CozMick said:Loving those Foxtrot headphones, might have to invest at a decent price
If someone bought a retail copy maybe it would say on the backB_Rik_Schitthaus said:Always wondered does ID get money from these?
-viper- said:This looks a million times better than Black Ops.
Cmd. Pishad'aç said:Worst water I've ever seen in a while.
Wat?-viper- said:This looks a million times better than Black Ops.
yeah the treyarch games always look a bit more washed out and less colorfull compared to the IW onesSethos said:Can't wait to get back up to their latest iteration of the engine, Black Ops was using the WaW version and it could be felt right away.
[Nintex] said:looks okay-ish but there's not enough going on in the background. It's not epic or immersive enough so let me fix that for you.
http://i.imgur.com/OVlnp.jpg[IMG][/QUOTE]
Seriously, what they don't get is that at this point, nothing will do, people are totally desynthesized.
They should just learn to balance the pace better.
Honestly, the first CoD's Stalingrado level impressed and shocked me more than anything they've done after.
They can even blow up a planet or a galaxy, it won't matter, we've seen them all with the CGI and shit.
Could be ice or mud as well, there's no indication of it being water.NBtoaster said:How is it bad?
Actually it has nothing to do with Quake engine,you know.Better shader costs more performance and when gunning for 60fps you can't expect better.Although,in motion it really looks better.Ahoi-Brause said:Could be ice or mud as well, there's no indication of it being water.
The Quake 3 engine is getting kinda old you know.
NBtoaster said:How is it bad?
[Nintex] said:looks okay-ish but there's not enough going on in the background. It's not epic or immersive enough so let me fix that for you.
Haha! My thoughts too, and now I noticed the tiny ship. Looks like it's sinking a few meters away, yet it should be a huge size.Spiffy_1st said:What kind of captain would order ships to move about like that, they're all going in different directions. Looking at it closely it seems like the ships are really out of proportion, especially the one sinking in the middle.
[Nintex] said:looks okay-ish but there's not enough going on in the background. It's not epic or immersive enough so let me fix that for you.
Yup, the water looks like zero effort was put into it at all to make it look like water.Cmd. Pishad'aç said:Plain flat colorless shitty water is shitty water.
Ahoi-Brause said:Could be ice or mud as well, there's no indication of it being water.
The Quake 3 engine is getting kinda old you know.
Cmd. Pishad'aç said:Plain flat colorless shitty water is shitty water.
It pretty damn flat in terms of appearance and colour.NBtoaster said:Don't pretend as if this looks remotely like the stock Quake 3 engine.
I see splashes, swirls and small waves. What else would make it look like water? Reflections would look out of place in the environment and on the surface of rough water.
Doesn't look flat to me.
Black Ops is an awful, awful looking game. Even on the PC. Modern Warfare 2 looks better, and this isn't surprising, as IW use a different engine. MW3 is already looking good.ResidentDante said:Wat?
I thought both WaW and BO looked great in most parts on 360 atleast, maybe it's more obvious on PC.-viper- said:Black Ops is an awful, awful looking game. Even on the PC. Modern Warfare 2 looks better, and this isn't surprising, as IW use a different engine. MW3 is already looking good.
Black Ops did have its moments when I played it.There was a lot of inconstancy,but some parts looked pretty damn good. Their character models are also great,but gun models and hit detection is not on IW level.ResidentDante said:I thought both WaW and BO looked great in most parts on 360 atleast, maybe it's more obvious on PC.
It has something to do with the engine because it wasn't build for this kind of game in the first place. That's why they have to use so many smoke and mirror tactics to make the games look good.DarkChild said:Actually it has nothing to do with Quake engine,you know.Better shader costs more performance and when gunning for 60fps you can't expect better.Although,in motion it really looks better.
Cmd. Pishad'aç said:Plain flat colorless shitty water is shitty water.
Got to have somewhere to pack 700 bullets....YoungFa said:Needs more pouches.
You mean engine like ND's,Epic's and pretty much any engine in the world thats not called Cryengine or Frostbite?Plus,the one that actually runs game at twice the frame rate their competition runs at?Yea,I suppose you are right,their engine is crap.Ahoi-Brause said:It has something to do with the engine because it wasn't build for this kind of game in the first place. That's why they have to use so many smoke and mirror tactics to make the games look good.
That's why you're running through a hose in the call of duty games instead of interacting with the enviroment like in battlefield.
The engine just isn't capable of anything beyond corridors if you ramp it up to such a high level. And even the setpieces are just corridors when you look at it.
A change of engine (maybe ID tech 4 or something) might actually help the games.
BC 2 is running with a pretty good framerate at my computar.DarkChild said:You mean engine like ND's,Epic's and pretty much any engine in the world thats not called Cryengine or Frostbite?Plus,the one that actually runs game at twice the frame rate their competition runs at.Yea,I suppose you are right.
Quake 3 engine has nothing to do with this engine.Their rendering pipeline is so changed now that it has no resemblance to old ID tech.Similar how Reach engine doesn't have alot in common with Halo's from last gen,even if its the "same" engine.
BTW,good luck running game looking as good as MW3 is on newest UE3 engine.Not to talk about CE3 and FB2,you know you would see alot of destruction at 60fps...