Soul of the Beast
Member
There's a reason why most new thrid party triple-A games are not planned for the Switch.
There's far more to performance than size. Anyone could make a massive world if they skimp on fidelity. Xenoblade X is the poster boy for those kind of gimmicks. If anything is "lazy" its that.
Imagine if Horizon were ported to Switch. The game would end up basically being an exclusive title considering the work needed to downgrade the game to run on Switch. That presents a serious money concern for devs on top of being a drain on resources and time needed for other platforms. None of that has anything to do with "lazy devs."
Exclusives developed internally that obviously account for the Wii U's shortcomings? Yeah, it's a little different when you're talking about third parties that are trying to release on multiple platforms. If third parties are to do this, they're either expected to hold themselves back to make up for the Switch's shortcomings or they have to butcher their games. Asking third parties to do either is unreasonable and god help us if they design games for the Switch on a technical level.
Raw numbers are 4GB LPDDR4 on Switch and 512mb for Xbox 360, correct? I'm not sure how much is usable on 360 but Switch has 3.25GB usable. I agree that Snake Pass' resolution sucks, could've used more time but I guess they wanted to have it out day one on all platforms. And framerates from hell in Lego City? Come on man, it's running at full 1080p docked with dips to 25-27, handheld mode isn't much lower from what I hear. If that's "from hell" to you don't even play Zelda in Korok Forest docked.
yes, they just don't have the same budget. Battle chasers is a Kickstarter project realized in Unity. It would have never been made if it required Zelda-level amounts of money.Yeah, I'm starting to think that to. Breath of the Wild is a way more graphically demanding game than Battle Chasers and it runs fine. Something doesn't add up.
There's a reason why most new thrid party triple-A games are not planned for the Switch.
I wonder how possible it would have been for Nintendo to make a 299 Switch powerful as the PS4
I wonder how possible it would have been for Nintendo to make a 299 Switch powerful as the PS4
yes, they just don't have the same budget. Battle chasers is a Kickstarter project realized in Unity. It would have never been made if it required Zelda-level amounts of money.
Also the Switch version is an afterthought, the core development team didn't plan for a weak Cpu.
Take a slim PS4, make it 1/3rd the side and add a screen.
So not very possible or probable.
Both are 299 just so you know.
Whenever someone says to me that the Switch is weak, and that it should be more powerful, I'll show them this picture:
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And ask them where exactly they think the more powerful chips should go.
It usually also shuts down discussions about the battery.
We've know long before the Form factor of the Switch was leaked that an home-/handheld hybrid simply could not be as powerful as X1/PS4.
For a handheld Switch has pretty powerful hardware so not sure what more they expected?
LazyDevsMore developers not wanting to do the extra work or lacking the talent of actually doing it properly.
THQ having issues with getting Battle Chasers to run smoothly? WTF?
But these also cost 2-3 times as much.
Both are 299 just so you know.
Sure, but do you think a Switch costing 900 bucks would be a succes?That is a ridiculous argument. The iPhone gets more powerful every year, despite being packed to the gills and getting thinner bit by bit as every year passes. There's also nm shrinkage etc etc. Come on now. That picture is irrelevant insofar as power evolution.
Sure, but do you think a Switch costing 900 bucks would be a succes?
That is a ridiculous argument. The iPhone gets more powerful every year, despite being packed to the gills and getting thinner bit by bit as every year passes. There's also nm shrinkage etc etc. Come on now. That picture is irrelevant insofar as power evolution.
That is a ridiculous argument. The iPhone gets more powerful every year, despite being packed to the gills and getting thinner bit by bit as every year passes. There's also nm shrinkage etc etc. Come on now. That picture is irrelevant insofar as power evolution.
That is a ridiculous argument. The iPhone gets more powerful every year, despite being packed to the gills and getting thinner bit by bit as every year passes. There's also nm shrinkage etc etc. Come on now. That picture is irrelevant insofar as power evolution.
So where is the fan going to be so the GPU/CPU doesn't throttle when you are playing advanced games? Or are you saying that the handheld console is going to be downclocked so much that it doesn't throttle at all?
I still don't understand why whenever people mention ports, they talk about PS4 or XB1. PS3 and Xbox 360 should be the goal. Now if the hubbub is that Switch can't handle those games, we've got the makings of a good conversation.
Nintendo already had a product for your expectations: the WiiUIf you want to be successful on a Nintendo console, you don't port PS4 games, you make original ones like Mario X Rabbids or games evoking old classics like Hollow Knight or Shovel Knight.
That is what I thought when I see Breath of the wild and Odyssey.
And/or Nintendo has the cash flow to buy a semiconductor company and develop their own silicon?
Then don't target your games to the most powerful hardware. Indies don't. Blizzard doesn't. In fact, nobody does, because most games are specced for mid range PC's anyway.What many people in this thread seem to either fail to understand or don't want to understand that this is not always, or even often, a question of fundamental theoretical capability.
Its a question of whether it makes economic sense to port your existing game. And if a platform is significantly slower than what you targeted so far, then that increases the cost of producing a decent port, which means that your potential payoff needs to be larger to justify that. That's all there is to it.
You're sure that the Switch could decently run games like Battlefront 2?If Rise of the Tomb Raider is possible on Xbox 360 with such great graphics then every game is possible on the Switch.
Then don't target your games to the most powerful hardware. Indies don't. Blizzard doesn't. In fact, nobody does, because most games are specced for mid range PC's anyway.
It probably could at extremely run down settings etc. I not talking about the switches power here more that Dice are technical wizards and I wouldn't be surprised if they could manage it but I don't see why they would even if possible.You're sure that the Switch could decently run games like Battlefront 2?
Raw numbers are 4GB LPDDR4 on Switch and 512mb for Xbox 360, correct? I'm not sure how much is usable on 360 but Switch has 3.25GB usable. I agree that Snake Pass' resolution sucks, could've used more time but I guess they wanted to have it out day one on all platforms. And framerates from hell in Lego City? Come on man, it's running at full 1080p docked with dips to 25-27, handheld mode isn't much lower from what I hear. If that's "from hell" to you don't even play Zelda in Korok Forest docked.
You're sure that the Switch could decently run games like Battlefront 2?
Has it ever been speculated that the Switch is intentionally under/differently powered compared to current-gen consoles in a ploy to have devs make Switch specific games that can easily be ported to more powerful consoles versus receiving downgraded ports, Or having console exclusive games?
Asking for a friend
THQ Nordic? The guys who grabbed a DS game (portable 2004 hardware), ported it to PS4, and somehow managed to have said game (Locke's Quest) have performance issues?
Yeah, with that in account, I imagine it would be impossible for them do any Switch work.
Wow, has no idea THQ still exists.
Tbh i thought they went bankrupt ages ago
Then don't target your games to the most powerful hardware. Indies don't. Blizzard doesn't. In fact, nobody does, because most games are specced for mid range PC's anyway.
Take a look.
Rise of the Tomb Raider on Xbox One and 360.
Doesn't look that bad on 360 right?
And that's a console that's way weaker than a Switch.
But they aren't developing for the PS3/360 anymore...
So this point is pretty moot
Then don't target your games to the most powerful hardware. Indies don't. Blizzard doesn't. In fact, nobody does, because most games are specced for mid range PC's anyway.