FunkyPajamas
Member
It's probably the Soy. ):Probably why I'm bald.
It's probably the Soy. ):Probably why I'm bald.
5v5 was one of the many reasons that uncharted 2 had some of the best MP last gen.
I enjoy big team games, but smaller and more balanced games are superior imo.
it's in game, but i wouldnt call it gameplay + the latest trailer shown was with at least 8 players per team
Ahahahahahahahaah at people who are like
"Oooh noez it is a game witha small playercount and it is fastpaced, I will be not able to snipe 5 unaware guys like in Battlefield, this game actually takes skill wuaawuawuaah"
Get a grip, we need fastpaced twitch shooters. Big team shooters are the cancer and casualization of the genre.
I hope there is also a 4v4 mode.
I see the gaming media has picked up this thread and went with the GAF/Gamer bashing.
Translation
Like what I like or your casual lol.
You do realize BF has smaller player count games right? The days of Unreal Tournament are long past.
These guys were IW at one time. COD is the definition of casual (deathsteaks lol). The AI bots seem like a casual grab also. Gotta make people feel good while playing.
Hope this turns out good but I wont hold my breath.
Titanfall has been the Anti-GAF since it was announced. The responses in this thread don't deviate from the longstanding, baseless hate the game has received all along here.
Lots of armchair game designing going on in here. I'd suggest playing before judging a something as insignificant as a number in a vacuum.
Vince is right - we tried a huge amount of playercounts (all the way down to 1v1 and up quite high) and designed the maps, gameplay mechanics, and entire experience around which played best. If anyone wants to chase the numbers game, perhaps we're not the experience they're after? I dunno.
And FYI, for amount of stuff happening at once in a map you'll be hard pressed to find a game that keeps the action higher. I literally have to stop playing every few rounds because my heart just can't take it some times. Remember, you can get out of your Titan and let it roam on AI mode - meaning there can be 12 Pilots wallrunning around, 12 Titans stomping below, and dozens of AI doing their thing.
Oh, and I keep seeing people thinking we've got "bots" when we talk about AI. Thats not how they are. The AI in Titanfall are not replacements for human players. Our playercount is not 6v6 because of AI - AI play their own role in the game and are a different class of character in the game.
Can't wait! Only a couple months until speculative threads like this are gone and people are actually talking about their experiences with the game. Its truly fun stuff, and I hope everyone at least gives it a try.
DKo5 , any word on a Beta ?
5v5 was one of the many reasons that uncharted 2 had some of the best MP last gen.
I enjoy big team games, but smaller and more balanced games are superior imo.
That's primarily because the number of players allows it to be more competitive. This thread is just odd especially since next to no one has actually played the game to determine that the number of players is a detriment to the design of the multiplayer.I find it more competitive. Small player count makes it more intense imo.
I'm really not that bothered with this.
1) sorry i dont really want AI in my multiplayer games, nothing worse than "Bots" in an online game
Junior, this is not GameFaqs.You have to camp to snipe , unless you wanna be a quickscoper , you sound like someone who thinks they are really good at COD and blames everything except your crappy style/skill for you shitty k/d.I have quite a few friends like you , just accept you will never be great and enjoy the game
Not a chance in hell EA is going to give up those millions in sales.
Why not? They already gave up on the playstation platform for that MS exclusive money. They are probably regretting that move now that the next gen sales numbers are in and the COD crowd has moved away from Xbone to PS4.
I am guessing that MS bought this one almost exclusively to help make the xbone more attractive, not just to keep it on the 360 where it would have sold more anyway.
They really hurt the chances of this franchise getting off the ground by going MS exclusive.
Because it's not coming out for the PS4.
This. Sony camp constantly on the lookout for that chink in Titanfall/ Xbone armor.
What? People in GAF have generally shown interest for it, not hate.
Taking irrational hatred from a couple of members and generalizing much?
Why not? They already gave up on the playstation platform for that MS exclusive money. They are probably regretting that move now that the next gen sales numbers are in and the COD crowd has moved away from Xbone to PS4.
Oh, but were they players, or AI grunts?
True. Gears of War and Uncharted are fantastic MP games because of the small player count, imo.That's primarily because the number of players allows it to be more competitive. This thread is just odd especially since next to no one has actually played the game to determine that the number of players is a detriment to the design of the multiplayer.
Titanfall has been the Anti-GAF since it was announced. The responses in this thread don't deviate from the longstanding, baseless hate the game has received all along here.
If the game was designed around 6v6, I'm sure it will be great. MOBA's are 5v5 and exhibit some of the most balanced PvP around. Relax people.
What? People in GAF have generally shown interest for it, not hate.
Taking irrational hatred from a couple of members and generalizing much?
Apologies.Love it. GAF never disappoints.
Unfortunately for you I'm a run and gunner with lightning reflexes , I'm a good sniper don't get me wrong but I don't bother with it because it bores me.I would rather be dropshotting your crappy ass and making you throw down your pad in rage.
i'd say those are all players, but you can watch for yourself
Titanfall has been the Anti-GAF since it was announced. The responses in this thread don't deviate from the longstanding, baseless hate the game has received all along here.
If the game was designed around 6v6, I'm sure it will be great. MOBA's are 5v5 and exhibit some of the most balanced PvP around. Relax people.
i'd say those are all players, but you can watch for yourself
How about not using a JPG compressed to absolute shit screenshot to try to make that judgment?
It's pretty obvious from this right here that 4 of those characters on the screen are AI soldiers.
Any hate the game receives is only mirroring the equally longstanding and baseless hype around the game. I will happily judge it when it actually comes out.
Any hate the game receives is only mirroring the equally longstanding and baseless hype around the game. I will happily judge it when it actually comes out.
How about not using a JPG compressed to absolute shit screenshot to try to make that judgment?
It's pretty obvious from this right here that 4 of those characters on the screen are AI soldiers.
I'm more dismayed that I won't be able to rent a PC server from a GSP and will have to rely on matchmaking via the MS Azure servers.
That's more of an issue for me than the player count.
looking at the minimap, I would assume that the small dots are AI; and the arrows/big dots are players.
All the journalists are lying
All of the people who played the game at trade shows are lying
All of the people who played the beta are lying
All of the reviews are lying
All of the people who bought the game are lying
Manufactured, baseless hype.
Have they said there will be matchmaking?
From what I have been able to gather, they have been holding off the PC information for a marketing push coming later this month or in February.
Just because they are using Azure, doesn't rule out a typical server browser.
The AI can't call in titans. You can put your own mech in to an AI mode and issue it orders, but I assume it will be less capable than you actually piloting it.The player count isn't as important as the gameplay IMO.
The thing is - I'm not sold on the gameplay. At least not from what I've seen.
Plus - AI control generally leads to annoying, glitchy, exploitative player behavior.
If half the "players" on the map are AI controlled, then how exactly will these Mechs work?
1. Do you issue them orders?
2. Do they just follow you around like pets in a MMO with the basic "Offensive/Defensive/Passive" AI presettings?
3. Do they require a lot of micromanagement?
4. Do you have to stop what you're doing in order to manage your Mechs (if you're outside the Mech)? (ie, leaving yourself a sitting duck?)
Player count may be a big deal to some people, but I have more concerns about the AI stuff. Bad or limited AI can ruin a game faster than a low player count can.
I think the term you were looking for is "manufactured hype".
How about not using a JPG compressed to absolute shit screenshot to try to make that judgment?
It's pretty obvious from this right here that 4 of those characters on the screen are AI soldiers.
All the journalists are lying
All of the people who played the game at trade shows are lying
All of the people who played the beta are lying
All of the reviews are lying
All of the people who bought the game are lying