Dictator93
Member
Hey GAF,
If you want to play the PC game today, you basically need N_glide for it to work at all. N_glide allows custom resolutions and proper 4:3 support...But even then, the game has extremely inconsistent performance... jumping from 20 fps to 45 to 55 for a second back down to an all too common 38.
Curious to see if there was a dev console to adjust the FOV (which is hella low), I decided to einspect the .exe for command line parameters and discovered all these:
Trying them out in order, the first command line I made a shortcut and added " -MaxFramerate 120" (I have a 120hz monitor). And BOOM... the game runs at 62fps flat (an internal engine limitation). Turok legitimately is no longer shit in its PC release. The only side effect so far is that the game's head bob seems to have been timed to a frame step... so putting on the run modifer makes the head bob 2x as fast as when the framerate was really low. Other than that none of the enemies are sped up, none of gameplay is 2x the speed, none of that. I have yet to try out any of the other command lines beyond the benchmark. It would be great if GAF could help me figure out exactly what they all do. Perhaps this could be good for the speed running community.
The only problem right now is that capturing video of 60 fps gameplay is really troublesome. MSI afterburner causes the game to crawl and Fraps (oddly) messes with the game speed causing it to slow down and speed up. Nonetheless, here are some screens with the OSD running.
Proof of 60fps:
If you want to play the PC game today, you basically need N_glide for it to work at all. N_glide allows custom resolutions and proper 4:3 support...But even then, the game has extremely inconsistent performance... jumping from 20 fps to 45 to 55 for a second back down to an all too common 38.
Curious to see if there was a dev console to adjust the FOV (which is hella low), I decided to einspect the .exe for command line parameters and discovered all these:
Code:
-MaxFramerate -disableAmbientSounds -disableFrequencyControl -output44k -output22k -output11k -enableHardwareMixing -AllDrivers -fpgaming -Benchmark -FrameRate -FrameTime -SkipConfig -Configure -version -EnableF12ScreenGrab -noRoll -NoShutdown -GotoGame -gamepad -cyberman2 -vertical -horizontal -spaceorb360 -keyboard -quickmouse -mouse -joystick -NoSound -ShowAllDemos
Trying them out in order, the first command line I made a shortcut and added " -MaxFramerate 120" (I have a 120hz monitor). And BOOM... the game runs at 62fps flat (an internal engine limitation). Turok legitimately is no longer shit in its PC release. The only side effect so far is that the game's head bob seems to have been timed to a frame step... so putting on the run modifer makes the head bob 2x as fast as when the framerate was really low. Other than that none of the enemies are sped up, none of gameplay is 2x the speed, none of that. I have yet to try out any of the other command lines beyond the benchmark. It would be great if GAF could help me figure out exactly what they all do. Perhaps this could be good for the speed running community.
The only problem right now is that capturing video of 60 fps gameplay is really troublesome. MSI afterburner causes the game to crawl and Fraps (oddly) messes with the game speed causing it to slow down and speed up. Nonetheless, here are some screens with the OSD running.
Proof of 60fps: