thestopsign
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If Tatsunoko sells over 30k in its first month, I would be very, very happy. It only has a few days on sale anyways, so that is going to effect sales a bit. LTD, I would expect somewhere in the range of 200k, which is respectable.
Well okay, maybe that was a little overblown, it doesn't apply to all core games, but there are definitely some genres that can be chalked up as lost causes for any rematriculation effort. FPS gamers in particular just aren't going to be lured, they have a burden of choice on the other platforms as is, and what they've come to expect of multiplayer is not something the Wii can deliver. That's kind of a big deal to this discussion, as FPS gamers are, y'know, sorta the 800-lb gorillas of the core gaming industry in the US.Agnates said:Yep, more robust games is all it takes to attract their attention. I think we're on the same page, sans that you believe they'd shun a quality experience on Wii because of the lesser visuals. I don't buy that. If a game looks good, it looks good, and some Wii games do look pretty damn good. Its power isn't an unsurmountable barrier. All it needs on top of that is solid gameplay and for them to know it actually exists somewhere out there.
Accelerometers, no. Pointer controls? Yes! specially when they are replacing dual analog aiming. About PC, comfy couch, rumble, etc.brain_stew said:So accelerometer controls mean that much to you, really?
I think the guy who ends every post with a statement that he is going to stop posting then posts again is having the main meltdown...bmf said:I wasn't expecting a brain_stew meltdown today. Hooray for Tuesdays?
Cosmonaut X said:See, I do kind of agree with you - I think the chance to build a solid audience for certain types of games on the system was missed around two years ago and I think that has made it harder for third parties to sell the games they are now bringing to the system than it could have been.
HOWEVER
I don't think the people playing the "core games don't sell" game are being entirely fair, and are often quite happy to leap on the performance of a particular game to try and back up their position, twisting the actual significance of a title to suit their argument.
The latest example is Monster Hunter Tri. The game is apparently going to get solid promotion over here from Nintendo and Capcom, but it is a game in a series that has been a hard sell in the West and none of its previous instalments have done any significant numbers. However, to hear some posters here tell it, it's the last shake of the dice and if it flops there is no audience for core games, a position that seems to fly in the face of series history just for the sake of trying to score points.
Is that playing damage control or rifling through the drawers for another excuse? Or is it simply being realistic about the game and not expecting it to set the charts alight just because it happens to be a core game on the system?
brain_stew said:You absolutely should be adding the SKUs though. That's the nature of PS3/360/PC "blockbuster" development these days, they all draw from the same shared codebase and assets with a small amount of time spent optimising for the individual platforms. You just can't do that with a Wii project, its sales have to hold up on their own as you've got no platforms (barring perhaps the PS2 but that hasn't been relevant for a year or more so the point is moot) to easily spread that investment across.
No, he's absolutely right. With that logic, we're allowed to fuse the PS2, PSP and Wii salescount of Silent Hill: SM and then compare them to the HD Silent Hill.Puncture said:Looks like your playing the excuses game right along with them tbh, and thats why that little discussion about this never goes anywhere.
Shig said:Well okay, maybe that was a little overblown, it doesn't apply to all core games, but there are definitely some genres that can be chalked up as lost causes for any rematriculation effort. FPS gamers in particular just aren't going to be lured, they have a burden of choice on the other platforms as is, and what they've come to expect of multiplayer is not something the Wii can deliver. That's kind of a big deal to this discussion, as FPS gamers are, y'know, sorta the 800-lb gorillas of the core gaming industry in the US.
Really, anything with 'realistic' graphics is going to be pretty sharply scrutinized against its HD brethren. Anyone that's trying to be the Wii's equivalent of Modern Warfare even if it's not necessarily an FPS: Cut it out, it's not gonna happen.
3rd parties need to keep stuff lighthearted on the Wii. Core gamers' blood 'n guts tendencies are being more than served elsewhere and those type of games are never going to become a hit with the casual Wii crowd. I think the best blueprint to look at would be the Dreamcast, really; the games almost all had this sort of bubblegum arcadey optimism to them stylistically, but they did so in a way that somehow neatly avoided the 'kiddy' label gamers like to throw around. Not to say it's a sure thing, but something like a new Jet Set Radio or Hydro Thunder has a lot higher chance of breakout success on the Wii than it would have on the PS3 or 360.
Soneet said:No, he's absolutely right. With that logic, we're allowed to fuse the PS2, PSP and Wii salescount of Silent Hill: SM and then compare them to the HD Silent Hill.
Puncture said:Looks like your playing the excuses game right along with them tbh, and thats why that little discussion about this never goes anywhere.
Soneet said:No, he's absolutely right. With that logic, we're allowed to fuse the PS2, PSP and Wii salescount of Silent Hill: SM and then compare them to the HD Silent Hill.
Sipowicz said:I agree with some of the things brain stew is saying. If you're making an expesive "core" game that's a big name FPS or shooty type game or more traditional type game 360/PS3/PC is by far the best choice because you'll get more sales. the problem is that if you dont or if it's a new ip that doesnt do very well you'll fucking destroy your company
brain_stew said:At the end of the day, its basically Nintendo's fault, they knew how developers were gearing up for this generation, they knew the areas they were researching, they knew the egines they were licensing and they knew the level of assets that were being targetted. If they created a system compatible with all of that, the Wii would have received just as good third party support as the PS3 and 360, but it isn't so they don't.
michaelpachter said:Pach-Attack
I'm sure Pachter has some such data...Obviously he can't share it with us, so he has to make his arguments here with what is publicly available. Or maybe he doesn't have such data, I really don't know.Flachmatuch said:We're in a pretty bad position to discuss this tbh. We don't have either cost or sales information for the overwhelming majority of games, so all we know is basically how much the top 10 or so games sell in the US and that's all :-/ It'd be pretty nice to know at least how much different companies invested in different platforms over time, in tools development and individual games, but of course sales and cost of the majority of games would be the best.
That might be true, but I would like more of such games coming to Wii ala WaW and MWR. And clearly they do sell, despite brain_stew saying that they don't count...Segata Sanshiro said:The third parties hold a large part of the blame for the current mess, but whoever's fault it is, there's still a mess in the room. There's been no audience cultivated for these kinds of games on the Wii, so the only stuff that's really going to break through are the MEGAHIT type titles that are best served being multiplat anyway.
brain_stew said:See, that's kind of the point, you can very easily find a reason why each individual title may fail to succeed but if there was such unfulfilled demand, then something would be selling. I agree with you, on their own, each individual example is pretty easily writtent off, but despite that, the overwhelming volume of failures (despite their flaws) is starting to become pretty telling.
People aren't making the statement that Monster Hunter is "the last chance" because it should be a guaranteed blockbuster, more because its the straw that'll break the camels back.
When you play that game with "HD" titles, you'll find plenty of games that could have just as easily have been excused for under performance, stuff like Borderlands, Dead Space, Darksiders, Bayonetta, Bioshock and Saints Row were far from a guaranteed success yet all managed to find their market. The two RE lightgun games games, HOTD: Overkill, Dead Space, Silent Hill, The Conduit, surely one of those should have pulled respectable numbers? Yours is an easy position to defend because by getting into the minutiae you can very easily justify your opinion but the problem is your ignoring the overarching theme, which doesn't paint a very pretty picture, any way you look at it.
Betting on a PS3/360/PC title is much safer than a "traditional/core" Wii title and the investment per platform is almost certainly lower because over 90% of the work can be reused, that's just not the case with Wii projects, you've one shot at success and a very poorly defined target market, its just too damn risky. Throw a load of low cost, broad reaching titles at the system though, and your potential of managing to find that "special something" becomes much higher.
At the end of the day, its basically Nintendo's fault, they knew how developers were gearing up for this generation, they knew the areas they were researching, they knew the egines they were licensing and they knew the level of assets that were being targetted. If they created a system compatible with all of that, the Wii would have received just as good third party support as the PS3 and 360, but it isn't so they don't.
That stuff baffles me, as well. It's why I've got no sympathy for third parties who whine about this stuff. If you're putting out PSP versions of your big guns and you can't be arsed to cover the Wii as well, don't complain that you can't sell shit. The PSP makes the Wii look like a fucking PS2 as far as selling third party core titles in North America.Lonely1 said:That might be true, but I would like more of such games coming to Wii ala WaW and MWR. And clearly they do sell, despite brain_stew saying that they don't count...
Why the PSP got Assasin's Creed, Dante's Inferno and Army of Two 2? Stuff like that is what puzzle me.
brain_stew said:You're using too much hyperbole there.
What I want them to do is put a Saint's Row style game and a Dead Space style game on the Wii. Both of those types aren't well represented on the Wii and if they were quality I'd buy em. Throw in some 3rd person motionplus sword action that's as sharp as the WSR speed game and I'm on that too.michaelpachter said:What should publishers do?
Soneet said:Just a note, that branching comment to PS2 and PSP was meant to be sarcastic =_=
Segata Sanshiro said:The third parties hold a large part of the blame for the current mess, but whoever's fault it is, there's still a mess in the room. There's been no audience cultivated for these kinds of games on the Wii, so the only stuff that's really going to break through are the MEGAHIT type titles that are best served being multiplat anyway.
Meanwhile, the third parties have tried very hard to cultivate an audience for this stuff on the HD consoles, which is why we're getting this weird reversal of usual trends with regards to 1st/2nd/3rd place consoles and their software sales.
At this point in the generation there isn't much point trying to reverse things. It would take considerable effort on a lot of businesses part and the overall upside of doing it is probably not that big.
What third parties *can* do is do a better job of serving the casual/core overlap on the Wii. That's an audience you can sell big numbers to.
Hopefully everyone's learned their lesson for the next time something like this gen happens. You can swim farther going with the flow than fighting the current. Meanwhile, Nintendo doesn't give a shit because this is basically an ideal situation for them.
Lonely1 said:That might be true, but I would like more of such games coming to Wii ala WaW and MWR. And clearly they do sell, despite brain_stew saying that they don't count...
Why the PSP got Assasin's Creed, Dante's Inferno and Army of Two 2? Stuff like that is what puzzle me.
brain_stew said:Nailed it. Things just aren't going to change now, too much money has been invested and it'd be far too expensive (and counter prodcutive) to try and right the wrongs of the past. The ship has sailed and it isn't coming back into harbour until next generation.
Flachmatuch said:I. Second, nothing at all says that cost per platform is lower for HD games than for Wii games; in fact, every tiny bit of information that we do have says that the opposite is true.
Lonely1 said:Why the PSP got Assasin's Creed, Dante's Inferno and Army of Two 2? Stuff like that is what puzzle me.
EDarkness said:I've wondered about that, too. My roommate wondered why the Wii didn't get Mercenaries 2, but the PS2 did. That was the game he was most excited about. It's decisions like that which really boggle my mind. Games like The Force Unleashed and Call of Duty games show that there is a market there which can be tapped. Why wouldn't they go after it? Doesn't make any sense.
I'm equally as sad that you took 'lighthearted' as synonymous with 'kiddy' despite me explicitly giving an example of types of those games that core gamers fucking loved, that I've never once heard mocked as 'kiddy'.EDarkness said:This kind of thinking is what makes me sad. Wii games do not have to be "colorful", "arcadey", "kiddy", or "light hearted".
If we were having this conversation two years ago I'd agree. Like I said earlier, however, a significant number of people who want 'mature' games have long since gotten fed up with their shoddy, patronizing handling on Wii and crossed over towards the other platforms that deliver the goods. And now that their needs are being met there with amenities above and beyond what Wii can offer, it's going to be a very hard sell to bring 'em back.I think this is where they failed. Wii "core" owners want those edgy games like everyone else, but the have to be high quality.
Infamous is going to have to stay a far-distant hypothetical, considering it's a first-party Sony game. But to counter with another hypothetical, I think Sly Cooper would stand to do even better.I think a game like Infamous would do quite well on the Wii as long as it got the same amount of polish as the HD versions are getting. Not to mention the amount of hype. I think if Dead Space had been a 3rd person game like the other versions, then it would have caught on better.
You can't approach a product with years of history and treat as though its in the exact same position now as it was on day one. The Wii is not the system people think of when they think of 'cool' games for the 18-30 market. There's been years of third-class treatment paid to 'mature' franchises and efforts on the system, it's going to take a long, concentrated effort to bring goodwill for those types of game back to anything approaching parity with the HD consoles.That's what drives hype and gets the player base energized. This is no different than the 360 market. Get people hyped and explain why this game is the coolest thing on the planet. The 18-30 crowd loves that kind of stuff. We all know it can't live up as far as graphics go, but that shouldn't hinder the gameplay.
Mayor Haggar said:I would NOT want a cheap Wii version of the PSP port of Dante's Inferno. Which is being made by A2M, and I know first-hand that it is a big steaming pile of shit.
The thing with all that PSP software is there always made by 5th tier devs who are just trying to stay afloat. I'd rather have Wii shovelware based on properties or genres I don't care about, then Wii shovelware of major franchises like AC or DI.
Gonna second it: This post nails it.Segata Sanshiro said:The third parties hold a large part of the blame for the current mess, but whoever's fault it is, there's still a mess in the room. There's been no audience cultivated for these kinds of games on the Wii, so the only stuff that's really going to break through are the MEGAHIT type titles that are best served being multiplat anyway.
Meanwhile, the third parties have tried very hard to cultivate an audience for this stuff on the HD consoles, which is why we're getting this weird reversal of usual trends with regards to 1st/2nd/3rd place consoles and their software sales.
At this point in the generation there isn't much point trying to reverse things. It would take considerable effort on a lot of businesses part and the overall upside of doing it is probably not that big.
What third parties *can* do is do a better job of serving the casual/core overlap on the Wii. That's an audience you can sell big numbers to.
Hopefully everyone's learned their lesson for the next time something like this gen happens. You can swim farther going with the flow than fighting the current. Meanwhile, Nintendo doesn't give a shit because this is basically an ideal situation for them.
I'll not go into your other points, since we've already discussed this and you'll just continue to misunderstand me.NeoUltima said:To directly answer your question as to what publishers should do(hey isn't that part of your job?)... make low-budget casual games and hope they catch on, Just Dance is a great example. Core games, with maybe a couple exceptions, should be left for ps3/360. Making a core Wii game is just too risky a proposition. Few have even been profitable(mostly ones early on in Wii's PLC when the userbase still had lots of core gamers involved), and those profits were likely too small to be worth the profits from opportunities foregone.
There's a caveat. If they completely leave the Wii behind, they're leaving potential money on the table and leaving a bad taste for the expanded audience. Would it not be better for them to try and turn around their brand image? Make sure that their brands are seen on the system, maybe not as a force to be reckoned with, but at least a company who's delivering decent software? Software with great decent concepts, quality, and marketing? No more shovelware? Could Ubisoft go to releasing 7-8 games a year instead of 30, all of them of quality, and nothing petz or imagine? Maybe so that when the next generation comes around they're not considered shit peddlers? How about EA? They're doing much better than they were, but can they make it a situation where if you buy a brand new EA game on the Wii, you won't feel buyer's remorse?brain_stew said:Nailed it. Things just aren't going to change now, too much money has been invested and it'd be far too expensive (and counter prodcutive) to try and right the wrongs of the past. The ship has sailed and it isn't coming back into harbour until next generation.
Just an advice brain_stew, but if you have any clue about game development, you would stop talking. You're not a programmer and if you were, you would know how silly you sound with this sharing project argument you're trying to convince people of. Funny enough, all architects that you mentioned are completely different. None of them are converted 'easy'.brain_stew said:The reality is that the Wii hardware is much closer to PSP hardware than it is to PS3 and 360 hardware, so it can share projects with the PSP but it can't share titles with the PS3 and 360. If Wii buyers aren't going to buy titles that can be easily ported to the PSP then you've pretty much created your own grave.
brain_stew said:You're missing the point. If you create a game for just the Wii or just the PS3, then, yes, the PS3 title will be more expensive but the fact is third party PS3 exclusives (that aren't receiveing a moneyhat) pretty much don't exist these days and nor should they. A PS3 title means you can get a 360 and PC version out of it for very little extra investment, you just don't have that luxury with the Wii. So the cost of that PS3/360/PC project is higher, sure, but you' get three roles of the dice for your money, whereas the Wii project only gives you one chance. So yes, the actual cost, per platform does work out less for the PS3, 360 and PC because of the nature of modern multiplatform development.
If Nintendo had packed a X1300 (restricted to 480p output), 256MB or RAM and a dual core PowerPC in the Wii, something they could have done for very cheap, then the same could have been said for the Wii. Creating a Wii version would have been a simple matter of outputting in SD and haling the texture resolution (something you'd probably do for the PC version anyway), you could have kept all the same shared tools, assets and code,a nd got a Wii version out for a nominal extra amount. Sadly, the hardware was half a decade out of date at launch and was wholly incompatible with modern game development tools and approaches so Nintendo got the shaft. Frankly, I don't think they care, its to their advantage that they have a software monopoly on their platform so if anything, it was a specific goal of theirs.
Soneet said:Just an advice brain_stew, but if you have any clue about game development, you would stop talking. You're not a programmer and if you were, you would know how silly you sound with this sharing project argument you're trying to convince people of. Funny enough, all architects that you mentioned are completely different. None of them are converted 'easy'.
Soneet said:Just an advice brain_stew, but if you have any clue about game development, you would stop talking. You're not a programmer and if you were, you would know how silly you sound with this sharing project argument you're trying to convince people of. Funny enough, all architects that you mentioned are completely different. None of them are converted 'easy'.
Great post.Opiate said:I don't think it's as simple as "make good games," though.
I think Michael is right that branding matters. I've put it a different way in the past: I've labelled them Umbrella Games. This refers to the biggest games available, which give shade to the smaller, less well known efforts to grow and prosper. I believe virtually all hardware is moved on the backs of the top 10% of games. The big hits are what motivate people to pay attention to or purchase a specific system, and then they stay for the mid range fare. A great example of this in the past is GTAIII. I think that moved enormous amounts of hardware. FFXIII just produced what was by far the biggest hardware week in the PS3's history in Japan. The announcement of DQIX for the DS produced an explosion of succesful JRPGs for the system in Japan. There are many examples of this. These major, well known games attract users who go on to buy less well known games in the same genre.
In some cases, those smaller games are very good (Infamous seems to be well liked, as a Sandbox game, and Tales of Vesperia got similar reviews to FFXIII), but I believe these games would absolutely flounder without the big games to establish the base there.
Well, the big games in the casual arena are indeed on the Wii. Those games are made by Nintendo themselves: Wii Sports, Wii Fit, Brain Age, and so forth. And so casual fare has done fairly well on their systems -- certainly much better than they've done on the PS3 or 360. But the hardcore umbrella games are almost all made by third parties, and almost all of them were made for the PS3/360. In fact, most were already headed to the PS3/360 before this generation even began (GTAIV, Assassin's Creed, Final Fantasy XIII, Metal Gear Solid 4, etc. etc.)
So the "Umbrellas," or Brands, as Mr. Pachter calls them, are all established on the PS3/360 now, in regards to the hardcore. I don't think it would be as simple as making good games now: you'd have to make huge, gigantic games for the Wii, to try establish the base there. If that were to happen, then smaller but still very good games can start doing well.
But I don't see much incentive to do that. You'd not only have to convince these purchasers to buy a Wii, you'd have to convince them to buy a Wii instead of a PS3/360, which is where third parties have largely been directing consumers since the generation began. That's a tall order, and would likely be prohibitively expensive. It's not worth trying, in other words.
Flachmatuch said:This is a few separate issues. First is "cost per platform", which is development costs divided by number of platforms (no idea about what this number means though). We don't know much about development costs, but what little we know actually does not really support what you're saying. We know some stuff about sales requirements for breaking even, and it's usually a few hundred thousand units for the Wii vs around 1m for HD stuff, so yeah, HD costs could be 2-3x Wii costs. This is of course not direct comparison of the same game for Wii and HD consoles (doh); on the other hand, the CoD games, for example, show that it's also possible to reuse HD stuff for Wii games and that this decreases development costs. Maybe it'd be more than the 10-15% increase that I remember for porting costs (to the PS3, it was Ubisoft iirc), but it's also a larger userbase. Again, I don't think this is a good strategy, I'm just saying the technological problems aren't the main issue. I also dislike the entire blockbuster approach and I don't think it works either.
t.
michaelpachter said:I made a comment on Bonus Round that half the Wii audience is hard core and half is purely casual. That split sounds pretty agressive, and the data above suggests it's more like 25/75.
The game, at least in MP, performs decently and looks good (Yes, for Wii standards...)brain_stew said:it looked like shit and performed really poorly.
Flachmatuch said:T
Thing is, it's not about how Nintendo could help third parties (as you said, who knows if they even want to). It's about how third parties can help themselves using whatever's available.
brain_stew said:I wouldn't use the Wii port of COD4 as any sort of barometer as to how an average multiplatform title could be ported to Wii. Its a game with very high performance goals (60fps), on an engine steeped in Quake 3 technology with no texture streaming, incredibly linear levels, that even runs decently on a piece of shit Atom CPU on the PC side. Its just about a best case scenario and even then pretty much all the assets had to be reworked, it looked like shit and performed really poorly. Something like Danté's Inferno might be a good candidate as well but very little else Its an interesting approach, sure, and Treyarch did a pretty damn fine job but its not something that can be applied as a rule.
Lonely1 said:The game, at least in MP, performs decently and looks good (Yes, for Wii standards...)
Ulairi said:Why don't Nintendo's titles count as hardcore games? Is NSMB wii, Metroid Prime Trilogy and the others from Nintendo are they not hardcore games?
If they sell and sell well. That proves there is a market for hardcore games. It just shows that a lot of developers aren't competing with Nintendo. They should put the same effort Nintendo does into the titles and they can then see if the results are high sales.
brain_stew said:By your standards, maybe, I've seen the framerate analysis and from where I'm sitting saying it performs like crap is a perfectly valid position to take. Its an interesting achievement, sure, but its a sorry shadow of the game its trying to represent.