That doesn't excuse it for not presenting any sort of interesting gameplay in this initial footage. The shooter genre is horribly saturated as is. I need to be wowed before I start getting excited for yet more shootbang. Instead of a scripted QTE tree? Absolutely! If this QTE thing is as scripted and set in its paths as it looks, then I'd happily skip over that to continue playing the actual game with the (hopefully) layered dynamics and mechanics. Cut the fat.
Maybe there doesn't need to be one? This honestly seems like a situation of finding a solution to a problem that never existed. I'm not saying that an expanded melee system will never, ever be wanted in a shooter, but QTEs are most certainly not the way to go, as far as I'm concerned. I'll have to completely disagree with you here. QTEs have only ever served to yank me jarringly out of the game. I think the greatest sin they regularly commit when used in games is that the buttons you use to complete QTEs in the game bear absolutely no relevance to the control method you've been using a moment before, and throughout the entire game otherwise to boot. For example, you play through a game where X is your jump button, and suddenly a cutscene pops up where you are prompted to press A to jump out the way. That's sloppy game design. Outside of that, QTEs are generally just used when a dev makes a mistake of coming up with the scene first and controls second, which brings us to the last point:
That's all well and good, but when it's clearly not me controlling(since the control has changed entirely to accommodate this one scene) then I really don't care how good it looks. Cooking up a control scheme to suit some canned animation set-piece instead of coming up with an engaging gameplay system before worrying about the specifics of the visuals is a big no-no as far as I'm concerned. Yet it seems to be the philosophy The Order has been built on, which is why I'm reacting to it so negatively. If they can't make it fun for me, then just leave it as a melee smack then that's fine by me(besides, I refuse to believe the animators couldn't come up with tons of inventive solutions to make that plenty interesting, despite having less to work with, creativity being how it is).