Damn, almost 4 million lost sales for Crysis 2.
I'm disturbed by how prevalent the idea of region locking content and then not bringing it to all regions has become.
Companies are the scum of the earth.
You think even a fraction of those people would have bothered to buy the game if they had to ?
It sells a lot better when it's free. Amazing that we finally have proof.If anything those Xenoblade numbers are the final proof that one pirated game does not equal one lost sale, no chance in the universe it was going to ship that much in the us, europe or even worldwide for that matter.
Not many want download 50 gigs, and I'm guessing even fewer have a BD burner.Private servers.
I like how there are no PS3 charts lol.
According to CDProject, The Witcher 2 has been pirated 4.5M times.
But I don't see it in these charts.
Who is wrong?
According to CDProject, The Witcher 2 has been pirated 4.5M times.
But I don't see it in these charts.
Who is wrong?
Not many want download 50 gigs, and I'm guessing even fewer have a BD burner.
All that proves is that Portal 2 was a popular game to buy and a popular game to pirate--the jury's still out on the degree to which piracy eats into actual sales.
You think everyone downloads games from the same place?
Not many want download 50 gigs, and I'm guessing even fewer have a BD burner.
Wow those Crysis 2 numbers Even if it was 10% lost sales that's ~400k, 5% is ~200k, significant numbers for the PC market. Why pirate COD and BF3? are they playing on custom servers or something? I doubt anyone would pirate BF3 to play the single-player lol
And how do you know that 10% or 5% didn't buy the game???
This is just the data from public trackers.According to CDProject, The Witcher 2 has been pirated 4.5M times.
But I don't see it in these charts.
Who is wrong?
PS3 piracy is still basically a non-issue compared to any other platform (sans 3DS) out there. I've said so before, but I expect the same to be true for all consoles in the next generation.I'm surprised there is no PS3 list. I would have thought for sure the number of pirated games for it would be high. Especially after the whole "PS3 is cracked forever" debacle.
Most PS3 games are less than 10GB, not many are even above 25GB.Not many want download 50 gigs, and I'm guessing even fewer have a BD burner.
If you factor in other means of downloading methods like newsgroups and them megaupload shit sites, its like really over 9 million downloads of Crysis 2 lost sales.
Xenoblade not announced for NA ---> people pirate it ----> gets announced for NA later ----> doesn't sell as well because everyone played it already ----> "that's why we don't bring games over there to you filthy pirates!!"
/nintendo of america
Well, what percentage do you think it is? 0?
What??? Bd burners lolNot many want download 50 gigs, and I'm guessing even fewer have a BD burner.
Super shocked to not see Skyrim on PC downloads.
Xenoblade numbers make me sad. Especially in contrast with actual sales :/
Well, I should have said estimated sales. Just imagine if each (or even half) of these pirates bought the game and added to game sales and support.Do we know how much Xenoblade actually sold?
"The data for these estimated download numbers is collected by TorrentFreak from several sources, including reports from all public BitTorrent trackers."
It's in the article, these aren't only torrents from the website in question.
I was checking regularly the number of concurrent downloads on torrent aggregating sites, and for the first six to eight weeks there was around 20-30k people downloading it at the same time, he said.
Lets take 20k as the average and lets take six weeks. The game is 14GB, so lets assume that on an average not-too-fast connection it will be six hours of download. Six weeks is 56 days, which equals to 1344 hours; and with six hours of average download time to get the game it would give us 224 downloads, then lets multiply it by 20k simultaneous downloaders."
The result is roughly 4.5 million illegal downloads. This is only an estimation, and I would say thats rather on the optimistic side of things; as of today we have sold over one million legal copies, so having only 4.5-5 illegal copies for each legal one would be not a bad ratio. The reality is probably way worse.
Still the hardest to pirate on, even with CFW. The fact that some games do hit the 40-50 gig thing probably helps too.
We have Japanese numbers which I forget but I think were about 100,000. European numbers we have two figures. French first shipment was 47,000 (7,000 are the red CC pro bundle), guesstimate of UK sales* puts that first shipment at 10,000 which then sold out for weeks and interest did not recover (you can pin that one down to retail, NOE are not going to blow money renting out a warehouse in case retail got their market wrong).Do we know how much Xenoblade actually sold?
On the contrary: they will download because they have shitty PCs and thus are guaranteed to have a lesser experience (if any).I'm guessing places like Brazil are heavy on the 360 pirates because high end PC components to experiment with their Crysis 2 benchmarks would be pretty out of the price range for most "scumbags" down them sides.
i've been reading this since the PS2 times...
people have no problem downloading tens of 5GB games, why should have problem with one that is 40GB?
it just takes longer. not to mention that most multiplatform games don't even fill a DVD.
Thank you. This is the reason that I find the Xenoblade numbers surprising. Xenoblade was a niche game with a niche following that saw it's reveal not at an E3 conference, but in the press kit as Monado, the game that was graphically worse than FFX. The only buzz the game got was on a few forums and through the articles related to the silly campaign.Over 100,000 downloads of the patch (source) from the official site (tomato thinks it was at least double)
Who is more accurate? Iwinski or TorrentFreaks?
You think even a fraction of those people would have bothered to buy the game if they had to ?
i don't see how that would make anything different really. and you say:Instant gratification.
You can start a 5 GB download in the morning and be playing it that afternoon. If you need to download a 40 GB file you need to start it and wait three or four days until you can play it.
which i think is absolutely true.They download everything, install maybe half of it, play a fraction of what they do install for half an hour to an hour, and then move on.
Some play games from the PS3's internal Harddrive.Not many want download 50 gigs, and I'm guessing even fewer have a BD burner.
...justice.Portal 2 downloaded 3,240,000, yet Valve still manages to be successful.
What gives....