Pretty sure Ubi just throws staff at these projects just to inflate the number of it. 110 or 200, for a game that basically took 15 people 4 or 5 years ago is ridiculous. Especially when the tools for creation
already largely exist...
Ubi probably just hires a bunch of contractors in India, and that organization probably has ~20 employees, 1 or 2 of which are working on the Ubi contract and Ubi says that they're working on Trials Fusion. Work of porting to different consoles is probably accounting for those bumps. What's too bad is all of those people will be let go when the project launches if there isn't something they can immediately transition to.
I can't even imagine working on a project that has 15 people 5 years ago and then working on essentially the same project with 200 people... It'd be a fucking nightmare because no project manager can go from managing 15 people to managing 200 in 2-years... Or from managing 15 contributors to managing 15 managers (who in turn are managing 15 contributors)
No, it's because I hate DLC announcements even before a game's release. And I hate the season pass business.
Trials & Red Lynx DLC offerings have been SPOT ON for what DLC should be, though. Perfect cadence, perfect price, perfect number of tracks/modes/unlockables/vehicles. They figured that shit out with Trials Evo. It was like as soon as I had really perfect the majority of the initial tracks (or, had given up), the DLC dropped and it was awesome.