You know, I never thought about this until now, but the Uncharted 2 maps were perfectly designed. Want to know why? Because people were everywhere on those maps. There was never a centralized spot where all the fighting took place like the zipline room in the Chaeteu (fuck, I'll never spell this right lol). You could go anywhere in the UC2 maps that weren't wasted space where you could always find people. When I say wasted space, I mean the spots near the turrets in the chaeteu. People never fight there or even run there for that matter unless it's for a power weapon (rocket launcher/hammer) in deathmatch, and to me it's a shame. The house is the centralized spot of the map. For the Airfield, it's centralized spots are the rooftops and the inner factory. You don't see firefights in the place where the airplanes are at towards the back of them and no fights where the T-Bolt Sniper is at. Yemen is the slight exception, but I give it the benefit of doubt because it's a new map and people are learning it so they're running everywhere to get accustomed to it. The first few days of the beta were great since people didn't know the maps, so people were actually everwhere on the map taking advantage of every single location. People were in the turret areas, people were by the T-bolt sniper in the Airfield..there wasn't any wasted spots. I hope the other maps keep a similar design like the Uncharted 2 maps.