Alright... I've been meaning to write up some impressions for quite some time now, but I've been pretty busy and haven't gotten around to it. To preface this, I'm sitting at level 27 right now and have played all modes at least 10 times, most of which have come after 1.04. I've played UC2 since the beginning and still do (level 59, over 200 hours of play time). I consider myself to be pretty good. If I don't mention something, it's probably ok with me or I have just gotten used to it. This feedback can be found on GAF and the beta forums. I'm thinking of sending a PM or two too
Gameplay
+Overtime is excellent.
+New taunts are hilarious!
+Headshots do something now!
-It's too easy to chain a combo. Do you have like 10 seconds or something? Also, I think I've gotten a double, died, killed another person, and got a triple before.
-So why can't I mute players in the middle of a game?
-Changing a loadout should be FREE. If someone is being a camping snipe-whore, I should be able to swap to a sniper loadout to counter it.
-When attempting to enter cover, hitting O repeatedly will bring you in and out really fast (cancelling). In UC2, you had to complete the animation before any new action could happen.
-You should be able to select your buddy either prior to game start, or not automatically buddy people up when the match starts, forcing players to manually do it themselves. Also, since teams can have 5 players, isn't there always going to be someone forever alone?
-Turret spawning should be illegal.
-Not a fan of how it's to see inside a building until you enter a few seconds later.
-There needs to be a greater cash reward for High Fives. It's dangerous you know.
-When is it a good idea to start a party member on the other team, especially now that there are mid-game joins?
*You guys ripped off too many ideas from other Sony games (oh look, is that Killzone?).
*The camera seems closer to the player than in UC2. Sprinting only makes it worse.
Guns
-The blindfire (run n' gun) for the AK is too good. There is little reason to swap to a secondary weapon when you can blindly pop a few caps and call it a day. You should not be able to win close-up blindfire fights if one person has an AK and the other a secondary.
-Is the reload time for the AK less than the other long guns, or is it just me??
-Why does it take more rounds with the GMAL to kill in hardcore than TDM?? What happened to consistency? If the other weapons kill with the same potency across both modes, when why would I want to use the GMAL?
-I really, really don't like how both modes of zoom are now down the scope for the sniper rifles. I can still manage, but I really hate it. This is coming from someone who LOVES using the sniper in UC2.
-The M9 feels like a piece of poop. The recoil is upwards (instead of the AK, where it bounces around non-randomly in a small circle), but still feels the same as the AK recoil when aiming, shooting, and moving at the same time. Damage is too low and so is the rate of fire. The M9 should be weaker than the AK, but faster firing than the AK. Right now, there's little reason to use it.
+The Para's damage should stay where it is now. It works out to be pretty right.
-As a button masher, I've run into this problem with the Para where if I mash the trigger fast enough, the pistol fire rate falls below the max RoF. This is kind of annoying.
+Decreasing the blindfire accuracy and damage of the Micro was a good move. However, in blindfire fights of Para Vs. Micro, the Micro should be the winner. Not always the case.
-So now the shield is a long gun, and you can pocket it and climb with it too? I like that it can block bullets when on your back, but I think you move a little too fast with the shield up (is this the same traversal speed as with any other long gun?).
Maps
Chateau
+I like this map.
-Turrets are bad for your health and mine.
-I've spawned directly in front of people before, UC2-style. Fix this.
-I love the T-bolt and everything, but is it needed on this map?
Airstrip
-The intro scene is just a mess and not much fun. While spawns have been more randomized since the map was first introduced all this has led to is spawning friend and foe in trucks, leading to easy kills). If I can't get into the plane, I'll just sit in a truck the entire time and pick people off that way.
-Most of the fighting happens in two places: where the treasure chest is (next to the shotgun), and on the ground floor right under it.
-If playing plunder, the capture point furthest from the hangar has a MUCH EASIER job. The treasure is located closer to that spawn, and once the treasure goes over the wall, it's pretty much all over.
-The colors seem oversaturated on this map for some reason.
Yemen
-Freaking camp-fest. People will sit in the twin towers of power all day long and snipe. Only real way to counter is to bounce a grenade off the center pillar and into the basket. Climbing up the ladders is not a true option (climb too fast and they hear you, climb too slow and you're exposed to GMAL and sniper fire).
Power Plays
+I like how they now can't activate after 40 kills total have been reached in TDM. The cool down increase to 60 seconds is also a plus. I'm not sure what the point difference trigger is right now, but the number should sit somewhere between 5-10 points.
+Marked Man is a pretty good mode. I'm indifferent about Exposed.
-2xdamage lasts TOO LONG. Much easier to wipe out the opposing team a few times than to kill a marked man a few times.
-Power plays in general don't seem to do much except for change the pace of the round. I've don't think I've ever been in a game where a team came back where the difference-maker was a PP.
Game Types
+FFA is a lot of fun! But, I'd rather have it hardcore-style. No boosters, kickbacks, weapon mods, or power weapons. Hell, just give all modes a HC-mode.
+2v2v2 is AWESOME. Boosters, kickbacks, and weapon mods would be ok, but power weapons should be out.
-Too fast. Should set the game win to 25 or 30 points.
-There isn't enough money to be made in this mode.
-Hardcore seems inconsistent. Some maps still spawn the power weapons, some don't? What? In fact, I don't think Hardcore is the only mode with this problem.
+Team Objectives is LOT of fun.
-You get squat for cash here.
-Right now, TO is always, in order: KotH, (Dual) Marked Man, TDM, and whatever else there is if there are ties. They should be random.
-Too short. Make it best of 5.
-Like with Plunder, one team always seems to have the initial advantage, location-wise.
+Co-op Adventure can be a lot of fun, if not repetitive. Too easy right now, but I'm sure harder modes are on the way.
-Syria itself is great, but it's pretty damn dark, and I'm getting crushed blacks on my screen.
-Headshots on unarmored peeps should be one-hit kills.
-Co-op hunters just isn't fun at all.
-If you surpass the other team's score when playing offense second, your should automatically win right there.
-It gets REALLY hard to score later on, when you have humans and tons of CPUs running around.
-Armored enemies are REDONKULOUS. You're telling me that multiple grenades, rockets, and sniper rounds to the head aren't enough?? And there's many of them too.
Boosters/Kickbacks
-Leveling up Cloaked (5 assassination kills in a game?!) seems nigh impossible.
-The idea of paid boosters is dumb. People might not be using them now, but when people have plenty of cash to blow after maxing out and buying everything, I can already predict tons of people buying things like Heavy Bullets before each and every match. Hopefully you get the idea... I am, however, OK with having a small chance of getting a paid booster in a chest like it happens now.
*There's a typo for Weapon Expert lv2. It should be 'your'.
*Not sure how I feel about removing the stack from Kickbacks. Is abusing Smoke Bomb (just an example, since it's what I saw the most of when stacking was still available) a little more often than usual that bad?
Interface
-A lot of the opaque layers overlap in a bad way. For example, map votes are hard to make out.
-I wish you guys went with the PS3 invite system like with UC2 instead of your own solution. You can't even tell if you get an invite when you're playing a game.
-Invites need to go away when used or ignored.
-Why aren't the people that my friends are playing with listed with the other players like in UC2? Also, there should be some measure of how far along said game is.
-Listing everyone in your party should be on screen at ALL times in the lobby.
-Why isn't the background in the lobby filled with my other 4 teammates? There's only 3 others.
-When loading a co-op game, sometimes I can only customize my competitive loadouts for some reason.
-Sometimes, when I try to edit my loadouts, the game states that I have to leave matchmaking first. What the hell?
-Gun stats should be viewable without actually selecting the gun, so you can compare it to the others.
-You literally only have a few seconds after a game ends to leave to go back to the lobby. Otherwise, you are stuck waiting for the next game to load up.
-You should be able to join ongoing games that friends are playing, when appropriate.
-You should be able to view the treasure list (and what is rewarded when completing a set) without having to back up all the way to the first screen.
*Somewhere in matches, there should be an icon and username that lights up when someone on your team speaks into their mic. Think Halo 2.
*You should be able to view your loadout right on the screen without having to go customize it.
Despite all of this moaning, this game is already shaping up to be pretty damn good. Just trying to be constructive here. But I BEG you ND. Don't go back on your word and make massive sweeping changes to the MP after the game is released. Good luck!