bottles said:
Pristine: You dont seem to understand that an EyeToy is not the same thing as a Wii remote.
No. I completely recognize that. Then again, I'm not making the claim that one company is "copying" the other. You are. So the fact that the technologies are so different is inconvenient for you, not for me.
Thanks for helping me make my point.
bottles said:
Sony is now launching a motion controller with all the functionality of Wii Motion Plus, using its own PSEye technology as a sensor bar, if you will. How is that not a clear copy of what Nintendos plans?
Because the two technologies are almost nothing alike? Didn't you just admit this in your first sentence?
Yes, the
goals of the tech (1:1 motion sensing) are the same, but the two technologies to get there are actually
quite different.
One depends on triangulation of two stationary points for accurate pointing control, one doesn't, and can track multiple moving single points through the user-variable field-of-view of the camera. One is a fully-functional video camera on a non-moving base, using visible-spectrum light, one is a very rudimentary moving "camera" using IR. One can track objects independent of the "remote" (like people, similar to Natal) while the other cannot.
The PSEye is nothing like the "sensor bar." (I use the quotes around the term "sensor bar" because the "sensor bar" doesn't sense anything. It's just two IR LEDs) The PSEye has more in common with the Wiimote, actually, but the "cameras" in the two are nothing alike either.
The most they have in common are the accelerometers in the grip, but no one can claim that the Wii did tilt-sensing first, and the technology, even if it had never been utilized in a previous Nintendo or Sony controller, is certainly so pervasive in the market right now, (ever heard of the Macbook, iPhone, Android G1 or Palm Pre?) and makes so much sense from a cost/performance perspective vs. other solutions, that it would be silly to suggest
not using accelerometers at this point in time. That would be tantamount to complaining that no one should use "blister"-style switches or analog sticks because somebody else did it "first."
bottles said:
you said earlier in this thread, why did Sony wait? The truth is that Sony didnt wait at all. Motion control was tacked on to the Sixaxis at the last minute
Are you a Sony insider with inside knowledge? Are you claiming they did this to copy Nintendo? Because you'd have to have inside knowledge to know that. Julian Eggebrecht said he was a consultant on the Sony controller and he lobbied hard for SIXAXIS. So, without insider knowledge, it's just a faith-based claim you are making, because tilt sensors in controllers existed before that. Apple had tilt sensors that hackers and geeks were starting to have fun messing with at the same time the SIXAXIS and Wii remote were being designed, too. Are you sure nobody here was inspired by Microsoft or Logitec? How about Apple? It wouldn't be the first time a console company was influenced by Apple...and I think you know what I mean.
bottles said:
and when nobody gave a shit and Nintendo announced Wii Motion Plus, Sony decided to release a similar peripheral. Maybe they had the technology lying around. Who cares if they had the technology 2, 5 or 10 years ago? Nintendo brought it to market and Sony didnt.
Nintendo brought Wiimote to market. It hasn't brought Wii Motion Plus to market yet. And no one knows if it's going to be succesfull yet, so lets just calm down.
Sure, it's ahead of Microsoft and Sony's planned systems, but Nintendo is racing to market with Wii Motion + because motion control is
the key to Nintendo's marketing.
They have to be first. It's the main hardware thing that Nintendo has to hang it's hat on with the Wii. The consumer-perceived identity of the system hinges around it's motion-sensing fun. If it doesn't hit the market first, and Nintendo lost that identity point to Microsoft or Sony, that would be a marketing disaster for Nintendo.