gameplay.
 
That doesn't mean ">", and I completely agree they have that choice. But it doesn't trump my choice in terms of playing this game or not.
Never implied that it did. What I'm saying is that the creators' intent is great than anyone's complaint about it not filling their screen. You don't have to like it or buy it but its 100% true.
 
Would it be really that hard to see a 1920x1080 game from Sony for a change? This is getting embarrasing.

You mean like Killzone: Shadow Fall, Knack, Infamous: Second Son and Drive Club? Would it be really that hard to not have people with obvious agendas making exaggerated posts for a change? This is getting embarrasing.
 
I just read up on it, and it's an extremely boring mathematical decision.

I believe their other four PS4 games are 1080p.

You mean, besides the four and only other PS4 games they showed?

Gemüsepizza;66253481 said:
You mean like Killzone: Shadow Fall, Knack, Infamous: Second Son and Drive Club? Would it be really that hard to not have people with obvious agendas making exaggerated posts for a change? This is getting embarrasing.

Okay forgot to add 60FPS somewhere there. Sorry fellas.
 
If the game is indeed 60FPS then it's an OK comprimise.

But honestly they should have rendered this game at 1280x1080p if they wanted 60FPS as opposed to 1920x800!

FYI:
1920x1080 = 2,073,600 pixels
1920x800 = 1,536,000 pixels
This is not a hardware power issue. Final dev kits aren't even out yet and resolution changes don't happen to well into development. If this decision has been made now, it's purely an artistic choice.
 
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