andthebeatgoeson
Junior Member
I meant combined.The games started on the eShop so.... obviously they're still there^^
I meant combined.The games started on the eShop so.... obviously they're still there^^
I meant combined.
Several emulation-based games seem to be really sketchy on Wii U when it comes to input lag. I made a thread about it some time ago right after I bought my first Virtual Console game because I could tell something was off pretty quickly. For some reason, the NES and SNES Virtual Console has extra lag on the Gamepad that native Wii U games don't, and that's in addition to whatever lag is inherent to the emulation itself. It's really bad. NES Remix was even worse in that regard, on the Gamepad or otherwise. Native Wii U games seem to be okay, or at least that would vary on a game by game basis; it's not inherent to the hardware itself.I played the 3DS version of this game a lot over the holiday week. I had been really disappointed in the WiiU version, pretty much because I felt a noticeable control lag while using the gamepad to play it. I realized it when I found I couldn't skim along the tops of the green pipes in 1-1 of Super Mario Bros. (yet I could easily do it on my NES system). But the 3DS version lacks the lag and ended up being a really fun experience.
But now, thanks to the WiiU version, I'm extremely paranoid about my WiiU. How many other games have I been getting lag on? Is my Mario Kart 8 playing not as good as it could be? Am I getting the same lag when I play Smash Bros with a Pro controller? It has me wondering.
Several emulation-based games seem to be really sketchy on Wii U when it comes to input lag. I made a thread about it some time ago right after I bought my first Virtual Console game because I could tell something was off pretty quickly. For some reason, the NES and SNES Virtual Console has extra lag on the Gamepad that native Wii U games don't, and that's in addition to whatever lag is inherent to the emulation itself. It's really bad. NES Remix was even worse in that regard, on the Gamepad or otherwise. Native Wii U games seem to be okay, or at least that would vary on a game by game basis; it's not inherent to the hardware itself.
Several emulation-based games seem to be really sketchy on Wii U when it comes to input lag. I made a thread about it some time ago right after I bought my first Virtual Console game because I could tell something was off pretty quickly. For some reason, the NES and SNES Virtual Console has extra lag on the Gamepad that native Wii U games don't, and that's in addition to whatever lag is inherent to the emulation itself. It's really bad. NES Remix was even worse in that regard, on the Gamepad or otherwise. Native Wii U games seem to be okay, or at least that would vary on a game by game basis; it's not inherent to the hardware itself.
Wasn't there something about the difficulty in separating sprite from the background in many of the NES games, hence why we've had so few on 3DS.
Doesunlock it? I think that unlocks everything except for Remix II & Bonus, but I don't know if it'd unlock Famicom Remix as well.pressing START+SELECT+A+R at the game select screen
Vol. I > Vol. 2
And I started by playing Volume 2. I just find the games in Vol. to be better?! I'm enjoying them more.
There were some awful slowdown issues but I don't remember framerate issues in the original or in 3DS NES Remix.Almost done with getting three stars on all challenges. Stuck on the 10 lives SMB challenge.
On a different note, were there framerate issues in the original Kirby Dreamland and Metroid or is it just an issue with these ports?
I'm actually quite happy how far video games have come. The way that Metroid and Kid I cards or even Zelda 2 control are plain awful. Mario Bros and DK are even worse.
There were some awful slowdown issues but I don't remember framerate issues in the original or in 3DS NES Remix.
I wonder if EPD (Tokyo) is continuing the series, or if this is head to Mobile.
I've been on a bit of a retro/VC kick recently so I decided to revisit this title. I had bought it a few months ago but it had been sitting on my 3DS while I focused on other games. I'm really having a blast! It's a shame that so many people wrote this off as a lazy port or whatever. I love the concept. Playing chopped-up versions of these old games in a time attack framework feels great.
My one complaint is that this package doesn't contain all of the content. I had played through most of the first NES Remix right when it launched, but I personally think the series is better suited to portable. But now I'll have to go back to the Wii U versions if I want to experience everything. Oh well.
Playing the Kirby's Adventure levels has given me so much more respect for that game and that series. I had always just written it off as being too simplistic and easy, but playing it in time attack form has shown me how high the skill ceiling is.
I didn't really get it until I noticed that the top times were roughly half of my best times! Watching those replays really opened my eyes. Trying to approach those times has been extremely gratifying.
Have Kirby games ever featured time attack or challenge modes? I am suddenly very eager to play though the series.