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Uncharted 3 MP Beta Thread: Cinematic Murder Testing

Found this bug on Yemen where you can hang off the ledge near the riot shield near the ladder. Not too specific but I'm not sure how to otherwise put it. Also sorry for the crappy phone pic, all I had.

http://i.imgur.com/sqQsz.jpg

Can anyone post it in the bug thread over on the UC3 Beta forums. I can't remember my PSN log in to post it myself.
 
Alright... I've been meaning to write up some impressions for quite some time now, but I've been pretty busy and haven't gotten around to it. To preface this, I'm sitting at level 27 right now and have played all modes at least 10 times, most of which have come after 1.04. I've played UC2 since the beginning and still do (level 59, over 200 hours of play time). I consider myself to be pretty good. If I don't mention something, it's probably ok with me or I have just gotten used to it. This feedback can be found on GAF and the beta forums. I'm thinking of sending a PM or two too :D



Gameplay
+Overtime is excellent.
+New taunts are hilarious!
+Headshots do something now!

-It's too easy to chain a combo. Do you have like 10 seconds or something? Also, I think I've gotten a double, died, killed another person, and got a triple before.
-So why can't I mute players in the middle of a game?
-Changing a loadout should be FREE. If someone is being a camping snipe-whore, I should be able to swap to a sniper loadout to counter it.
-When attempting to enter cover, hitting O repeatedly will bring you in and out really fast (cancelling). In UC2, you had to complete the animation before any new action could happen.
-You should be able to select your buddy either prior to game start, or not automatically buddy people up when the match starts, forcing players to manually do it themselves. Also, since teams can have 5 players, isn't there always going to be someone forever alone?
-Turret spawning should be illegal.
-Not a fan of how it's to see inside a building until you enter a few seconds later.
-There needs to be a greater cash reward for High Fives. It's dangerous you know.
-When is it a good idea to start a party member on the other team, especially now that there are mid-game joins?

*You guys ripped off too many ideas from other Sony games (oh look, is that Killzone?).
*The camera seems closer to the player than in UC2. Sprinting only makes it worse.



Guns
-The blindfire (run n' gun) for the AK is too good. There is little reason to swap to a secondary weapon when you can blindly pop a few caps and call it a day. You should not be able to win close-up blindfire fights if one person has an AK and the other a secondary.
-Is the reload time for the AK less than the other long guns, or is it just me??

-Why does it take more rounds with the GMAL to kill in hardcore than TDM?? What happened to consistency? If the other weapons kill with the same potency across both modes, when why would I want to use the GMAL?

-I really, really don't like how both modes of zoom are now down the scope for the sniper rifles. I can still manage, but I really hate it. This is coming from someone who LOVES using the sniper in UC2.

-The M9 feels like a piece of poop. The recoil is upwards (instead of the AK, where it bounces around non-randomly in a small circle), but still feels the same as the AK recoil when aiming, shooting, and moving at the same time. Damage is too low and so is the rate of fire. The M9 should be weaker than the AK, but faster firing than the AK. Right now, there's little reason to use it.

+The Para's damage should stay where it is now. It works out to be pretty right.
-As a button masher, I've run into this problem with the Para where if I mash the trigger fast enough, the pistol fire rate falls below the max RoF. This is kind of annoying.

+Decreasing the blindfire accuracy and damage of the Micro was a good move. However, in blindfire fights of Para Vs. Micro, the Micro should be the winner. Not always the case.

-So now the shield is a long gun, and you can pocket it and climb with it too? I like that it can block bullets when on your back, but I think you move a little too fast with the shield up (is this the same traversal speed as with any other long gun?).



Maps
Chateau
+I like this map.
-Turrets are bad for your health and mine.
-I've spawned directly in front of people before, UC2-style. Fix this.
-I love the T-bolt and everything, but is it needed on this map?

Airstrip
-The intro scene is just a mess and not much fun. While spawns have been more randomized since the map was first introduced all this has led to is spawning friend and foe in trucks, leading to easy kills). If I can't get into the plane, I'll just sit in a truck the entire time and pick people off that way.
-Most of the fighting happens in two places: where the treasure chest is (next to the shotgun), and on the ground floor right under it.
-If playing plunder, the capture point furthest from the hangar has a MUCH EASIER job. The treasure is located closer to that spawn, and once the treasure goes over the wall, it's pretty much all over.
-The colors seem oversaturated on this map for some reason.

Yemen
-Freaking camp-fest. People will sit in the twin towers of power all day long and snipe. Only real way to counter is to bounce a grenade off the center pillar and into the basket. Climbing up the ladders is not a true option (climb too fast and they hear you, climb too slow and you're exposed to GMAL and sniper fire).



Power Plays
+I like how they now can't activate after 40 kills total have been reached in TDM. The cool down increase to 60 seconds is also a plus. I'm not sure what the point difference trigger is right now, but the number should sit somewhere between 5-10 points.
+Marked Man is a pretty good mode. I'm indifferent about Exposed.

-2xdamage lasts TOO LONG. Much easier to wipe out the opposing team a few times than to kill a marked man a few times.
-Power plays in general don't seem to do much except for change the pace of the round. I've don't think I've ever been in a game where a team came back where the difference-maker was a PP.



Game Types
+FFA is a lot of fun! But, I'd rather have it hardcore-style. No boosters, kickbacks, weapon mods, or power weapons. Hell, just give all modes a HC-mode.

+2v2v2 is AWESOME. Boosters, kickbacks, and weapon mods would be ok, but power weapons should be out.
-Too fast. Should set the game win to 25 or 30 points.
-There isn't enough money to be made in this mode.

-Hardcore seems inconsistent. Some maps still spawn the power weapons, some don't? What? In fact, I don't think Hardcore is the only mode with this problem.

+Team Objectives is LOT of fun.
-You get squat for cash here.
-Right now, TO is always, in order: KotH, (Dual) Marked Man, TDM, and whatever else there is if there are ties. They should be random.
-Too short. Make it best of 5.
-Like with Plunder, one team always seems to have the initial advantage, location-wise.

+Co-op Adventure can be a lot of fun, if not repetitive. Too easy right now, but I'm sure harder modes are on the way.
-Syria itself is great, but it's pretty damn dark, and I'm getting crushed blacks on my screen.
-Headshots on unarmored peeps should be one-hit kills.

-Co-op hunters just isn't fun at all.
-If you surpass the other team's score when playing offense second, your should automatically win right there.
-It gets REALLY hard to score later on, when you have humans and tons of CPUs running around.
-Armored enemies are REDONKULOUS. You're telling me that multiple grenades, rockets, and sniper rounds to the head aren't enough?? And there's many of them too.



Boosters/Kickbacks
-Leveling up Cloaked (5 assassination kills in a game?!) seems nigh impossible.
-The idea of paid boosters is dumb. People might not be using them now, but when people have plenty of cash to blow after maxing out and buying everything, I can already predict tons of people buying things like Heavy Bullets before each and every match. Hopefully you get the idea... I am, however, OK with having a small chance of getting a paid booster in a chest like it happens now.

*There's a typo for Weapon Expert lv2. It should be 'your'.
*Not sure how I feel about removing the stack from Kickbacks. Is abusing Smoke Bomb (just an example, since it's what I saw the most of when stacking was still available) a little more often than usual that bad?



Interface
-A lot of the opaque layers overlap in a bad way. For example, map votes are hard to make out.
-I wish you guys went with the PS3 invite system like with UC2 instead of your own solution. You can't even tell if you get an invite when you're playing a game.
-Invites need to go away when used or ignored.
-Why aren't the people that my friends are playing with listed with the other players like in UC2? Also, there should be some measure of how far along said game is.
-Listing everyone in your party should be on screen at ALL times in the lobby.
-Why isn't the background in the lobby filled with my other 4 teammates? There's only 3 others.
-When loading a co-op game, sometimes I can only customize my competitive loadouts for some reason.
-Sometimes, when I try to edit my loadouts, the game states that I have to leave matchmaking first. What the hell?
-Gun stats should be viewable without actually selecting the gun, so you can compare it to the others.
-You literally only have a few seconds after a game ends to leave to go back to the lobby. Otherwise, you are stuck waiting for the next game to load up.
-You should be able to join ongoing games that friends are playing, when appropriate.
-You should be able to view the treasure list (and what is rewarded when completing a set) without having to back up all the way to the first screen.

*Somewhere in matches, there should be an icon and username that lights up when someone on your team speaks into their mic. Think Halo 2.
*You should be able to view your loadout right on the screen without having to go customize it.



Despite all of this moaning, this game is already shaping up to be pretty damn good. Just trying to be constructive here. But I BEG you ND. Don't go back on your word and make massive sweeping changes to the MP after the game is released. Good luck!
 
Amir0x said:
it's a cluster bomb. fucker splits into mad grenades. everybody has it and just fucking pelts the place where the objective is. once it starts raining you either stumble like crazy or you just die, since they come from everywhere with the coordinated teams. overpowered like nuts and complete lame, unskilled crap. Always one ability like that in these games.

Oh ok wow. Thank you.
 
It would be a good counter balance if the Yemen towers could be blown up with around two to three rocket shots IMO. Or to make it possible to destroy sniper cover there.
 
Darkatomz said:
+Team Objectives is LOT of fun.
-You get squat for cash here.
-Right now, TO is always, in order: KotH, (Dual) Marked Man, TDM, and whatever else there is if there are ties. They should be random.
-Too short. Make it best of 5.
-Like with Plunder, one team always seems to have the initial advantage, location-wise.

I assume you mean best of 9.
 
Saw for the first time a couple guys glitching off the rooftop and into the cliff wall on Chateau.

http://www.youtube.com/watch?v=TalWjL8bON0

I was then matched up against them on Yemen and proceeded to kick their asses with 18 kills, while everyone else on the server went 1:1.

I googled one of their names and found he's from Egypt and basically lying and deception is his way of life.
 
Anyone having issues with co-op arena tonight? I keep joining games, but the objective is all messed up for me. in every match of every round, it says it's survival when it isn't and it doesn't change even if you complete a round.
 
So today I found out that:

1. Randoms can either really surprise you in a good way, or suck like nothing you've ever seen before. There's absolutely NO middle ground in this game.

2. Yemen is a great map IN TEAM OBJECTIVE. There was an insane amount of camping in every other mode (whether or not it's easy to stop them isn't the point), but Team Objective on Yemen is a beautiful experience.

3. Team Objective might be my go to gametype. Every shooter NEEDS a mode like this where the objectives are rotating, and with these mechanics it's so fun. The matches need to be made longer, but it's still great. Makes the best use of the maps IMO.

4. Co-op Adventure is great, and the vertical cover section is cool as hell.

5. Collecting treasures is crack, and there better be lots of character customization options for me to get my fix.
 
Net_Wrecker said:
So today I found out that:

1. Randoms can either really surprise you in a good way, or suck like nothing you've ever seen before. There's absolutely NO middle ground in this game.

2. Yemen is a great map IN TEAM OBJECTIVE. There was an insane amount of camping in every other mode (whether or not it's easy to stop them isn't the point), but Team Objective on Yemen is a beautiful experience.

3. Team Objective might be my go to gametype. Every shooter NEEDS a mode like this where the objectives are rotating, and with these mechanics it's so fun. The matches need to be made longer, but it's still great. Makes the best use of the maps IMO.

4. Co-op Adventure is great, and the vertical cover section is cool as hell.

5. Collecting treasures is crack, and there better be lots of character customization options for me to get my fix.

I've been thinking this every since Killzone 2 released. It's just a genius multiplayer mode that could work well in many different multiplayer games. Kudos to Guerrilla Games for creating Warzone, and Naughty Dog for implementing it (Just add more modes/make it longer/take out deathmatch). I hope Resistance 3 follows suit, it's damn FPS like KZ3 so make it happen IG!
 
arne said:
we're with you all on de-emphasizing the KDR type stat on anywhere it's listed publicly. It may actually be entirely eradicated from the leaderboards in favor of another stat or a calculated based one. The prevailing desire has been to show stats that make the game fun, and discourage this kind of gametype breaking behavior.
Naughty Dog, WHY SO AWESOME?

<3
 
Irish said:
But... how could you have talked to them if you didn't have a buddy transmitting what you said through his PSN mic? :D (You didn't talk to us directly last time.)

Try me now. I have a mic for a long time. Uncharted 2 was ages ago :)
 
Rewrite said:
Aviators unlocked!

wooo, i wanna unlock themmm. Funnily enough, in the customize screen... i feel like Drake looks like Nick Stokes from CSI (with the glasses on I mean):

Nick.jpg
 
T-0800 said:
100 points for a kill. 10000 points if your team wins. Something like that would make people take objectives seriously.
They could:
- Double the reward for winning objective games
- Lower the score for each kill to ridiculously low values
- Halve the value of killing-related medals in objective modes
- Up the value of objective-related medals (double?)
- Remove k/d stats entirely from the menus in objective modes, don't even track them
- Track wins/losses, track individual score in each game mode separately
- Show these objective stats next to the KDR, so people feel compelled to try out objective modes besides sticking to deathmatch
- All of the above (please)
 
TheBez said:
Found this bug on Yemen where you can hang off the ledge near the riot shield near the ladder. Not too specific but I'm not sure how to otherwise put it. Also sorry for the crappy phone pic, all I had.

http://i.imgur.com/sqQsz.jpg

Can anyone post it in the bug thread over on the UC3 Beta forums. I can't remember my PSN log in to post it myself.
PM this picture to EvangM.
 
Jaroof said:
GG tonight MGViperman :D
Missed playing with ya.

cjtiger300: we were gonna invite you, but you got off :(
Next time, I guess.
Yeah, I had to get some sleep. I should become tonight though, so hopefully we can party up!
 
Today I happened to join a Plunder match where someone threw the idol up here:

hDxet.jpg


It stayed there the whole match, so it devolved into TDM and people trying out random shit (I, for one, tried getting on the other turret, the one located on my right in the picture above... I could never figure out how you reach the ladders there...).
 
gogo said:
Naughty Dog, WHY SO AWESOME?

<3
They said that? oh snap.

One thing that ruffles my feathers are these come at me bro gamers. Yeah you know the ones. Rolling at me with that shotgun pistol/blindfire and finishing the job with a melee. Take that shit back to Halo Reach please.
 
Jocchan said:
Today I happened to join a Plunder match where someone threw the idol up here:

http://i.imgur.com/hDxet.jpg[MG]

It stayed there the whole match, so it devolved into TDM and people trying out random shit (I, for one, tried getting on the other turret, the one located on my right in the picture above... I could never figure out how you reach the ladders there...).[/QUOTE]

I pulled a guy holding the idol off of a ledge on Chateau and got the idol stuck in a wall. It fixed itself somehow eventually, I think someone threw a grenade at it.
 
2 vs 2 vs 2 can be fun, helps reduce alot of the annoyance of random spawns,
and entire teams just running in circles during regular TDM.

Yemen shits all over the other two maps. The brighter lighting / colour palette makes a huge difference. My eyes feel like they are getting strained on Airport.

Also why are the enemy spawns in Co op adventure on rails.
The guy who picks up the plunder always takes the exact same path every time, same as the the enemy with the hammer and other various enemies. Seems really stupid making it too predictable, boring and easy.
 
Jocchan said:
Today I happened to join a Plunder match where someone threw the idol up here:

http://i.imgur.com/hDxet.jpg[IMG]

It stayed there the whole match, so it devolved into TDM and people trying out random shit (I, for one, tried getting on the other turret, the one located on my right in the picture above... I could never figure out how you reach the ladders there...).[/QUOTE]
Those ladders are only accessible when a plane comes by and bombs the radio nearby, knocking it over for you to climb on.
 
damn, chauteau went from being the best map to the worst map. now everyone just runs around hip firing the AK in the burning room. it's basically the new micro. not to mention getting sniped from guys who are off the map.
 
It's been said before probably but I find it funny how they actual downgrade in hotness when going from Emily to Elena

It's like the reverse of every mo-cap use ever
 
dralla said:
damn, chauteau went from being the best map to the worst map. now everyone just runs around hip firing the AK in the burning room. it's basically the new micro. not to mention getting sniped from guys who are off the map.

Heh, the AK was always the better Micro.
 
RyanardoDaVinci said:
Those ladders are only accessible when a plane comes by and bombs the radio nearby, knocking it over for you to climb on.
I see. Thanks!

Irish said:
Heh, the AK was always the better Micro.
It sure is. The auto-aim at close range is crazy.

web01 said:
2 vs 2 vs 2 can be fun, helps reduce alot of the annoyance of random spawns,
and entire teams just running in circles during regular TDM.

Yemen shits all over the other two maps. The brighter lighting / colour palette makes a huge difference. My eyes feel like they are getting strained on Airport.

Also why are the enemy spawns in Co op adventure on rails.
The guy who picks up the plunder always takes the exact same path every time, same as the the enemy with the hammer and other various enemies. Seems really stupid making it too predictable, boring and easy.
I love Yemen, but 2 vs 2 vs 2 deathmatches get boring fast, as everyone keeps trying to climb the two towers and they basically degenerate into some sort of "clean up the towers" mode.
 
alr1ghtstart said:
Fucking glitchers. One kill away from winning and this fuckhead is shooting people through walls for the final kill.

Huh???? Don't tell me invisible walls and stuck in the ground glitches are back in this game??? I haven't had much time to play the beta alas and I was fortunate enough not to meet any glitcher yet. Really hope ND will be able to prevent this because it ruined UC2 nicely.

And yeah, to keep objectives-based modes clean and fun, you need to remove any incentive whatsoever for killing : no K/D at all (not even hidden under some menus) and no money/exp reward per kill (even if it helps your team to cap the treasure).
 
BlindCommunication said:
Huh???? Don't tell me invisible walls and stuck in the ground glitches are back in this game??? I haven't had much time to play the beta alas and I was fortunate enough not to meet any glitcher yet. Really hope ND will be able to prevent this because it ruined UC2 nicely.

These glitches are pretty bad in the beta. Seems like every match I play on Chateau someone gets outside the map. Its so annoying. I've started team killing people who i seem try and do it. VIGILANTE JUSTICE! Hopefully ND iron out most of these exploits before they ship
 
dralla said:
damn, chauteau went from being the best map to the worst map. now everyone just runs around hip firing the AK in the burning room. it's basically the new micro. not to mention getting sniped from guys who are off the map.

Yeah, everyone just bunches up in the middle of the map now, camping. :( Sad.
 
I was playing Plunder in Yemen today, my team was getting kinda overwhelmed by an aggressive and well organized team, and there was this guy in my team who kept camping and pretending to snipe (but without actually shooting, I doubt he did a single kill).

The first time I respawned somewhat close to him, I started shooting at him and saying in the microphone "stop camping and go help the team". No dice. The second time I found him camping on a tower, I TKed him with a grenade and repeated the same words once again.

At this point, he left the game.
 
FTH said:
They said that? oh snap.
Yep, Arne posted that here two pages ago. :D

Jocchan said:
Today I happened to join a Plunder match where someone threw the idol up here:

hDxet.jpg


It stayed there the whole match, so it devolved into TDM and people trying out random shit (I, for one, tried getting on the other turret, the one located on my right in the picture above... I could never figure out how you reach the ladders there...).
I have seen people do this in Plunder more than once, and they do it as soon as the match starts.

Arne, let the dogs improve the collision in those upper areas so this idiocy isn't possible.
 
So far the griefing in coop has really picked up. Last night two guys killed me for picking up the treasure at its spawn point and heading for the goal in a coop arena game.

Then they got bored killing their treasure runner, and decided to kill each other instead.

Then there's another bunch who in a siege game refused to stay in the siege zone for the first 17 1/2 minutes of the match. 16 of which left me staring at the wall in the siege zone while Wingus and Dingus runs around an empty map doing nothing.

The coop killing I can deal with, since the kicking mechanism does work. But siege is just horribly broken in its current state. Hopefully the final game has something to deal with that.

I'm still seeing some weird AI pathing bugs in the dark archway area in the back of the chateau (AI is climbing up ). The AI doesn't seem to get stuck in one of the towers in 1.04 though.
 
Darkatomz said:
Alright... I've been meaning to write up some impressions for quite some time now, but I've been pretty busy and haven't gotten around to it. To preface this, I'm sitting at level 27 right now and have played all modes at least 10 times, most of which have come after 1.04. I've played UC2 since the beginning and still do (level 59, over 200 hours of play time). I consider myself to be pretty good. If I don't mention something, it's probably ok with me or I have just gotten used to it. This feedback can be found on GAF and the beta forums. I'm thinking of sending a PM or two too :D

Great post! Agreed with most of it.
 
gogo said:
I have seen people do this in Plunder more than once, and they do it as soon as the match starts.

Arne, let the dogs improve the collision in those upper areas so this idiocy isn't possible.

Doesn't the treasure reset itself if nobody touches it for a while? That's how it works in UC2...weird if they haven't implemented that in UC3.
 
jett said:
Doesn't the treasure reset itself if nobody touches it for a while? That's how it works in UC2...weird if they haven't implemented that in UC3.
In the game where I took that picture, it didn't. It stayed up there the whole match.
 
jett said:
Doesn't the treasure reset itself if nobody touches it for a while? That's how it works in UC2...weird if they haven't implemented that in UC3.
Nope, it doesn't in UC3. It stays up there for the entire 20min as Jocchan said. edit: beaten.
 
The only thing I've experienced close to the problems you guys have been having with Plunder assholes is someone who grabbed the treasure, threw it up into the house on the western wall (it's one of the areas in Turf War) and just left it there, camping. Needless to say, I hefted that shit out of there fast. Not before embarassed myself by missing the window 3 times trying to throw it though :(
 
LEGGZZZZ said:
I've been thinking this every since Killzone 2 released. It's just a genius multiplayer mode that could work well in many different multiplayer games. Kudos to Guerrilla Games for creating Warzone, and Naughty Dog for implementing it (Just add more modes/make it longer/take out deathmatch). I hope Resistance 3 follows suit, it's damn FPS like KZ3 so make it happen IG!

Resistance 2 did it first ;)
 
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