• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Uncharted 3 MP Beta Thread: Cinematic Murder Testing

sleepykyo said:
To be fair, it isn't that uncommon an opinion. For some reason PS3 shooters can not be based on high health. It's okay for Halo and okay for Gears (despite Cogs being human, roided up or not), not so for Uncharted. Maybe the villain team needs to made up of yetis and mutant Nazis or something.

I was mostly talking about the Headshot insta-kill, and I think you'll find that the most dedicated Uncharted players will disagree with the notion that high health isn't okay for Uncharted.
 
jett said:
No, they never said. There wasn't anything wrong with it either...

There was a glitch with the treasure location indicator. It would stay where the treasure spawned at times even if someone picked it up.
 
bdizzle said:
Anyone having problems with the beta freezing after each round? I deleted and reinstalled (including the game data) and it's still doing it.

Nope, never shuts down cleanly though. I always get the 3 beep shutdown.
 
Andrefpvs said:
There was a glitch with the treasure location indicator. It would stay where the treasure spawned at times even if someone picked it up.

oh ok.

BTW NaughtyDog/Arne, there's a bug in Uncharted 2 multiplayer. When you play a custom pistols only plunder game, the treasure doesn't spawn in several levels, I can confirm it happens in The Lost City. Tell Guerrilla to fix this shit!
 
Ran across my first group of idiot co-op partners. Not reviving teammates, not knowing what the fuck to do in Siege, etc.

Smh..
 
Thank god they fixed the ! on the Co-op Loadout.

I did get invisible choked three times in my last co-op match. :lol
 
ChocolateCupcakes said:
I'm glad I was not the only one that read that and kinda dismissed it. He pretty much said I like a feature for one game but not the other.

I agree what I said was quite presumptuous and I agree it came off crude. reading back I should have worded alot of that much better than I did.

However alot of what I said I still stand by. The first part of airstrip is useless, does holding down the plane do anything? are we just in this part of the map just because? It just breaks the flow of the match *intense action and acrobatics* STOP! *arrive at another place* what? why? what was the point of that. Also the teams that spawns in the plane seem to have a advantage don't you think? while im busy trying to get on the plane the other guys are shooting at my ass.

Head shots ill retract but I do agree that there should be a buff on the AK at least, aiming at somebodies head and shooting only to get killed by 2 melee hits (seems to be what it takes) is odd. I know I know "get better".

Power plays? Come the fuck on, double fucking damage? seeing opposition anywhere? you don't even work for these things, you just have to suck, better yet they're for the whole team?!?. No, just no. I would rather lose with some dignity left, then being awarded the ability to kill a enemy if I so much as breathe in there general direction because im bad.

The game is not bad ofc (quite enjoyable actually), but these design choices are questionable.

I appreciate all the fantastic responses to my original post however, great discussion.
 
BrikHog said:
I agree what I said was quite presumptuous and I agree it came off crude. reading back I should have worded alot of that much better than I did.

However alot of what I said I still stand by. The first part of airstrip is useless, does holding down the plane do anything? are we just in this part of the map just because? It just breaks the flow of the match *intense action and acrobatics* STOP! *arrive at another place* what? why? what was the point of that. Also the teams that spawns in the plane seem to have a advantage don't you think? while im busy trying to get on the plane the other guys are shooting at my ass.

Head shots ill retract but I do agree that there should be a buff on the AK at least, aiming at somebodies head and shooting only to get killed by 2 melee hits (seems to be what it takes) is odd. I know I know "get better".

Power plays? Come the fuck on, double fucking damage? seeing opposition anywhere? you don't even work for these things, you just have to suck, better yet they're for the whole team?!?. No, just no. I would rather lose with some dignity left, then being awarded the ability to kill a enemy if I so much as breathe in there general direction because im bad.

The game is not bad ofc (quite enjoyable actually), but these design choices are questionable.

I appreciate all the fantastic responses to my original post however, great discussion.
Much better feedback/response although I would disagree on most of your points. I just like power plays. Its something new from "run and shoot". And its gratifying to win even though you are handicapped for 30 seconds.

And I wouldn't call the first part of the airstrip useless. It just needs some work because the villians are at a huge disadvantage.
 
Incredible multiplayer. Anytime someone bitches about a single player series introducing multiplayer just mention Uncharted to shut them up.
 
I am not liking the maps, the Uncharted 2 maps destriy the UC3 Beta maps. Uncharted 2 maps are better designed and just much more fun to play in, and to top it off, Uncharted 2 maps look better visually as well. I hope we get Uncharted 2 maps as a bonus.
 
KAL2006 said:
I am not liking the maps, the Uncharted 2 maps destriy the UC3 Beta maps. Uncharted 2 maps are better designed and just much more fun to play in, and to top it off, Uncharted 2 maps look better visually as well. I hope we get Uncharted 2 maps as a bonus.
Same. The MP is growing on me but the maps aren't. Chateau isn't that bad but I hate Airfield.
 
KAL2006 said:
I am not liking the maps, the Uncharted 2 maps destriy the UC3 Beta maps. Uncharted 2 maps are better designed and just much more fun to play in, and to top it off, Uncharted 2 maps look better visually as well. I hope we get Uncharted 2 maps as a bonus.
How can you not like Chateau? So much verticality in that map. I just love it.

Edit: Anyone else think of Resistance when they hear the siren in Airstrip?
 
KAL2006 said:
Chateau is OK I guess but I still prefer U2 maps, also I hate Airfield
U2 maps were absolutely perfect. There wasn't a single map I disliked in that game.

Rarely this is the case in games today. Most maps in MP games are terrible!
 
BrikHog said:
Power plays? Come the fuck on, double fucking damage? seeing opposition anywhere? you don't even work for these things, you just have to suck, better yet they're for the whole team?!?. No, just no. I would rather lose with some dignity left, then being awarded the ability to kill a enemy if I so much as breathe in there general direction because im bad.

So, let's evaluate this you just said.

YOu know the negative boosters in UC2, right? One of them halved your HP which is the very same, just for the whole match. Yeah, one is a decision you make yourself, the other a measure that tries to prevent obvious stacking. I don't have a problem with it, despite acting against me in about a 80%-20% ratio.
 
KAL2006 said:
Chateau is OK I guess but I still prefer U2 maps, also I hate Airfield
But you gotta at least say the UC3 beta maps are better than the UC2 beta maps, right?

Also, we'll be able to check out Yemen in a couple of weeks. That looks like an interesting, imo.
 
they seriously need to fix the airfield glitch in hardcore. there are no weapons on the map at all, it's really boring to play :[
 
pharmboy044 said:
But you gotta at least say the UC3 beta maps are better than the UC2 beta maps, right?

Also, we'll be able to check out Yemen in a couple of weeks. That looks like an interesting, imo.
I think Chateau is amazing but Airstrip is meh, any UC2 beta map is better. Yemen does look amazing I agree.

I just hope we get a few simple, symmetrical maps like in UC2 in the final game.
 
pharmboy044 said:
But you gotta at least say the UC3 beta maps are better than the UC2 beta maps, right?

Also, we'll be able to check out Yemen in a couple of weeks. That looks like an interesting, imo.
Airstrip is the worst map in either beta. I think Plaza and Chateau are roughly even.
 
Theres a Naughty Dog guy here right? Are you guys going to put out a patch or something to fix the rebooting problem? Every single time I quit the beta it restarts my system.

On a relatively new slim here.
 
ChocolateCupcakes said:
Much better feedback/response although I would disagree on most of your points. I just like power plays. Its something new from "run and shoot". And its gratifying to win even though you are handicapped for 30 seconds.

And I wouldn't call the first part of the airstrip useless. It just needs some work because the villians are at a huge disadvantage.

I guess im arguing that the transition should be smoother. I didn't like things like this in Killzone 3 too much as well, cut scene starters are OK but mid transitions are jarring. its like the game is ripping the controller and telling you to wait until we do this thing that really is not needed. Ill probably get over it however, im just rustling feathers.

I think gratifying is winning a match of TF2 even if your team is still skilfully handicapped (or appears to be) but you prevailed due to coordination, skill, and timing. we won because we got better. Its a fresh idea I will admit, and often times I get that Quake 3 quad damage feeling when its begins, like "oh shit here we go!". Doesn't seem like it will make a impact however, the better team will probably win 9/10 times, sure you can catch up, but if you don't have skill established, I don't think you will make that comeback victory you so desire.
 
Earl Cazone said:
and please, PLEASE, make the new standard pistol a worthwhile weapon. how am i supposed to get a tricky medal with the default weapon :/

Weapon expert booster + add more mod slots for your pistol = your solution?

Its really not that hard once you get the Micro/Uzi.
 
highluxury said:
Weapon expert booster + add more mod slots for your pistol = your solution?

Its really not that hard once you get the Micro/Uzi.
should we have to use the uzi if we want an effective pistol? just make the default one better. maybe there are more in the final game though, there were 2 different ones in UC2
 
dralla said:
should we have to use the uzi if we want an effective pistol? just make the default one better. maybe there are more in the final game though, there were 2 different ones in UC2

Well if you use the Para properly its decent aswell.
 
T-0800 said:
Why do I regulary have to unistall the latest update to stop UC2 from locking up when it first loads? Very frustrating.

Just posted the above in the UC2 thread. As I'm not sure if anyone from ND follows that thread I thought I would ask here. Thanks if you can offer some helpful advice.
 
I actually agree with the airstrip part (being at the beginning) kills the pace. It'd be cool if they could use the plane taking off as a tie breaker or overtime component. If it's basically tied or 1-2 points apart, it triggers the plane taking off and if the villians stop it from taking off they win and if the heroes defend it they win.

Something like that.
 
blitzcloud said:
So, let's evaluate this you just said.

YOu know the negative boosters in UC2, right? One of them halved your HP which is the very same, just for the whole match. Yeah, one is a decision you make yourself, the other a measure that tries to prevent obvious stacking. I don't have a problem with it, despite acting against me in about a 80%-20% ratio.

How is that even remotely similar? Why would you bring the UC2 booster into this?

PPs are a handicap that the player does nothing to deserve. Having 4 or 5 of them a match is ridiculous.
 
Top Bottom