HP_Wuvcraft
Banned
#SHOTSFIRED
Also HNNGHHHHH
This bullshit pissing contest shit wasn't needed, imho.
#SHOTSFIRED
Also HNNGHHHHH
cmon gramps, it's absolutely adorableThis bullshit pissing contest shit wasn't needed, imho.
cmon gramps, it's absolutely adorable
Looks great.
Interestingly enough it's pretty much on the polar opposite of Pillars of Eternity aesthetically.
Where Obsidian's game seems to stand out for detailed scenarios but has fairly underwhelming character models and animations, this seems to have its strongest asset in them while the scenarios seem to be a bit rough and with a bit of that "plastic" look you would expect from some past-decade pre-rendered stuff.
Anyway, both look far prettier than Wasteland 2, so there's that.
I do hope they have an option to scale that UI down just a little bit, though. It looks like even without the expanded dialogue box it would take up a good 40% of the screen.
This does not bother me in the slightest, considering it looks exactly like Planescape Torment HD
Just look at that dialogue box. LOOK AT IT
I guess what I really meant was is there consequence and systems in place for the dialogue. What I'm specifically worried about is that the despite the granularity of tone available to you when responding, it doesn't actually matter in terms of how the particular scenario progresses. I'm not expecting something empty like 50 different endings but roleplaying for my own sake can only go so far. The one example that pops into my mind is in Mass Effect how Paragon vs Renegade actions aren't really that different.
Looks extremely impressive so far. The visual style, the hints of bizarreness, the general foreboding yet melancholic ambiance, the quality prose descriptions for both characters and environmental objects - all quite reminiscent of PS:T.
I also really like what they've done with the voice acting. Intraparty banter is (presumably) fully-voiced, and the occasional single line or paragraph from some of the more notable characters to give you a sense of what they sound like or give a piece of writing some added weight, and it all comes off quite well. It seems early yet I'd be surprised if any of this VA was placeholder; it sounds good.
One thing I really hope is that there's also a notable element of humor, and that it isn't always so self-serious. That's one of the many things I really loved about the first Torment. Despite the relative solemnity of the main plot, the dialogue was often very witty - the Morte character and his comical observations and frequent sarcastic back-and-forths with the rest of the characters (most notably The Nameless One) a hallmark of this - and humor is one thing games rarely get right.
Looks more interesting than Obsidian's POE. Very interesting setting. Diesel Punk aesthetic
Yeah, I'm in the same boat. But it's also true that it's already far more presentable than WL2's early UI.tbh much like with w2 (prolly same designer), i think the interface looks really overdone and overall pretty bad
at least they got the font (and font colors) right but i'm not really a fan of the whole bulky thing
i appreciate much more the unobtrusive and more subtle interface design in eternity or divinity
It just looks so good, so glad i backed it
yeah and ofc to be fair to inxile they did take a lot of the criticism in consideration but i'm not particularly pleased with how w2's panned out so kind of bummed that they don't seem to have learned much from itYeah, I'm in the same boat. But it's also true that it's already far more presentable than WL2's early UI.
There was voice acting in the original.Voice acting? In my Torment?! How horrifying!
On a serious note, this thing looks amazing. The dialogue system looks pretty damn complicated, can't wait to make my diplomat.
#SHOTSFIRED
Also HNNGHHHHH
I am one among that 83,000, just feels GREAT.
Edit: I Mean no disrespect to others, but just feels great to fund the right project to kickstart (in general).