But it was in top 8?!
It was! It was in the top 8 pages (of 24).
But it was in top 8?!
The self-published Nex Machina (day 1 on PC) was such a big underperformer for them that they tried to pivot to a PvP multiplayer game with "battle royale influences", which would end up being canned. The studio would have likely been dead if it weren't for Sony funding Returnal for them.I do think Housemarque would be finding more success if they had remained independent vs whatever Sony is trying to do with them.
Harry Krueger left Housemarque in November 2023, which is less than 2.5 years before Saros released, a game we also know started development in 2022.RIP. When Returnal's director left, they most likely cancelled/rebooted his project and made this Returnal-esque game in ~3 years.
Which is a shame. It really feels like a $40 spin-off game.
They were really bad at promoting their own games. I completely missed out on most of their of their major releases despite being a huge fan of their PS3 and PSP games, and being on their mailing list for that failed multiplayer game. Only found them months or years later by searching directly for their company name.The self-published Nex Machina (day 1 on PC) was such a big underperformer for them that they tried to pivot to a PvP multiplayer game with "battle royale influences", which would end up being canned. The studio would have likely been dead if it weren't for Sony funding Returnal for them.
You said it was effectively an expansion pack. It definitely is not. Go back to play Returnal. I LOVE that game but Returnal is way better in terms of the gameplay loop and progression.I'm talking about unit sales. I Platinum'ed Returnal, I know the games are fun. I'm not racing to drop $70 USD on a reskinned expansion pack though--especially a rogue like--when there's so much other stuff to play. What I was intimating is there's now too much competition on an old and busted console that has long lost its luster, and it's way too expensive for what it is.
Next time lets stay away from rogue lite mechanics and please keep the story simple in your "arcadey" game, we dont need a course in cuck bicurious psychology to play a fucking shooter game.
I watched this classic yesterday! Still a great movie.
Not limited to Sony games because you see it everywhere now.Next time lets stay away from rogue lite mechanics and please keep the story simple in your "arcadey" game, we dont need a course in cuck bicurious psychology to play a fucking shooter game.
this tells me that it didnt sell for shit, lol.Maybe not the ones you were hoping for, but numbers nonetheless
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Not necessary to publish if the numbers aren't great which every other source is pointing to them not being.Probably won't find out until mid/late summer when Q1 reports come out. Not at all necessary to publish anyways.
They know who you fapped to and share this information.Aside from the complete nonsense of these metrics, it's kind of unsettling that companies know so much about how we play a game. The amount of data they collect about your style, habits, and gaming patterns is pretty alarming.
I just mean in general, not in this particular case.Not necessary to publish if the numbers aren't great which every other source is pointing to them not being.
Can't believe people were arguing with me that this game was a success. You could literally smell the corpse from day one.Just checked the US Playstation store bestsellers list and Saros is sitting at #121, yikes! (Marathon's at ~90, so double-yikes). I bet Playstation's made more money off of Starfield, still hanging in there at #38, than either of those two.
Removing that stuff would have cut the costs and they could have priced it appropriately for what it is. For some reason Sony is under the delusion that throwing money at a niche genre and adding cutscenes will make people pay $80 for a $30 game.Would the game have done better if it had no stories or cut scenes? Just action like the old Doom games.
Speaking of which, there's a certain person who's notably absent when he usually beelines towards threads like this to damage control.Can't believe people were arguing with me that this game was a success. You could literally smell the corpse from day one.
Like I've said numerous times. Only a few games are worth buying. Even fewer are worth buying at launch."Returnal" is a phenomenal game, but I've learned my lesson not to spend 70 bucks on a game I can finish the same day I buy it.
Say each player has died 100,000 times. That's only 130 players.Say each player died 100 times in their play through that means there's only 130,000 players…
I played through the game. It's fair to say to complete it you'll likely die 30-40 times I'd wager.Say each player has died 100,000 times. That's only 130 players.
Sure, it's not selling like you would expect a Sony 1st party release, I'm just busting balls.I played through the game. It's fair to say to complete it you'll likely die 30-40 times I'd wager.
Now do some math and all signs are this sold like hot shit.
I divided with other numbers in another post.Sure, it's not selling like you would expect a Sony 1st party release, I'm just busting balls.
Why didn't you divide by 30-40 then? Consider that you yourself state that would be close to an average number of deaths per player. I'm not really vested in what the number is, just curious about the choice.
I believe it's probably around those numbers as well.I divided with other numbers in another post.
I went with the "imagine 100" scenario first because games like this journalists and casuals would die that much to see the ending.
I think I got away with 20 some? At 30 it's about 430,000 copies.
All I'm saying is if a Bond sold 1.5million in a day, and Sony won't mention a number for this, then we can all deduce it's under a million and if we use that death number it likely ranges IMO 300k to 400k at best.
Well I'm convinced!Maybe not the ones you were hoping for, but numbers nonetheless
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When you're spending your own money you're more likely to be frugal, responsible with it. The pessimistic scenario is that Saros is the first game they've developed since the Sony acquisition so.... if it's someone else's money then it's almost the opposite approach and you pull every dollar you can for your team regardless of the situation..... how does this game require a $76M US budget? Returnal was supposedly about $25M. Saros is so much better it costs 3x to make?
You are not wrong, but it's not that simple either. Sony isn't stupid and shits out money without asking and cotrolling. Development costs have exploded, and Returnal was started over a decade ago, back when making games at a reasonable budget was still much more managable.When you're spending your own money you're more likely to be frugal, responsible with it. The pessimistic scenario is that Saros is the first game they've developed since the Sony acquisition so.... if it's someone else's money then it's almost the opposite approach and you pull every dollar you can for your team regardless of the situation.
"Returnal" is a phenomenal game, but I've learned my lesson not to spend 70 bucks on a game I can finish the same day I buy it.
"Returnal" is a phenomenal game, but I've learned my lesson not to spend 70 bucks on a game I can finish the same day I buy it.
I see some people saying it didn't sell well because it's a rogue-like, I don't really understand this statement seeing as how Hades and Hades 2 exist, the bigger problem with this game aside from all the divisive narrative stuff is it fails at being both a rogue-like and an action game, it's not a full on action game cause it has rogue-like elements, but it doesn't really feel challenging like a rouge-like is suppose because they not only put too much weight on the feedback that Returnal was "too difficult" and made Saros too easy, but then gave you mechanics within the game to make it even easier so it fails to really nail the "struggling to persevere" aspects of a rouge-like.
I played Returnal on PC and while I've played harder Rouge-like games it's definitely not an easy game, by comparison I was able to beat Saros casually over 1 weekend playing it on a friend's PS5 while I was pet sitting at his house, once you die the handful of times the game's progression seems to require to roll out all of it's mechanics it kinda just quits being hard at all.
Would have costed a lot less to make, that's for sure.Would the game have done better if it had no stories or cut scenes? Just action like the old Doom games.
LoL do we live in the same reality? Because in mine Sony bought a whole studio and financed a multi-million one week flop called Concord and is on the verge of an almost 4 billion investment flop... maybe the multiverse is realYou are not wrong, but it's not that simple either. Sony isn't stupid and shits out money without asking and cotrolling. Development costs have exploded, and Returnal was started over a decade ago, back when making games at a reasonable budget was still much more managable.