• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

The Road to PS5: Official Stream

Ani Pneuma

Neo Member
Mar 12, 2020
21
28
125
I'm not a tech guy but it does suck that backwards compatibility isn't as grand as I was hoping. I hope I can play DMC 5 on it, shoutout to the cardboard cut out audience taking notes though.
 

Bladed Thesis

Member
Jun 7, 2019
761
1,842
410
This was going to be a technical presentation. Anybody expecting games should be ready to not get that expectation met.

Maybe. But unlikely.
 

Filippos

Banned
Mar 18, 2020
191
390
175
EXTREMELY skeptical by what he said about variable frequency in addition to power consumption. The idea is fine in theory, but you leave it open to interpretation what the base clocks are. Also, I have no doubt, all this overclocking was to get closer to Series X spec. This machine was not designed from the ground up to be this powerful.

I need to see the retail unit and how hot/noisy it runs, not convinced by the pitch so far. Plenty to do from here on Sony.
yup.. I guess it was something like 9 TF and to be closer to xbox they did this.. oh this will be interesting. loud AF consoles and maybe a RROD#2 xD
 

Zefah

Gold Member
Jan 7, 2007
37,601
7,447
1,540
The I/O throughput and uniquely short loading times is extremely exciting, but I fear it's only going to be fully take advantage of in exclusive titles. No 3rd party is going to risk splitting how they develop games to accommodate the PS5's unique technology for multi-platform games. That's fine for me, since I only care about the exclusives and will be playing any multi-platform stuff on PC, but I fear it means the PS5 is going to be at a disadvantage compared to the XSX when it comes to 3rd party stuff. I guess if they come in at a $100 cheaper price point, then it won't matter anyway.
 
  • Like
Reactions: Gideon_128

Mista

Dragonslayer
Nov 21, 2014
18,172
29,941
1,360
It was the I/O throughput and loading times. You're not going to see games designed with that in mind on PC for a long while.
Yes but the XsX has it also. Was expecting something unique to the PS5 only
 

Handy Fake

Member
Mar 2, 2014
3,916
1,570
580
Sunderland
I suspect that the other stuff here is specifically designed to make up the GPU speed. Not that I'm complaining, this has been a fascinating talk.
 

Arun1910

Member
Sep 11, 2013
839
516
545
Oh shit. Thanks. I didnt think IGN would have a spec sheet already. I was writing them down as I go!

Looks like the only advantage of PS5 is SSD bandwidth at about double the speed of SeX's SSD.

Everything else is worse.
Slightly worse... on paper. Lots of variables could close that gap.
 

SotaSkoldier

Member
Apr 2, 2016
429
1,300
720
So if you went all digital on PS4 you are getting royally fucked over unless those games are the "top 100" that is the most egregious shortcoming of the console imo. That's straight bullshit.
 
  • Like
Reactions: Godzilla Emu

Ogbert

Member
Feb 21, 2018
1,397
2,883
435
I preferred the Switch reveal when they said the joycons would let me feel frosty ice cubes in my testes.
 

joe_zazen

Member
May 2, 2017
2,756
3,172
475
I felt like this is a major development disaster.

Just like many emotionally unstable fanboys here claiming victory after AMD analyst day stream.
i do think they had to scramble hard to get over ten in order to not look completely outclassed by xsx. PS5 sounds hot and power hungry for any game daring to max out gpu.

Price is the last way for them to be competitive. $399 usd Vs $599, i’ll go cheap as long as the ps5 is quiet...big if. But if they are within $100...well Sony better have more than their tired 3rd person action stuff.


also, congrats github faithful. You were right all along.
 

Shin

Member
Feb 4, 2013
5,554
4,004
895
WoW!
Does my brain believe I'm really there...

What the flying fuck.......?
 
Last edited:

vpance

Member
Jun 20, 2005
7,780
1,169
1,480
EXTREMELY skeptical by what he said about variable frequency in addition to power consumption. The idea is fine in theory, but you leave it open to interpretation what the base clocks are. Also, I have no doubt, all this overclocking was to get closer to Series X spec. This machine was not designed from the ground up to be this powerful.

I need to see the retail unit and how hot/noisy it runs, not convinced by the pitch so far. Plenty to do from here on Sony.
We'll only know when we start to have an idea of what a very demanding game is. If launch titles can trigger frequent downclocks that's not good obviously.