This. I wanna seePimpbaa said:Wish they shown the girls face in the pics. She looks hot from the back tho. Elena from the first game was kinda meh. Hope the cutscenes are realtime this time as well.
Looks like outside my window in London :lolTeetris said:Probably because it's from far, but shieet
DMeisterJ said:
bcn-ron said:What the fuck is going on in that last pic? Why is Drake shooting an evil clone of himself?
IGN: As a proud Platinum holder, are you bringing that same thing to it for Uncharted 2?
Evan Wells: Oh, absolutely and beyond. We're not getting rid of the medal system -- we're going to have the Trophy system as well as the medal system so we can have that many more unlockables and bonuses to give out.
IGN: Is there going to be any tie-in to what you did in the previous game? I know you get fat suit Drake at the very end, but I've just finished the game for whatever number of times. Is there any carryover between saves?
Evan Wells: Yeah, we were looking at tapping into Trophies and how far you've gotten in unlocking stuff in the last game to reward the owners and Platinum holders of Uncharted 1 in Uncharted 2, but those details, we just haven't worked out yet.
IGN: I lied; I have one more question. Now that you're introducing a second character in Chloe, who's almost on par with Nate, have you guys thought at all about a multiplayer component? I don't know for this game, and I'm sure you can't talk about it if you have, but is that something you guys have talked about for future stuff?
Evan Wells: You know, it's really exciting how co-op and multiplayer are becoming exciting features for gamers. You're seeing a lot of great games that are taking advantage of that -- Left 4 Dead was a fantastic game, Gears co-op is awesome, Resident Evil 5's got a great co-op mode. It really does seem like it would fit the Uncharted universe well. It's something that we haven't concentrated on right now; we're really concentrating on bringing that single-player experience to the forefront and delivering the best single-player experience that is out there. At Naughty Dog, we're very excited about online games and multiplayer games, and it's something that we certainly will be looking at in the future.
IGN: Next, as a huge fan of the series, where is Elena? Why are you hiding her?
Amy Hennig: [laughter] We've buried her. She's in the crawlspace. No. It's so funny; we always get this question, and if you note -- if you read all of the things we've said -- we've never said that she's not in the game; we just didn't say that she is. The thing is, obviously, what we're focusing on in talking to you guys in these previews is that we really want a larger cast of characters and a more diverse cast of characters because the whole goal is to tell a character-driven story and to have those characters all reflect these different facets of Drake's sort of complications and contradictions in his character. That means more characters and a more varied cast, and that doesn't necessarily mean that there aren't people returning. But we really wanted to focus on some of the new characters that are playing a role -- Chloe Frazer being the one we've focused on so far.
IGN: I don't trust her yet. In terms of timeline, how much time has passed since the events of Uncharted 1 now going into Among Thieves?
Amy Hennig: Just a couple of years because we left the characters in sort of this Sullivan/Nathan/Elena snapshot leaving at the end of the first game, but we pick up a couple of years later and obviously things have changed. Drake's in a slightly different place in his life -- or back to the place he used to be. He's good at being the romantic lead and the hero when he's called to but probably not very good at human relationships back in the real world. He's better at being a little bit of a shady guy. And so, our starting point is that he's a little down on his luck at the beginning of this one -- again, not necessarily a darker place but back in the world he normally occupies -- and we sort of explore a little bit of how he got there and where he's going from there. Again, without the expectation that anyone had to have played Uncharted 1 to enjoy Uncharted 2, but for those that did play Uncharted 1, they'll get a lot more of those resonances.
DMeisterJ said:May have rewards for Uncharted: Drake's Fortune Platinum Trophy holders.
Achtius said:fixed.
Danielsan said:Holy fucking mother of god. Killzone 2 dethroned just like that. :lol
Norml said:I like this pic.
Butterface, whazat?FromTheFuture said:Chloe looks hot, lets hope it not butterface total.
Naw, It's not as hard as you think. Except for maybe the very last section with all the rain on crushing. Can't even say how many times I had to retry.Achtius said:Platinum Trophy for Uncharted is almost impossible
Achtius said:Platinum Trophy for Uncharted is almost impossible
Angry Grimace said:Game needs more Elena.
FromTheFuture said:Chloe looks hot, lets hope it not butterface total.
Achtius said:Platinum Trophy for Uncharted is almost impossible
Raist said:
elseanio said:Its the only Platinum I have :lol
It's probably one of the easiest games to get it for. It's the only one I have.Achtius said:Platinum Trophy for Uncharted is almost impossible
MirageDwarf said:Awesome.
Hey, it's February. Where the hell is my GoW III pics? Press were getting a chance to see GoW III in Feb, no?
Haha, exactly this. :lolelseanio said:Its the only Platinum I have :lol (along with 100% on Stardust)
Darkpen said:...so would I be correct to assume they'll be incorporating a crouch button for this installment, based on all of the talk around stealth? That was seriously one of the things that bugged me about the first one, so I hope its added.
So probably not then.IGN: One of the things you guys were talking about was how there are different animations, different things for what's happening in the environment. So if I am sneaking into a room, is there some kind of button I need to press to be crawling and be stealthy?
Evan Wells: It's automatic. It's all contextual so if you noticed in the demo as I approached the enemies and they weren't aware of me, he hunches down and you get that stealthful approach. If you're on the train, he's going to be checking his balance and making sure he doesn't fall off. It's all contextual. The idea is to make the control scheme very basic, very intuitive. We aren't trying to overcomplicate things through this addition of stealth -- it should just all come second nature and become a player choice.
In Uncharted: Drake's Fortune, I didn't use the melee attacks all that much on my first playthrough because I didn't find them super-effective. Sure, they killed the bad guys, but they usually took some time and left Drake open to attack. In Uncharted 2, that doesn't seem to be the case. After all the ledges and jumping, Nathan fell into another group of baddies. This time, one of them came at Drake with a riot shield. Our hero shot the top of the shield so that it would lean back at just a bit of an angle, ran up the makeshift ramp, and dropped behind the bad guy before breaking his neck. Nate then picked up the shield and used it for his own transportable cover.
Fersis said:They drink one happle juice every morning.
_leech_ said:Yeah, what happened to her?
texture whore!Buckethead said:Killzone 2 was never on top. It's always been the Dog.
SolidSnakex said:I think that's happening on February 10th.