The games I'm mentioning though, don't seem to have any of those tie ins. I think the exclusivity stuff is nearly dead outside of DLC, moving forward to retailer exclusive bonuses.
And with so many third parties failing, this is on their own business plan being destroyed than anything else.
I mean, it's really pretty simple to predict and decide what games to bring to a Nintendo system to make money. You have three generations of Nintendo consoles now to go back on and extrapolate date from to decide what types of games do well. Ever since the SNES days, Nintendo has been pretty similar in third party support and audience, so companies should be going back and looking at what games succeeded and failed and follow up on it.
Perfect example is THQ having a good thing going co-developing wrestling games on Nintendo platforms vs. everything else. The AKI games on N64 and follow ups with a similar team on Gamecube sold great. So what did they do? The AXED that version and decided to push a poor ported game from the other versions. Then they wondered why it failed. They had a whole engine set up on Gamecube with these games, and a very popular studio under their wing during the N64 era for these games, so their response was to cut both. Great move.
If these companies would actually look at what they're doing and look at history, they would see where they're going wrong. Versions of your super popular games should be on as many platforms as you can get, especially when you have the game made and ready. Saints Row 3 is done, it sold great, and all they have to do is port it. Instead, they're porting versions of less popular games.
In addition to that, they should look to the past to see what succeeded and why. Sonic should be mandatory on any Nintendo system, along with any mascot type games. Tony Hawk did great on the Gamecube as I recall, it would do fine with that type of game in that environment. Need for Speed: Most Wanted would fit well in that environment - they could have made a picture perfect port of the PS2 original onto the Wii and it would have did great, instead they expended more money and effort making a budget shovelware game instead of porting a good previous game.
This isn't rocket science, if they would get their head out of their asses there is money to be made on any system. Instead they rather just point the finger to rising development costs, piracy, used games, or whatever the scapegoat of the month is.