Reading this about campaign multiplayer got me really interested in it,
linky as well:
"Respawns senior map designer Mohammad Alavi talked to X-ONE about the vision behind making Titanfall a Campaign Multiplayer based game. If you arent into that, you can play classic MP modes right from Day 1.
How are you approaching incorporating narrative into multiplayer? Is that how youre viewing it as a team, or has it been more of a non-traditional approach?
Were telling a story through a first person perspective in ways that are both traditional to single player campaigns and very new for multiplayer
at least for first-person shooters. Without going into too much boring detail about client/server logistics, asynchronous scripting, and other buzzwords, I can tell you that from the end user experience it feels both familiar and groundbreaking at the same time.
Each multiplayer level has an objective that is presented in a cinematic way with twists and turns that occur as you play. From picture-in-picture updates from NPCs, events that unfold in-game, to the AI soldiers reacting on the ground, the narrative unfolds naturally and ties in seamlessly with the gameplay. Along with the main story arc, major and minor characters react and acknowledge your direct actions, creating a personal experience crafted just for you set in a larger framework. In multiplayer lobbies we continue the narrative to help bridge the gaps between levels. Youll be changing your loadouts and viewing unlocks while listening to mission briefings that drive the plot along.
In terms of XP gaining, no matter which mode you decide to play, youll earn XP and rank up in the game.
How have you added a sense of story-led progression? Will multiplayer progression in terms of levels/XP be tied to narrative advancement?
So weve only really spoken about one way to play Titanfall. Thats Campaign Multiplayer. You can join a lobby by yourself or with a party, but heres where it gets different. You and your party or enlisted into a faction, either IMC or Militia. Youll play the campaign and progress through the narrative hitting the missions in order until youve beaten the game on that faction. Youll then have the option to play through again from the beginning on the other faction. Once youve beaten the game from both sides, youll be able to play any mission on either faction you like. There are traditional modes as well that youd expect from a multiplayer FPS game and you can start playing those from the first time you run the game. No matter what you play, you earn XP and progress.
And finally, he also confirmed that Titanfall has a definite ending to it.
Titanfall will most definitely have an ending. Its not a story if it doesnt have an ending, but there are multiple sides to that story. Its told from both the Militia and IMC perspectives, and to fully grasp Titanfalls campaign, youll need to play it from both sides. And as with any good story, weve hopefully peppered it with enough detail and nuance that youll notice something new every time you replay it."