BlazingDarkness
Member
The original design for Dante was shit anyway, he looks like a member of Nickelback
The entitlement in here is palpable. I'm palping it.
Not even going into the redesign, why is that model so ugly graphically?[/IMG]
I think what most people have a problem with is that they needlessly redesigned a classic, awesome character. It would be like Nintendo unveiling this as their re-imagined Mario design.
In my eyes it's just a big fuck you to the fans because they felt they could change a classic character without thinking about whether or not they should. If they really wanted to use that design and not piss off fans, just make it a different game/character. No need to use your new design under the Devil May Cry brand name.
Not that it's going to change your opinion on the modeling, but I took a screen from a YouTube movie - that's not an "official" screen.Not even going into the redesign, why is that model so ugly graphically?
The hair looks like shit, the clothing looks low poly and without textures loaded in, that chain(?) looks terrible. What the hell happened there.
He already looked like shitty Seifer clone in 13, but this is complete garbage with some Organization XIII dude hair from KH.
WTF, is that blood?!Because it's by Nona,the artist who created the atrocious character design for 2001.
Majority if have a choice would prefer shinkiro or even better..Hiroaki,his XI art is fabulous.
WTF, is that blood?!
I think they are people who are perfectly entitled to their opinion, even if it is clouded by nostalgia or a dislike of change in general.Yeah, how dare people express their likes and dislikes, who the fuck do they think they are?
Seriously, why are you even bothering with this thread if you're just going to insult everyone in it.
Playing as an old man was BY FAR the most compelling thing about MGS4.
I haven't played Revelations, but the redesign look great. It's so nice to see them move away from generic white guy.
These are shitty designs?
Whatever
Still have no idea why people find the new design so offensive...looks like a rather tame progression, but Ive seen Sonic fans argue over the most inane things so I guess im the minority
Actually Skyward Sword Link looks phenomenal. You should compare 2D art to 2D art if you're going to do this.
Dante could be seen as generic in terms of concept. Yes, he's "one of those" pretty boy white hair dark hero guys with a smirk and big sword. The concept isn't very original.
So I guess some folk will find him dull based on his theme.
But I always though the execution of his concept was stylish and memorable, so, YMMV.
How could you possible hate Athena's new art style? It's great. The first one of hers is just awful :/
Skyward Swords Link looks like Michael Jackson.
I'm Chris, no I'm Chris
Steroids propaganda.
Not even going into the redesign, why is that model so ugly graphically?
The hair looks like shit, the clothing looks low poly and without textures loaded in, that chain(?) looks terrible. What the hell happened there.
Banjo Kazooie
The best Dante design is from Nocturne.
Skyward Swords Link looks like Michael Jackson.
Ugh, awful. The visuals in that game were so awesome, but the character designs were hideous across the board.
Skyward Sword Link was so, so much improved.
I'm quite surprised how many in here like the new design for Chris. I think it's just unrealistic and atrocious.
On the other hand I guess it represents the way Capcom went with the series rather well. The old Chris wouldn't really fit the tight action of Resident Evil 5.
something about an old character doing these things in games is inherently badass. It's like the clint eastwood of games.This x infinity. Most of the little joy I got out of MGS4 was the fact I was playing as old Snake. And even though I'm not huge on Assassin's Creed, I really enjoyed playing as old Ezio. I was never able to see the fuss behind Ezio in AC2 and Brotherhood, so much so that I was sure I didn't like him at all. But old Ezio? Hell yeah.
Give me more old characters.
Pretty much. His character model was bulky compared to some other characters too.RE1 Chris was a meathead. The only things he could do were take pounding and make fun of Rebecca. The game made it a point that he was too dumb for anything more complicated than shooting a gun.
I don't own Duodecium, but I remember seeing a screenshot where WoL was sporting FF1 Fighter look and it looked awesome.Now, I know that the guy who mentioned Warrior of Light was just joking, but I figured we could afford to dance that line anyway. (Not pictured: WoL's EX mode for his alts, his appearance in a gajillion FF1 remakes, his initial design for Dissidia, and the horrific noseless monster his CG became in Duodecim.)
Now, I know that the guy who mentioned Warrior of Light was just joking, but I figured we could afford to dance that line anyway. (Not pictured: WoL's EX mode for his alts, his appearance in a gajillion FF1 remakes, his initial design for Dissidia, and the horrific noseless monster his CG became in Duodecim.)
Here is the same character, in Knight Class, as we meet him in Dissidia:
Pretty much. His character model was bulky compared to some other characters too.
I do have to say though, most of the hate for his bulkier design comes more from the fact that it comes off as Gears of War inspired and he wasn't originally that bulky for RE5.
I don't own Duodecium, but I remember seeing a screenshot where WoL was sporting FF1 Fighter look and it looked awesome.
Plus it can be argued that his Dissidia default look is based on Knight rather than Fighter, heh.
I can't find an example right now, but that character looks identical to Amano's art for the first Final Fantasy. So your issue is with the original art.
Vanessa Lewis
First AM2 created something so awesome
Then..
srsly AM2...What the hell?
Well, I think I should probably say I, myself, have no issue. I actually included the Amano art in my post that proves that he's had that design for like, ever, and the alt that lets you play as his sprite based self. It was more just to show the many different redesigns the guy's had over time. There were some pretty upset people when the first game rolled around, though, haha.
Despite being such a huge FF1 fanboy, I don't take much issue with WoL's established design for modern games besides the fact that it makes him look extremely similar to Cecil at first glance.
Despite being such a huge FF1 fanboy, I don't take much issue with WoL's established design for modern games besides the fact that it makes him look extremely similar to Cecil at first glance.
: / like half your images didn't load for me. You are right though he looks kind of bizarre anyways.
These are shitty designs?
Whatever
Ugh, awful. The visuals in that game were so awesome, but the character designs were hideous across the board.
Skyward Sword Link was so, so much improved.
DMC3 is easily the most enjoyable Dante. However, his character design will turn off some. I personally have no issues with it.DMC3 was the sweetspot. It was, in my mind, the best incarnation of Dante to date. It's why I have a modicum of trust in DmC's design choices, and particularly why I like that concept art so much, because it shows who Dante is: He's a little bit sleazy, a little devil may care (what a thought!), etc.
The whole modern KOF design is weird and a huge step back for someone like me who stopped following the series when their artwork was still drawn by an untouchable master named Shinkiro.
The original design for Dante was shit anyway, he looks like a member of Nickelback
New design looks like he's a member of Tokio Hotel.
Pick your poison.
Uh, new Lara still has massive knockers. Massive. Take a second to look at them. Yes, they are reduced from previous games, but if you think that's "realistic" based on what you've seen please tell me where you live so I can move near you immediately.