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The Witcher 2: Assassins of Kings |OT| Plough 'Em All

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poisonelf said:
If a PC-only game, with adult content and general orientation, that pushes graphics to what they should be at last, with zero dumbing down (I hope), with meager advertising compared to the 'big ones', actually sells in the millions, I 'll be laughing for days.


I wouldn't be holding my breath, in all honesty. I'm confident it's gonna be a success, I'm confident that combined with the cost of workforce in Poland and the niche market it will help building CDProjekt will be laughing the way to the bank, but if it ends up selling a couple millions (like hopefully it should manage to), the industry won't honestly give a damn.

And I know I'm depicting a nightmare scenario out of an horror movie, but the much more likely outcome could be that when next year the console version is released, and CDProjekt sees how much they're getting from it even at a sold-to-retail stage, it's gonna be Crytek all over again.
 

Van Buren

Member
VisanidethDM said:
And I know I'm depicting a nightmare scenario out of an horror movie, but the much more likely outcome could be that when next year the console version is released, and CDProjekt sees how much they're getting from it even at a sold-to-retail stage, it's gonna be Crytek all over again.

I'm expecting GoG to be the anchor that holds them to their pc ties. They are looking at becoming a genuine competitor to steam with different price tiers, and the only way they will do that is if they continue to buildup goodwill amongst their potential customers, like Valve continues to do.
 

poisonelf

Member
VisanidethDM said:
I wouldn't be holding my breath, in all honesty. I'm confident it's gonna be a success, I'm confident that combined with the cost of workforce in Poland and the niche market it will help building CDProjekt will be laughing the way to the bank, but if it ends up selling a couple millions (like hopefully it should manage to), the industry won't honestly give a damn.
Why shouldn't I "hold my breath"? What you described is exactly what I expect to happen, and the reason I feel like laughing at some faces. That is, the game selling a couple of million, which is more than some over-advertised console exclusives actually, making the company millions in pure profit, and setting a precedence for similar projects.

That's not the same as saying that it will sell like CoD or Halo, that big publishers will concentrate on the PC, or anything to that effect. Not even similar.

As for the costs, if we attribute most of that 8m. figure to salaries, and we then multiply it x3 or even x4 to match that of the US (I think?), it's still much low for its (apparent) quality and scope. So stop attributing 100% of the game's relatively low budget to it being made in Poland.

VisanidethDM said:
And I know I'm depicting a nightmare scenario out of an horror movie, but the much more likely outcome could be that when next year the console version is released, and CDProjekt sees how much they're getting from it even at a sold-to-retail stage, it's gonna be Crytek all over again.
I'm not really going to argue here. I unfortunately expect the same. I also expect the combination of fan backlash, development costs for consoles, and reduction in game quality to drive CD Projekt to be assimilated by the usual empires.
 

Kyaw

Member
I hope CDPR doesnt fall to that level. Even with Witcher 2, lots of people are bitching about consolisation on their official forums...
 

Salaadin

Member
Kyaw said:
I hope CDPR doesnt fall to that level. Even with Witcher 2, lots of people are bitching about consolisation on their official forums...

WHich is funny because Ive seen several previews make special note that TW2 is anything but "consolized".
I wonder how many of those "Im going to cancel my preorder" posts on TW2 forums actually did cancel their preorder. That place is a breeding ground for idiots, I really wish CDPR would stop answering questions over there and bring it to gaf where we appreciate them :p
 

poisonelf

Member
Salaadin said:
WHich is funny because Ive seen several previews make special note that TW2 is anything but "consolized".
I wonder how many of those "Im going to cancel my preorder" posts on TW2 forums actually did cancel their preorder. That place is a breeding ground for idiots, I really wish CDPR would stop answering questions over there and bring it to gaf where we appreciate them :p
Don't be so absolute. While the game certainly does not seem to be 'consolized' to any significant degree, it's most certainly designed with controller in mind, and with the desire for it to be ported to consoles.
Does it look incredible and not worth whining over? Yes. Would it be different, even if slightly (perhaps more, we can't know) if consoles were out of the equation? Yes. It's no conspiracy theory.
 
I'm sort of curious why there isn't more backlash about the game being consolized. Is it because they claimed there haven't been any compromises? Because they pushed the "PC exclusive" angle, even though a console version was always in the cards?

I feel like CDP gets a lot of goodwill (for good reason) and it rubs off on the perception of the game. Seems to me there are enough changes being made that the cry of "consolization!" isn't entirely unwarranted.
 

Kyaw

Member
Main thing is obviously 'OMG DX9 only?'

Its also a good reason why devs shouldn't listen to the bitching and complaints from their official forums. That is why QA testers are there.

Yes, it doesn't take a genius to figure out that if the consoles were out of the equation, we would have an even better looking game.
Although having a very scalable engine helps with the accessibility for customers. Just like Valve's Source engine. Nothing wrong with controller support either, if anything, it gives the customers a more varied control scheme and satisfy the needs of all.
 

nero2082

Member
Kyaw said:
When are the reviews going to start coming up?

Not that i care about their scores, just want to see how it does from the reviewer's point of view because most of the general public is going to judge the game based on reviews... and its always good to see your most hyped game getting good praises! :p

well one polish review from CD-Action mag is in - 9+

+
well thought out scenario
tons of branching stories
great dialogues
awesome A/V

-
sneaky sequences
ending they got was disappointing
boss fights too easy
 

DaBuddaDa

Member
How can something be consolized when it's not out on consoles? Do you mean steamlined? They're completely different things.
 

Minsc

Gold Member
Kyaw said:
Main thing is obviously 'OMG DX9 only?'

Its also a good reason why devs shouldn't listen to the bitching and complaints from their official forums. That is why QA testers are there.

Yes, it doesn't take a genius to figure out that if the consoles were out of the equation, we would have an even better looking game.
Although having a very scalable engine helps with the accessibility for customers. Just like Valve's Source engine. Nothing wrong with controller support either, if anything, it gives the customers a more varied control scheme and satisfy the needs of all.

I dunno how much better it'd look, I think it's one of the best looking titles of the year.
 

Lafiel

と呼ぶがよい
Minsc said:
I dunno how much better it'd look, I think it's one of the best looking titles of the year.
Some previews I've read state it's the best looking role-playing game they have seen!
 

Kyaw

Member
Maybe some better textures or dynamic foliage. I was just putting it out there for argument's sake.

Honestly, i don't know how much DX11's tessellation would make it look better. This game already have amazing rock/wall/edge modelling.
 

RedSwirl

Junior Member
Tokubetsu said:
Yeah, steam achievements mean absolutely nothing and you'll be able to add the game to get access to steam chat while playing anyway (In Non Steam Game etc). I don't think you even have to make a new GoG account. Just change your Country to USA.

I've actually had a really hard time getting GoG games to open through Steam. I can't find the correct file to link.
 

Minsc

Gold Member
Kyaw said:
Maybe some better textures or dynamic foliage. I was just putting it out there for argument's sake.

Honestly, i don't know how much DX11's tessellation would make it look better. This game already have amazing rock/wall/edge modelling.

Textures are top of class, I've never seen a game with better textures (not counting mods). Foliage seems excellent too. I know, hypothetical it could be better with DX11, but I think any argument saying DX9 is holding it back graphically falls flat based on the fact that it's amongst the best looking games out there.

Lostconfused said:
Better lighting. Good lighting makes a huge difference.

Lighting seems excellent too. Did you watch the environments video? The night screen I posted a few pages back with the glow of the lights from the buildings and the subtle shading of shadows from the ships silhouetted in the background were great too. I feel the lighting is excellent as well.
 
Minsc said:
Lighting seems excellent too. Did you watch the environments video? The night screen I posted a few pages back with the glow of the lights from the buildings were great too. I feel the lighting is excellent as well.
There were a few shots where it seemed off. Either way I try to avoid looking at any preview material. I'll judge the game when I can play it.

Really I was just making a general statement of "jee I wish every game would start using global illumination"

Edit: Of course I only reserve judgement in case of the Witcher 2 and LA Noire since I already made up my mind about playing those games. Everything else can be criticized and torn to pieces for fun and entertainment.
 

Van Buren

Member
Confidence Man said:
I'm sort of curious why there isn't more backlash about the game being consolized. Is it because they claimed there haven't been any compromises? Because they pushed the "PC exclusive" angle, even though a console version was always in the cards?

I feel like CDP gets a lot of goodwill (for good reason) and it rubs off on the perception of the game. Seems to me there are enough changes being made that the cry of "consolization!" isn't entirely unwarranted.

When early news of the game trickled out, I was fearing the worst, but the recent previews by respectable sources, and combat mechanics demonstrations have placated my biggest worries.

For instance, I feared the combat might go down a button-masher route, but early reports state that the game requires strategy when faced with more than 2 opponents. The sequel's combat system is very much an action-rpg now as compared to the pseudo-realtime, pseudo-turn-based system that Witcher sported. It's ultimately going to come down to the encounters, and what I've heard from the early previews is encouraging.

If you are going to bring up the talent system, the talent system has been seemingly condensed for the sequel, but the first game did sport a lot of repeated talents which were mere passive ability boosts. Witcher 2's talent system, on the other hand, does have a lot more active ability unlocks through the talent system, and as a result, I don't take issue with the reduction in the gross number of talent points, which is a misleading metric to base things by.

I'm expecting their narrative and dialog writing to have improved with experience, so I don't fear dumbing down there. They've also added in non-combat skills like intimidation, etc., which is a welcome change after Bioware removed such abilities in DA2 and ME2.

While I agree that for a CRPG fan, dumbing down is a constant worry after Bioware and Bethesda have gone to great lengths to see how many rpg elements can be removed to appeal to a wider audience, CDPR has at least decided to go with an action-rpg route after straddling the fence between realtime and pseudo-turnbased in Witcher 1.

Unless given evidence to believe otherwise, I'm inclined to give them the benefit of the doubt.
 

bengraven

Member
Playing DA2 while I wait. Ironic, since I first started playing The Witcher while I waited for DAO.

DA2 is pretty fucking bad, right under Jade Empire in my list of Bioware games. That said, the character faces are the nicest part: I like the new art style for faces. But only for main characters, the NPCs for the most part still have the broken fugly DAO faces.
 

Fredescu

Member
Confidence Man said:
I'm sort of curious why there isn't more backlash about the game being consolized.
There was absolutely nothing about the first game that couldn't have been done on consoles. It already would have been if they didn't start with such a crap engine.
 

WanderingWind

Mecklemore Is My Favorite Wrapper
bengraven said:
Playing DA2 while I wait. Ironic, since I first started playing The Witcher while I waited for DAO.

DA2 is pretty fucking bad, right under Jade Empire in my list of Bioware games. That said, the character faces are the nicest part: I like the new art style for faces. But only for main characters, the NPCs for the most part still have the broken fugly DAO faces.

Best. Faces. Ever.
R9UUAl.jpg
 

Kyaw

Member
I've seen some bad stretched out textures here and there. Nothing major, just being nit-picky.

The lighting seems a bit 'off' in some shots but we will have to see it ourselves when we get to play it.
 
bengraven said:
Playing DA2 while I wait. Ironic, since I first started playing The Witcher while I waited for DAO.

DA2 is pretty fucking bad, right under Jade Empire in my list of Bioware games. That said, the character faces are the nicest part: I like the new art style for faces. But only for main characters, the NPCs for the most part still have the broken fugly DAO faces.

The character creator for DA2 is awesome... I was able to create almost my ideal woman. She's such a babe.

da2bb222ak12.jpg


Pity about the dead expression.
 

Minsc

Gold Member
Kyaw said:
I've seen some bad stretched out textures here and there. Nothing major, just being nit-picky.

The lighting seems a bit 'off' in some shots but we will have to see it ourselves when we get to play it.

That's true of every game though, the random object with a stretched texture, but on a whole, I've yet to see any game match the consistency of detail of textures seen from the screens of TW2.

The only thing I can really nitpick is the lack of shadows in a lot of shots, and the buggy shadows in others, but they claimed it was from the ultra settings in the preview build (which they are indeed from), so I can't hold it against them too much, unless it's not working in the final build.
 

djtiesto

is beloved, despite what anyone might say
Fantastic OP, great to get re-acquainted with the plot of the first game in time for the second... looking very forward to playing this, (here's hoping it won't be super buggy at release) has the potential to be the best western RPG OF ALL TIME.
 
It's not like DX11 is needed for great graphics anyway.

I mean, some extra little bits and pieces for image quality would be nice, but you can do a hell of a lot with DX9 - i mean, look at the absolute graphical masterpiece that this is.

Visually one of the best looking games ever released (well to be soon released) if not the best. It's competing with Crysis 2 I think, and that doesn't have DX11 either.

I for one am also EXTREMELY happy that it's got controller support because I'll be playing it with a controller mostly :)
 
Correct me if I'm wrong but doesn't going directx10 and above allow for better performance optimizations? I remember that was a lot of the reason why just cause 2 was able to look so good while maintaining a high framerate.
 

lilltias

Member
So this is the best looking game coming out this year and people are bitching about the graphics?

WHAT.

It could be DX5 for all I care - it still looks amazing.
 
poisonelf said:
Why shouldn't I "hold my breath"? What you described is exactly what I expect to happen, and the reason I feel like laughing at some faces. That is, the game selling a couple of million, which is more than some over-advertised console exclusives actually, making the company millions in pure profit, and setting a precedence for similar projects.

That's not the same as saying that it will sell like CoD or Halo, that big publishers will concentrate on the PC, or anything to that effect. Not even similar.

I think the precendence is already there, and it's abundance. It's not like The Witcher 2 selling 2 millions will push people to think "Hey, this game sold like 300k units more than the graphically average previous one, it's time to totally sink millions into making cutting edge graphics we can't afford cause our artists cost 4 times as much!".

If TW2 sold 5, 6 million units, then you'd probably be right (and heck, maybe it will, one can always hope); but if it ends up being a 2 million sold-copies project that nets CDProjekt some 20, 30 millions of income (and I'm blowing numbers for the benefit of your argument), big publishers will see that money as change, and them and everyone else will keep looking at Minecraft and Angry Birds as the future market that has low cost and massive returns.

As for the costs, if we attribute most of that 8m. figure to salaries, and we then multiply it x3 or even x4 to match that of the US (I think?), it's still much low for its (apparent) quality and scope. So stop attributing 100% of the game's relatively low budget to it being made in Poland.

30-40 millions without advertisement (I seriously doubt those semi-porn photoshoots costed them more than a few tens of thousands) is a "low budget" now? And what's budget if not salaries? I doubt CDP is licensing anything beyond probably Havok and the usual stuff, and those royalties are the same everyone else is paying. They can afford (for the same reason as above) to have their own engine, so no royalty fee there either... so it's all about workforce.

What's their magic formula for having a sensible budget? Not having to buy IGN? Cutting on prostitutes for the moneyhats? As far as I can see, game developing is fundamentally made of workforce. And being able to have 16 guys drawing textures instead of 4 is gonna massively affect the way you work and the results. It's all about human resources, and we're not talking about sweatshops here - the guys at CDP are probably as good if not more so than the Bioware guys. My insistance on this point is based on the fact that this is the real relevant precendent that TW2 may leave: it may prove that you can outsource your game in a developing country where you'll find artists and developers every bit as talented as the ones you have home and that cost a fraction of that.

If CDP pulls an AAA game with that budget, now that's something the industry WILL notice. Even being conservative the idea of cutting your budget in half simply by choosing a country where you'll find competent workforce for less is incredibly appealing. It happened in almost every other industry, and CDP is probably gonna set an historical precedent with TW2.


I'm not really going to argue here. I unfortunately expect the same. I also expect the combination of fan backlash, development costs for consoles, and reduction in game quality to drive CD Projekt to be assimilated by the usual empires.

I wouldn't be so negative. They're a publisher themselves, in the end. They can probably afford their indipendency just like Valve did. And Valve is probably loving the console money they're getting from Portal 2, and it's probably more than the PC money, and it won't probably change their policy one bit. It's just a beefy, juicy extra.
 
Salaadin said:
WHich is funny because Ive seen several previews make special note that TW2 is anything but "consolized".
I wonder how many of those "Im going to cancel my preorder" posts on TW2 forums actually did cancel their preorder. That place is a breeding ground for idiots, I really wish CDPR would stop answering questions over there and bring it to gaf where we appreciate them :p

There's a small but vocal minority of the PC userbase that is completely and absolutely insane, and will complain about ANYTHING. It's just irrational desire to see their rigs and the money they costed justified, and I'm sure the CDP people is well aware of that.

If any PC player is displeased by a project that sweats love for the PC format like this one, he deserves to be forced to play Glider on a Macintosh for the rest of his days.
 
Well, the game has arived to the store I had my preorder, but only premium edition becuase we are in spain :mad:

Still waiting that zavvi process my order, I dont know if this is normal.
 
Van Buren said:
While I agree that for a CRPG fan, dumbing down is a constant worry after Bioware and Bethesda have gone to great lengths to see how many rpg elements can be removed to appeal to a wider audience, CDPR has at least decided to go with an action-rpg route after straddling the fence between realtime and pseudo-turnbased in Witcher 1.

And it's not like the original Witcher was an Infinity Engine, D&D based party based megamonster. It's always been an action RPG, and unless it's turned into a button masher, streamlinging it may only mean improving it.
 
JoeBoy101 said:

Console-style combat. It was based mostly on Geralt's abilities as derived by skill upgrades and combat styles in the Witcher 1 whereas now it's the player's button mashing ability. Yes I've read that it's still "strategic" when fighting groups, but all that means to me is you have to roll around a lot (as we've seen in videos).

Skill system has been cut down. Of course this is party resulting from the above changes where skills don't determining combat proficiency, but in other areas like Magic where there are just two levels per sign it's more worrying. Why can't each sign have it's own little tree?

Then there's tavern brawls turned into a QTE minigame with QTEs in boss fights (though optional) and changes to alchemy to make it simpler (no secondary ingredient attributes, potion base quality no longer a concern, can't overdose).
 
I don't really understand how anyone could be so concerned about this going to consoles. It's fairly clear, at least to me, that this was first and foremost a PC game. If anyone should worry it's the console owners that want to play it on ps3/360.

I would be thrilled if CDPR could get this out on more platforms.


Also, is it just me, or does Dandelion look like Jim Morrison of The Doors in the first drawing from the destructoid article?
http://bulk2.destructoid.com/ul/200876-/Dandelion_ca-noscale.jpg
 

Original-Blue

Neo Member
Although technically this is superior to portal 2, I'm not sure whether anything will top the 'clean' look of portal 2 for me this year. Except for maybe Deus Ex.

GlaDOS at the end just looks so amazingly detailed and clear. Though, can't say i've seen this in action first hand yet can I heh.
 
Confidence Man said:
Console-style combat. It was based mostly on Geralt's abilities as derived by skill upgrades and combat styles in the Witcher 1 whereas now it's the player's button mashing ability. Yes I've read that it's still "strategic" when fighting groups, but all that means to me is you have to roll around a lot (as we've seen in videos).

Skill system has been cut down. Of course this is party resulting from the above changes where skills don't determining combat proficiency, but in other areas like Magic where there are just two levels per sign it's more worrying. Why can't each sign have it's own little tree?

Then there's tavern brawls turned into a QTE minigame with QTEs in boss fights (though optional) and changes to alchemy to make it simpler (no secondary ingredient attributes, potion base quality no longer a concern, can't overdose).

:[
 

bengraven

Member
I'm glad Dandelion doesn't look so creepy-douchey this time around and more badass-douchey.


Confidence Man said:
Console-style combat. It was based mostly on Geralt's abilities as derived by skill upgrades and combat styles in the Witcher 1 whereas now it's the player's button mashing ability. Yes I've read that it's still "strategic" when fighting groups, but all that means to me is you have to roll around a lot (as we've seen in videos).

So instead of clicking a button, waiting for the sword to turn into flame, then clicking again, rinsing and repeating...we actually get to experience combat?

Oh noes consolization is destroyin our gamez
 

rogue74

Member
Gully State said:
Correct me if I'm wrong but doesn't going directx10 and above allow for better performance optimizations? I remember that was a lot of the reason why just cause 2 was able to look so good while maintaining a high framerate.

I was about to post the same thing.

It is my understanding that DX11 provides better performance and is a plus even if you don't add any new graphical effects.
 
Just ordered a new laptop:

G150 1
Chassis - :: Kobalt G150 15.6" 1
Screen - :: 15.6" 1920x1080 Full HD X-Glass LED Backlit NTSC 60% 1
Processor - :: Intel® Core i7-2630QM Quad Core with HT 2.0-2.9GHz 6MB Cache 45W (+ £93.00) 1
Video Card - :: AMD HD6970M 2GB GDDR5 DX11 (+£43.00) 1
Memory 1 - :: 8GB DDR3 1333Mhz CAS9 2x 4GB DIMMs (+ £54.00) 1
Hard Drive - :: 500GB Seagate Momentus XT Hybrid with integrated 4GB SSD (+ £44.00) 1
Optical Device 1/ 2nd HDD - :: 8x DVD±R/W 1
External Optical Drive - :: None Selected 1
Operating system 1 - :: Windows 7 Home Premium 64-bit 1
WIFI - :: Intel 6230 Advanced-N WIFI Bluetooth combi module 1
9 in 1 card reader - :: 9 in 1 card reader 1
Keyboard - :: English UK 1
Soundcard - :: Integrated High Definition Audio with THX TruStudio Pro 1
External Keyboard - :: None Selected 1
Mouse - :: None Selected 1
Mouse Mats - :: None Selected 1
Power Cable - :: UK 1
Extra Battery - :: None Selected 1
2nd AC Adapter - :: None Selected 1
Warranty - :: 3 Year - European Collect & Return (+ £70.00) 1
Business Software - :: None selected 1
System Recovery - :: None Selected 1
External HDD - :: None Selected

Going to be playing this game on Ultra I think
 

Minsc

Gold Member
Confidence Man said:
Console-style combat. It was based mostly on Geralt's abilities as derived by skill upgrades and combat styles in the Witcher 1 whereas now it's the player's button mashing ability. Yes I've read that it's still "strategic" when fighting groups, but all that means to me is you have to roll around a lot (as we've seen in videos).

Combat it The Witcher was based on skills and styles, yes, but it wasn't very strategic, and whether you had upgrades or not was pretty irrelevant. You could go the whole game with the basic combat skill with little upgrades and do just fine, I never upgraded to the higher levels myself and generally favored sword play.

Skill system has been cut down. Of course this is party resulting from the above changes where skills don't determining combat proficiency, but in other areas like Magic where there are just two levels per sign it's more worrying. Why can't each sign have it's own little tree?

Most people agree like 1/2 the skills from the original game are just copies of one another or stat enhancing skill (+x% additional damage). By most accounts the two levels per skill and the skills being more useful amounts to far more character customization.

Then there's tavern brawls turned into a QTE minigame with QTEs in boss fights (though optional) and changes to alchemy to make it simpler (no secondary ingredient attributes, potion base quality no longer a concern, can't overdose).

The tavern brawls were basically broken in TW1, might as well been QTEs, and as you mention the QTEs are optional.


rogue74 said:
I was about to post the same thing.

It is my understanding that DX11 provides better performance and is a plus even if you don't add any new graphical effects.

True, but most of the time DX11 adds tessellation which wipes out your framerate boost and then some, and then some more ;) Of course, adding tessellation and other DX11 enhancements would be great, but I don't feel the game is suffering visually from the screens.
 

Exuro

Member
Confidence Man said:
Console-style combat. It was based mostly on Geralt's abilities as derived by skill upgrades and combat styles in the Witcher 1 whereas now it's the player's button mashing ability. Yes I've read that it's still "strategic" when fighting groups, but all that means to me is you have to roll around a lot (as we've seen in videos).

Skill system has been cut down. Of course this is party resulting from the above changes where skills don't determining combat proficiency, but in other areas like Magic where there are just two levels per sign it's more worrying. Why can't each sign have it's own little tree?

Then there's tavern brawls turned into a QTE minigame with QTEs in boss fights (though optional) and changes to alchemy to make it simpler (no secondary ingredient attributes, potion base quality no longer a concern, can't overdose).
I don't see how changing the combat to be more action oriented makes it consolized. Combat in the first was trying to be an action game but with rythymic attacking which was boring and unintutive and from what I've seen so far the sequel looks to have more tactics.

Skill system in the first was so bloated. 90% of the skills were passive junk. I actually like the new trees much more.

Brawls in the first one were terrible and broken. You wait for the enemy's animation to start and click the same button over and over.

Potions I really haven't been up on, but even if pots are easier to make, the greater emphasis on traps and bombs looks like more depth is being added.

Obviously I'll have to play the game to confirm my current opinions, but nothing about these changes make the game appear to be worse.
 

M.D

Member
nelsonroyale said:
Just ordered a new laptop:

G150 1
Chassis - :: Kobalt G150 15.6" 1
Screen - :: 15.6" 1920x1080 Full HD X-Glass LED Backlit NTSC 60% 1
Processor - :: Intel® Core i7-2630QM Quad Core with HT 2.0-2.9GHz 6MB Cache 45W (+ £93.00) 1
Video Card - :: AMD HD6970M 2GB GDDR5 DX11 (+£43.00) 1
Memory 1 - :: 8GB DDR3 1333Mhz CAS9 2x 4GB DIMMs (+ £54.00) 1
Hard Drive - :: 500GB Seagate Momentus XT Hybrid with integrated 4GB SSD (+ £44.00) 1
Optical Device 1/ 2nd HDD - :: 8x DVD±R/W 1
External Optical Drive - :: None Selected 1
Operating system 1 - :: Windows 7 Home Premium 64-bit 1
WIFI - :: Intel 6230 Advanced-N WIFI Bluetooth combi module 1
9 in 1 card reader - :: 9 in 1 card reader 1
Keyboard - :: English UK 1
Soundcard - :: Integrated High Definition Audio with THX TruStudio Pro 1
External Keyboard - :: None Selected 1
Mouse - :: None Selected 1
Mouse Mats - :: None Selected 1
Power Cable - :: UK 1
Extra Battery - :: None Selected 1
2nd AC Adapter - :: None Selected 1
Warranty - :: 3 Year - European Collect & Return (+ £70.00) 1
Business Software - :: None selected 1
System Recovery - :: None Selected 1
External HDD - :: None Selected

Going to be playing this game on Ultra I think

There are laptops this strong these days? o_O

My PC is weaker than your laptop :(

congrats!
 

Minsc

Gold Member
M.D said:
There are laptops this strong these days? o_O

Yea, that 6970M card is a bit faster than a desktop 6850 I believe, should be able to run high, maybe some ultra.
 

Exuro

Member
bengraven said:
I'm glad Dandelion doesn't look so creepy-douchey this time around and more badass-douchey.
Zoltan too. He looked so creepy in TW1 with that smile. I swear he was murdering in his off time. No one can be that happy and that creepy at the same time.
 

bengraven

Member
Minsc said:
Most people agree like 1/2 the skills from the original game are just copies of one another or stat enhancing skill (+x% additional damage). By most accounts the two levels per skill and the skills being more useful amounts to far more character customization.

Exactly: about halfway into the game and I was already just throwing bronze talents into whatever. "used only when intoxicated"? Sure, whatever. Click.

The tavern brawls were basically broken in TW1, might as well been QTEs, and as you mention the QTEs are optional.

I'm still not sure how brawls worked. I just clicked on the guy and clicked again when the star appeared around the fist icon. I'm not sure if I did it right, but I beat every fighter in the game.


Exuro said:
Zoltan too. He looked so creepy in TW1 with that smile. I swear he was murdering in his off time. No one can be that happy and that creepy at the same time.

That's another failure of the Witcher. So many repeated textures. Every old woman looked the same, every townswoman in each area looked the same, and there were maybe 2 kinds of elves, and just two kinds of dwarves: the super long bearded ones and the Zoltan-looking ones.

Christ, Morrowind had more variety in NPCs.
 

Kyaw

Member
I have to agree, there is no challenge to the tavern brawls. Its a broken system.

QTEs are fine as its a minor part of the game and i will probably enjoy it as its Heavy Rain style.
 
The game looks fucking incredible and I'm so ready for it. My wife is going to be gone all next week and I plan to sit around and only get up to take some walks and eat. You can count on that!
 

dino1980

Member
Minsc said:
True, but most of the time DX11 adds tessellation which wipes out your framerate boost and then some, and then some more ;) Of course, adding tessellation and other DX11 enhancements would be great, but I don't feel the game is suffering visually from the screens.

Im just glad they didnt go with DX11. We would get some bether performance with DX11, but as you said they would surely add tessellation which would really drop the FPS. Instead they said some time ago that they will maybe add DX11 after the release.
 
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