Gorgon
Member
Zeliard said:I don't know that a game that focuses almost purely on staying away from enemies, in a gen where we've had so many "blow up whatever the fuck is in front of you" games, is terribly accessible to that many.
Pure stealth (or at least a very dominant focus on stealth) is a lot to ask for these days - that alone is going to make it somewhat non-accessible, if not entirely uninteresting, for a lot of modern gamers.
It's not that Thief is the pinnacle of complexity - it's that the type of patience it asks for is a crapshoot to ask from a lot of gamers nowadays. As a modern example, look at all the complaints leveled at Demon's Souls due to the patience it demands out of the player in navigating the environment, where it asks you do so slowly and with consideration for your surroundings.
Gamers as a whole have lost a great deal in the capacity for actually learning a game's systems, as well as traversing levels that aren't A ---> B corridor linearity. Hopefully this won't compromise this version, but I can't get my hopes up for a legitimate stealth game these days (MGS4 didn't quite cut it, and let's not even speak of Splinter Cell: Conviction).
You're confusing "acessibility" with lack of patience. They are different. You can watch a complex movie and understand its philosofical underpinings, but that doesn't mean you can avoid falling asleep after 10 minutes.
The Thief games were very acessible, it's just that their very slow nature, reliance on level memory, and total reliance on stealth gameplay would turn a lot of people away. Very different things.